Page 1 of 9 1 2 3 ... LastLast
Results 1 to 10 of 90
  1. #1
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60

    To Yoshida-san - Poor Excuse for Continuing Horrible Time Sink Loot System from Ifrit

    To: Yoshida-san,

    (Thanks to Reinheart for the great translation.)

    Quote Originally Posted by Naoki_Yoshida View Post
    プロデューサ/ディレクタの吉田です。
    Producer/Director Yoshida here,

    真イフリート討滅戦のレアドロップですが、討伐回数の積み重ねによる、
    希望武器入手方法の追加をパッチ1.20で行います。
    Regarding Ifrit (Hyper) rare drop; we will add a new method to obtain requested weapon by amount Ifrit has been defeated in 1.20 (taking down Ifrit)

    レアドロップした武器そのものを戦利品ボックスに入れる案も、
    もちろん検討しましたが(種火を持つプレイヤーのみ権利を持つ)、
    その後の「誰がどの武器を得るか」で、話し合いをしている最中に、
    考えたくはありませんが、沈黙での即ルート行為が発生する可能性があります。
    (1.20で/randomも実装しますが)
    We of course looked into having the rare drop weapon going into loot pool (to those that has the key item) but when players are talking after which weapon should go to who, although I don't want to think about it, there may be a possibility someone taking it silently. (We will implement /random in 1.20 too)

    新生ではそもそもアイテムの分配について、NEED/GREED/PASSの仕組みを導入するのですが、
    現状では痛し痒しな状態です。ご迷惑をおかけします。
    In 2.0 for item distribution we are implementing a NEED/GREED/PASS system but with current system that is not possible; sorry for the trouble.

    そこでスレ主さんの案と同じになりますが、報酬武器のドロップ確率や個別宝箱は維持し、
    権利を持つプレイヤーには報酬武器のドロップ抽選の他に、
    一定確率で「報酬武器との交換用アイテム」がドロップするようになります。
    これは戦利品ボックスに入れますので、受け渡しも可能です。
    (しっかり/randomを使って頂くことや、譲り合いに期待します)
    この交換用アイテムを一定数集めることで、特定NPCが望む報酬武器と交換してくれるようになります。
    Just like OP's idea we will keep the drop rate and still keep the individual treasure chest but aside from weapon dropping as a chest reward there will be chance where you may be able to obtain an item which you can trade to get the reward; This item will go into loot box so it's possible to give/receive.
    (Hoping people use the /random and compromise)
    By collecting amount of this trading item you will be able to trade for the weapon you wanted through NPC


    この仕組みは今後実装を予定している蛮神バトルすべてに同一ルールが適用されます。
    (仕様が調整される場合、同じように他の蛮神バトルも調整されます)
    もちろん、それぞれ実装時期により、ベースとなるドロップ確率や、
    交換に必要なアイテム数は異なりますので、ご注意ください。
    This will be applied to all future Primal Battles.
    (If the system is going to be modified other primal battles will also be modified)
    And depending on release timing the drop rate and amount of item required will vary so please be careful.
    In your latest post regarding the Ifrit Loot System, you've mentioned that the reason you are *not* allowing us to pass an Ifrit Weapon to others is because someone might "silently" take it (ninja looting).

    This was never a rampant issue for Dzemael Darkhold, nor for any of the 5 Main Open World NMs (Uraeaus, Dodore, etc.).

    Having an NM / Raid Reward drop into our Loot Pool has WORKED JUST FINE before 1.19 while we wait for you to implement a Master Loot / New System.

    It's clear you need a Time Sink to keep us busy until we get more content, so we got this horrible Ifrit Loot System that forces Unique / Untradeable Items directly into our Inventories.

    We all agree that it's bad and while I'm grateful you're adding in a system to "kill a Primal enough times you will eventually get the Weapon you want by trading it in," it's a bit disingenuous to say the reason you're *not* allowing new Weapons / Rewards to drop into our Loot Pool to pass to others is because you're afraid of Ninja Looting?!

    Seriously?!

    I hope you can reconsider your stance as this is a ridiculous excuse to continue this horrible Loot System for all future Primal Battles until 2.0 releases (2013).

    Thanks~
    (36)
    Last edited by Kiara; 11-23-2011 at 02:46 AM.

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    all i can say is at least we get xp for it now. i could have really used that in dh. i got a full arm lvl outta it, lol.

    oh and they are changing it in 1.20, they are adding an item that can be traded for the weapon of choice on top of the existing horrible system.
    (1)

  3. #3
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    This was his excuse to implement a NEED GREED PASS system.
    Next year you will see a bunch of FFXIV advertisement saying : "You are not in Azeroth Anymore!"
    (2)

  4. #4
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    ust like OP's idea we will keep the drop rate and still keep the individual treasure chest but aside from weapon dropping as a chest reward there will be chance where you may be able to obtain an item which you can trade to get the reward; This item will go into loot box so it's possible to give/receive.
    (0)

  5. #5
    Player

    Join Date
    Sep 2011
    Posts
    289
    Exp reward sucks for those of us with all classes at 50 and are now just leveling up mules since there is not much else to do
    (1)

  6. #6
    Player

    Join Date
    May 2011
    Posts
    106
    Random rewards are always bad. Instead of getting an item randomly to exchange it for a weapon that item should drop 100% times but you need like 3 to get a weapon.

    They can't implement Greed/need/pass.. wow I wonder if SE fired all programmers and made FF XIV be programmed by monkeys =P
    (4)

  7. #7
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Tango View Post
    Exp reward sucks for those of us with all classes at 50 and are now just leveling up mules since there is not much else to do
    yes, you are a rare breed

    by this i mean there are only about35 people on my whole server who have all 50's so for everyone else the xp is a nice bonus since the NM's and dungeons dont give any(after quest)
    (2)
    Last edited by syntaxlies; 11-23-2011 at 02:59 AM.

  8. #8
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    This is retarded, individual loot pools is the stupidest idea I have ever seen come from an MMO developer.

    This is beyond lazy, and whoever convinced them that players would rather have individual loot pools than risk someone "ninja'ing" their drop is simply a moron. As if enough people do that, that your average player would rather just do away with the loot list altogether.
    (5)

  9. #9
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by syntaxlies View Post
    all i can say is at least we get xp for it now. i could have really used that in dh. i got a full arm lvl outta it, lol.

    oh and they are changing it in 1.20, they are adding an item that can be traded for the weapon of choice on top of the existing horrible system.
    Hi syntaxlies,

    Yah, at least getting a little XP is better than nothing, but the item we trade in for 1.20 and beyond isn't just 1 item. It'll be a number of kills (so X# of items) before trading in. If it's only a few kills (like collecting ~5 - 10 kills) it's not too bad. But if it's more than that, we'll still be seeing a lot of Ifrit Weapons thrown away (for people that have duplicates and can't pass it), etc.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    All of you go craft and let the forum in peace....
    (2)

Page 1 of 9 1 2 3 ... LastLast