

Three posts in a row about that single issue, from two posters. Sure.
Blowing things out of proportion is what you're doing by accusing me of "conspiracy theories". Holy Dickens.
Please remain calm. I have no quarrel with anybody posting here and I would like to think the feeling is mutual for all involved.


I'm quite in control of myself, thank you. You needn't attempt to portray me as overly aggressive by telling me to "remain calm"....


Very well.
Notably, even in dungeons with human-sized enemies, they are sized up a little bit for improved visibility. This goes all the way back to Sastasha (Captain Madison is rather taller than a maximum-height Midlander man). Dungeon enemies who are members of the playable races just about always get this treatment. Halatali (HM) and the Vault are more good examples. And then there's the Ruby Princess in Shisui, who is Roegadyn-sized (okay you can make up an explanation for this one as being related to the voidsent possession or something).
For even bigger parties, they make even bigger enemies. The enemy dev team simply see this as a necessity for multiplayer battle content, I guess.



I mained casters/ranged classes for a long time and often wondered why enemies were so large when they didn't necessarily need to be. Now I'm playing a lot more meele classes (especially those with positionals) and want nearly all the human-sized enemies to be bigger then they already are. It's a lot easier to tell where the difference between rear/flank/front is that way. In fact, the size of the rear/flank/front areas increase in size with the character model diameter. The other thing to keep in mind is skill animation settings. If all those settings are on full animations, it can get really hard to see the rear/fank/front sections when you've got a lot of meele classes in a party. Bigger models spread out the skill animations a bit.
i think that tradition actually already dated back to old era, like in snes FF6 when you going to fight human boss like kefka or shadow, they didnt use normal sprite like how they appear in the game, they use this full body art sprite thus make them look "big" and menacing while our character still look small and dorky.Could just be the Dark Souls thing. "Size denotes power" and all that.
i think it just JRPG tradition thingy at this point, though i can see its going to be weird (and probably comedic) if you have like random dude in knight armor with normal sword and shield (no glow no effect nothing whatsoever) as final boss.



Short answer: yes.
Medium answer: the armor on Zenos' forearms looks like inanimate flab to me when he gets very animated. Unfortunately, having to explain the joke means there is no joke, and rather than see dry humor for what it is the Garlean Empire's *devil's advocacy takes it as an attack on the Empire.
Long answer: unfortunately, anyone who implies, infers, indicates, insinuates, or intimates that the Garlean Empire's leadership, actions, policies, and/or armor designs make little to no sense and/or are not beneficial to the vast majority of peoples living on Hydaelyn will be visited by the Garlean Empire's *devil's advocacy. They will then be told or have it suggested to them, politely or otherwise, that they do not know what they are talking about or otherwise are simply conforming to a biased narrative. Any refutation of such has about as much chance of success as the original argument against the Garlean Empire (which is to say, very little to none) due to various †reasons. As such, criticism of the Garlean Empire has been effectively censored.
*May be genuine advocacy.
†Refraining from disclosure to prevent further escalation, but can be supplied upon demand.
Ehh. Maybe I'll use my tax refund and get a new computer so I can go back to playing WoW instead where this sort of thing is actually encouraged. They're actually going to make Dark Iron dwarves playable in the new expansion, and that's something I've wanted ever since I first saw them. As someone who prided himself on learning how to start up the original Warcraft: Orcs and Humans and played the RTS games in his youth, the franchise also has a special place in my heart.
Just kidding. Dark Iron dwarves are going to be playable, but as an "allied" (re: prestige) race, meaning they have to be unlocked by doing a shitload of content. Working up to 12 M-F + 8 on Saturday doesn't leave time for that; I barely have time for this game as is.
Last edited by Cilia; 01-07-2018 at 04:11 PM.
Trpimir Ratyasch's Way Status (7.4 - End)
[ ]LOST [X]NOT LOST
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination
Thankfully, nobody on this board has ever claimed that Garlemald is perfect and without flaws. I've even actively made it clear that I desire a 'Larsa' type figure to step up and lead Garlemald towards an era of peace and prosperity. So your concerns are completely unwarranted. I have, however, suggested that the plot points surrounding Garlemald are far more nuanced than what some posters here suggest and that if they wish to agree to disagree regarding the specifics then that is absolutely fine and encouraged...yet if they resort to sly quips at every possible turn then they will find a circular argument awaiting them.
Out of curiosity, though, Cilia - if you did play WoW in the past did you do so over on the European servers? If so, did you ever engage in debates over on the lore sub-forum over on the European version of the official site? You remind me so very much of someone who posted there though it may simply be a coincidence.
Humorously, one of my favorite bosses in any game defies this trope pretty hard: Vergil from Devil May Cry 3. Its also humorous because it spits on the trope by having the immediate preceding boss be a literal giant blob, and then the final boss is you going toe to toe with your literal twin.
Admittedly though, a duel like that only really worked because it was 1v1, and as a former / alt melee main myself, I find myself hating tinier enemies because they're hard to see through spell effects, and their target rings are frustratingly small.
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