Why does gil need a use though? Outside housing why does gil need to have a purpose?
Why does gil need a use though? Outside housing why does gil need to have a purpose?
For 2.0 it was true, and then later on it was true for latecomers who joined nearing Heavensward because they didn't have any time to accumulate wealth before 3.0 went live. Remember back in 2.0 mobs didn't drop gil. If you wanted gil, your options were: Leves, FATEs, the few coffers in dungeons that gave allagan coin pieces, or you needed to sell stuff on the market board. If you only went through the quests and didn't "grind" any of those gil sources, then you'd be sitting with more or less 400k.
I still remember back when the very first pre-relic weapons were being listed on the market board for my server (Tonberry at that time), they went for 500k each, and it was more than my whole worth.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
It doesn't, so long as you don't care about having a functional economy. If you do care about having a functional economy and would just rather have a number that keeps going up for a currency, then it's fine.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
Functional economy in what sense? It's an MMO economy, and it works just fine, or at least as fine as one can expect. You can't have a real economy when supply can be provided by literally everyone and money generates from nothing.
Yet people still seem to complain that they are broke hmmmm I wonder why... Oh wait I know, people actually spend time grinding and crafting, camping out housing on release dates, while others feel they should be entitled to it just because they pay a subscription. -.-... not to mention RTM >.>
Anyone who has seen Eve's economy can expect better out of an MMO economy. That one has a single currency that is used for almost everything and very low inflation. It resembles a real economy in a lot of ways. XIV has a more standard themepark economy where there's a currency that is supposedly important yet almost nothing uses it and players are instead always running around getting 27 other currencies that are all for one set of things.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
I....don't really understand what point you're trying to press on to me.Yet people still seem to complain that they are broke hmmmm I wonder why... Oh wait I know, people actually spend time grinding and crafting, camping out housing on release dates, while others feel they should be entitled to it just because they pay a subscription. -.-... not to mention RTM >.>
EVE is a game literally about an economy, and the reason that its inflation is so low is because large amounts of money leaves the economy as well, something not like FFXIV. I don't think it would be much of a stretch to assume a similar application of mandatory risk of millions upon millions of gil is something most people would be happy to deal with.Anyone who has seen Eve's economy can expect better out of an MMO economy. That one has a single currency that is used for almost everything and very low inflation. It resembles a real economy in a lot of ways. XIV has a more standard themepark economy where there's a currency that is supposedly important yet almost nothing uses it and players are instead always running around getting 27 other currencies that are all for one set of things.
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