I m not your buddy, friend. It was so tempting I had do it xD. Anyways I feel like paladin gauge could be used more for aoe dmg like in other tanks. It's not the def utilities it lacks but aoe dmg.
Seems pretty fair to me.
- WAR has to deal with a cone as opposed to a nice, easy full circle radius, so decent damage and higher potency than DRK makes sense.
- DRK has to use MP for "everything" else in the main lineup of skills to even try to compete with other tanks, and the potency is pretty low.
- PLD's flash costs MP, which translates to "free" prior to 58, and still largely negligible afterwards, as most damage skills (Outside of Holy Spirit) are TP, allowing you to use it at little cost. Also, blind is awesome, since you don't have to worry about attacks landing to make use of the MP regen of Blood Price, etc.
Each tank has ups and downs to their primary AoE enmity generation skill. That, at least, seems to be decently balanced.
I was hoping someone would do that!
Using the gauge wasn't something I thought about. That's worth considering!
http://king.canadane.com
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