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  1. #11
    Player
    LastFireAce's Avatar
    Join Date
    Oct 2016
    Location
    New gridania
    Posts
    399
    Character
    Xitra Lunrise
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    I think some of the people just saw Dancer then press like xD
    (3)

  2. #12
    Player
    DiamondOrion's Avatar
    Join Date
    Sep 2016
    Posts
    107
    Character
    Zexy Diamond
    World
    Faerie
    Main Class
    Archer Lv 80

    Dance oh yes

    It is a great idea. It would fit in with my role play and game play.
    (0)

  3. #13
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Changes I made:
    - Added a PvP section
    - Changed Resplendence's effect from being an AoE burst heal that also decreased damage received by 10% to being an AoE buff that decreases damage received by 10%, then heals all those affected once the effect wears off.
    - Shortened No Foot Rise's cooldown from 120 seconds to 90 seconds.
    (0)

  4. #14
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Dancer should have a "striptizer" stance.
    (0)

  5. #15
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Nedkel View Post
    Dancer should have a "striptizer" stance.
    Why?
    You can already take gear off and glamour over it.
    What would a striptease do? :B
    (0)

  6. #16
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    I've always liked the thought of Dancer as a job due to its limitless possibilities. A job that could fit any role, have a wide selection for weapon of choice (still not sure about whip), and boundless potential for something that's missing in the original post: origin.

    No matter how lame of a tie-in it may be (pretty much looking at Red Mage right now), every job has some sort of origin point that someone can point out in the lore and say "oh, that's where it comes from in the game world". It'd be nice to see something like that to give it a little more reasoning for this game.

    As for the concept itself, teeny bit convoluted, but a step in the right direction I think. It does remind me though that I should probably redo my ORMOA guide for job concepts though....
    (2)

  7. #17
    Player
    Ursa_Vonfiebryd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    Bard Lv 100
    Yes to this. I read nothing and still I say yes. When the promotional video for SB came out, I assumed the new Jobs were Geomancer and Dancer, just based on the looks. Dancer could, based on their Tactics actions, be the most OP healer because they could heal/buff everyone on the field regardless of range and their debuffs worked the same way. The main issue was that they were fairly squishy and to offset the lack of range restrictions, their heals were weaker overall. This could be worked around to make it viable for FFXIV though.
    (0)

  8. #18
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    I think dancer would work well in the next expansion if we end up going to Thavnair since there's various npcs who mention the dancers there but have it be like its own little branch like what they did with Astrologers in Coerthas/Ishgard.
    (1)

  9. #19
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kazrah View Post
    As for the concept itself, teeny bit convoluted, but a step in the right direction I think.
    Yeah, I was worried that it would get a little convoluted. >w>()
    When designing the job, I wanted it to be more difficult-but-rewarding and have a more Always-Be-Casting type of gameplay, being more rewarding to those who DPSed.
    I designed the Charisma and Allure system so that players would have to generate their own resource to preform dances, the meat-and-potatoes of the job, and would be rewarded for both placing their HoTs and actively DPSing.
    (0)

  10. #20
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    Hhhhhhhh iwantedadpsbut Okay! Seconded!
    (0)

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