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  1. #21
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    You saying this doesn't happen already ?, since when does a CON tank ?
    Please don't twist the point I'm trying to make Jinko.

    This new system of progression seems reminiscent of FFXI, but at the same time is very different. As much as everyone hates comparisons, allow me an example if you will. Paladin.

    In FFXI, Paladin was an advanced job that required a previous basic job at level 30. Prior to this point, warriors were usually the ones to do any serious tanking in a party if I'm not mistaken. Past that point, however, Paladins were undeniably the better tank. (This is looking solely at the job itself, putting aside outside factors such as Lv 74+ Ninja subjob, etc.).

    In FFXIV, Paladin is a job that requires Gladiator (a class) at level 30, and Marauder (a class) at level 15. Prior to this point.. I'm actually not sure, its pretty touch and go which one is the better tank to my knowledge as patches have made things touch and go, but past this point, Paladin is a specialized role that should undeniably better as a tank than the Gladiator or the Marauder, this is its specialized role.

    Is this ok so far?

    In FFXI, despite the fact that a Paladin is obviously first choice as a tank, the basic job warrior is still viable in its own right in a party at higher levels. In FFXIV, this apparently no longer going to be the case as the community obviously seems to only want these Jobs in a party, and classes despite their versatility will no longer be a viable option on their own in a party situation.

    This, of course, is all just my opinion on how things are turning out.

    Edit: and I noticed you edited your post but, yah... :/

    Edit again: Looking at this new system as a whole, and from what I recall from the interviews regarding this system, the Jobs were supposed to be a specialized role in contrast to the mixing and matching that we've come to know in the Armory system. However, having made many traits / abilities exclusive and limiting the amount of abilities that can be mixed and matched, the classes themselves feel to have become specialized roles in the process, defeating the purpose of the specialized Jobs. Personally, I think it would be better if they just scrap the system and have only jobs at this point.
    (1)
    Last edited by Spellbinder; 11-20-2011 at 02:44 AM.

  2. #22
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    What I find funny is people thinking they have choice.

    You dont, anytime you want to do anything:
    > If you are CON you will be asked to go WHM
    > If you are THM you will be asked to go BLM
    > If you are ARC you will be asked to go BRD

    or its gtfo the party.

    The OP is right, the "Classes" will die out and only sign of them will be levelling to get rid of them.
    (1)

  3. #23
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Spellbinder you seem to be think of them as two seperate roles, one is an extention of the other, specialistion doesn't make a new role it refines it.

    CON is already considered the healer, WHM just makes it better at healing.
    GLA is already the tank, PLD just make it better at tanking.

    Archer is really the only class that has a role change and its unclear at the moment just how big of a role that will be, if their buffs last 30 mins it could be minimal if they last 5 mins it could be a different story.

    You are right that classes will become much less needed at end game / level cap but isn't that the whole purpose of the job system ?
    (1)
    Last edited by Jinko; 11-20-2011 at 02:31 AM.

  4. #24
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    The purpose of the job system was to accommodate those that insisted that this game needed specialized roles. However, I don't feel specialized roles should overshadow those who wish to exert a sense of versatility in a party setting. Although I no longer clearly understand Yoshi-P's vision for this game, these jobs and the potential extinction of classes in the endgame detracts from the concept of the armory system that allows a person to customize a character in the manner they felt best suited their situation.
    (0)

  5. #25
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Well Yoshida is doing his best in fixing a system that was not clearly though out by his predecessor, I'm sure part of him wishes he could rip the whole damn mess out and start again, but that would cause a lot of negative feeback as some like yourself have become accustomed to the customisation that the armory provides.

    The majority wanted uniquiness when it came to classes/roles I'm not going to argue about what you feel is right or wrong thats your opinion and you are entitled to it although personally I have always hated the armory system and if it was completely removed and all we had were jobs I would be comepletely fine with that.

    I didn't buy this game for its unique armory system, I bought it because it was Final Fantasy.
    I don't expect the game to live up to Tanaka's promises either he is long gone.
    (2)
    Last edited by Jinko; 11-20-2011 at 02:45 AM.

  6. #26
    Player
    Vivoco88's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Gish Belmont
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 50
    Only If they change the magic animation, then i "ll play the game back >.<
    (0)

  7. #27
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    We'll just have to agree to disagree then. I personally liked the armory system a lot, but as you said if they completely removed the armory system and it was all jobs I would also be fine with that. However, at this point I think that would have been the better option as Jobs make the modifications to class seem redundant.

    This change in the system is not going to effect me as I already know which Job I'm going to play (Black Mage) and have been customizing my mix of Conjurer and Thaumaturge to fulfill that type of role. Having said that, I feel these specialized roles, at least as far as melee goes (especially archer) overshadows their capabilities achieved through customization in the armory system. My concern is not for the mages classes (although I have qualms with how they handled that), but more so for the melee classes.
    (0)

  8. #28
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by viion View Post
    What I find funny is people thinking they have choice.

    You dont, anytime you want to do anything:
    > If you are CON you will be asked to go WHM
    > If you are THM you will be asked to go BLM
    > If you are ARC you will be asked to go BRD

    or its gtfo the party.

    The OP is right, the "Classes" will die out and only sign of them will be levelling to get rid of them.
    What -I- find funny is how butt hurt you are about the whole thing. You're whining in every possible avenue, but you don't seem to grasp the point of the jobs. If you're in an 8-man party, yes, for the time being you'll probably be asked to use the job associated with the class because that's what they're there for. Your archer will still be the same archer, but he'll sing and give buffs too to make him more desirable.

    When you're in a smaller group, you might need a better spread of abilities and maybe specialisation isn't as important (as we've seen in other games, hybrids generally can do more than singular focussed jobs aka. FFXI).

    Let's skip ahead another few patches. Then we'll get another round of jobs! Isn't that great? So your THM will probably get a healing/buffing/something else job, your CON will probably get a nuking job! Your archer will probably get Ranger!

    So how about we recognise this is a system in development, and come to terms with the fact that it can't be everything and anything from the get go?

    I'm personally really happy with the direction.

    This change in the system is not going to effect me as I already know which Job I'm going to play (Black Mage) and have been customizing my mix of Conjurer and Thaumaturge to fulfill that type of role. Having said that, I feel these specialized roles, at least as far as melee goes (especially archer) overshadows their capabilities achieved through customization in the armory system. My concern is not for the mages classes (although I have qualms with how they handled that), but more so for the melee classes.
    In which case, I suppose melee will just choose to forego the basic class' ability to equip a few extra skills and go with the job. I don't really see how that's a good or bad thing if it's still useful. I expect some people will choose to stick to the basic classes when soloing or duoing because they can still hand out a few buffs and cures.

    I'm personally really impressed with the direction this is going, it definitely has something to appeal to most playstyles.
    (2)
    Last edited by Sephr; 11-20-2011 at 03:23 AM.

  9. #29
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Please use correct terminology when making a post complaining about jobs and classes.

    Thank you!
    (2)
    7UP!


  10. #30
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    You mean you can't hum a tune while shooting arrows?
    (0)

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