Just random thoughts. A convalescence type healer. Apply stacks to a target which increase their healing received by say 2% per stack. A certain big burst heal might consume the stack so you have to start over. Can be cooldowns where targets receive a large% heal increase that wears off when they've received a certain % of their max HP in heals.
How about a split-dmg tether or party-wide aura which gives less dmg received to party members who are on low health and higher dmg to party members who have more remaining HP than their allies so that it balances out and prevents weakened people from being KOd by transferring some of their dmg received to somebody who is healthier.


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