

The heads at that section will break aggro and reset after you get far enough out, and the balance at the end can be activated without tablets, which just causes a group to spawn. In other words, you can skip 3 groups for the price of 1 group at the end of the dungeon.Had an 'interesting' run in Qarn yesterday
...snip...
The real fun begins at the point where you're supposed to lure the stone heads onto the switches and aquire the tablets, because the tank just runs straight past and onto the next room. And onwards down the stairs, at which point I manage to call [wait] and [this way] and beckon everyone back toward the switches, still thinking the tank might just not know what to do.
Safe strat on Chaos means the healer and tank simply stack South instead of North-West.Unless you’re referencing a different “safe strat”, the only safe strat I’m aware of asks for the DPS that have Off-Balance/Beyond Death to disengage and stack south with the healer that has Shriek, and I believe both tanks have to disengage as well. Unless there’s another version of this strat. I’m only aware of this version, and the standard uptime strat.
But I haven't ever seen anyone complain about someone asking to do that. As a DD, in my opinion it's 100% up to healers and tanks and what they're most comfortable with.
A regen is sufficient to get people back to 100% if it's popped(as in Swift Cast) right as he stops and points in a direction. I tend to take less than 1k damage when I run to the edge, sometimes less than 500(of course depending on how fast people killed the adds).You take a lot of damage in the middle, but if everyone is there it's really easy for healers to pop protections and Sacred Soil makes it entirely survivable. That's why most groups still do it: suboptimal or not, it's reliable. In a DF alliance raid, that tends to be sufficient.


Was just in expert with a preform it turns out, their tank would tank 1 add, pull small and let the rest of the party tank the rest, and not even try to pick the rest up what so ever, I tried kicking him before I even knew they were a preform it failed and they kicked me instead..I'm worried as to why they let their friend reach 70 as a tank without teaching him anything and then taking him into a dungeon. I will say this, thank you for kicking me haha.
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Yes. Exactly. It is a thing that do not affect DPS jobs. And the uptime for tanks is a very low gain on DPS, few GCD that won't give anything. Also, higher risk for the party.
If a party is advirtised as some kind of farm/experienced group is it not fair to expect your clear(s) in the most efficent way possible? I get using some kind of safer strategy for a fight that is still being progressed but for something like current tier Savage that has lots of players very experienced with the mechanics you'd think it would be time for a speed over safety sort of mentality.
I don't have the full story. If this group was advirtised as a prog/learning/clear party then sure use the safesty possible strategy but it doesn't sound like that's the case. If people want to be annoyed at a lack of efficency (or, god forbid, leave the party) I don't think they're being unreasonable.





I have to agree with Moro--if the PF was for farming V4S, the idea is usually the farm as quickly and as efficiently as possible. On Aether, uptime is the standard strat; and while I can't speak for other DCs, I still recommending learning how to comfortably do all the strats, uptime included. It saves you the headache if the group decides to do Grand Cross Delta a specific way. I would recommend the same for GCO with practicing dying both to the first (healer friendly) laser and dying to the third.
I disagree that uptime is considered "riskier" than the safe strat. Both have equal amounts of opportunity for mess-ups. I've seen both executed flawlessly, and both were someone was stacking where they weren't supposed to, and killing a bunch of people. But that's my personal opinion. I guess it isn't weighed as much since I'm usually running V4S on BRD, though I am learning how to heal it whenever I feel inspired (almost healed through the entirety of Exdeath~).
All that being said, I reiterate that it's unreasonable to lose one's marbles over wanting to do a particular strat, even if it's the norm. But people do have the right to leave if they don't want to do safe strat over uptime. Same for vise-versa.
Last edited by HyoMinPark; 12-22-2017 at 06:36 AM.
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So Copperbell Mines with my GLA. No problem I kinda like this dungeon.
Got paired up with 2 newbies as a healer and a DPS and they were doing a wonderful job....but the bard on the other hand.
You know what Bards do right ? They aggro before you can. And you know what's cherry on the cake ? He had all tank jobs at lvl 70. So methinks he should know what kind of emotions I'm going through.
I told him to stop and he said "I wanted to see how good you were =)". At that moment I knew I was going to blacklist him. He aggreed to stop but of course he kept on aggroing everything before me and messing things up.
So I decided :
He got kicked
So please don't be like that to people who try out your favourite job / class
It amazes me, how when we pop for the Chrysalis fight and there's only one bonus, players still don't know/disregard staying out of the tear long enough for the blight debuff to drop and to toss out whatever buffs you can for the party before you eventually get sucked in. I wouldn't really have much of an issue...except those same players complain that they end up dying inside of the tear due to bleed debuff and sometimes from tanking a meteor with me. Looking at you, healers.
That's precisely the reason, why I toss a quick MedII shortly before we get sucked in... too many "lol we 70 we imba we faceroll dis" groups. One of the few old trials where I still see at least one wipe because either people herd pop bubbles (the more the merries, riiiight?) and happily stack their debuffs to 3+ or people equally happily keeping their bleed debuff and running into meteors.
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