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  1. #291
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Defensive utility loses a large amount in clear parties too tbh. And the instant/timed cooldown thing would still be rather interruptive, oGCD or not since oGCDs are only really beneficial when you have an instant cast spell to use before it and iirc BLM only reliably has Scathe as an instant.
    Tbh I think it'd be interesting if they made Manawall a party wide shield. Or just gave them a party wide version of it so they still have the personal one. I'm still on the fence about how exactly they should apply offensive utility, magic resist down would be nice, but I also want SE to look at propagating it a bit more, so that each caster has a unique way of applying it, like BLM could apply it on UH Fire 4 or Thundercloud procs, RDM could apply it either on the enchanted weaponskills or on the Verfinisher, and SMN would still have Garudas contagion.
    (1)

  2. #292
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    I'm still on the fence about how exactly they should apply offensive utility, magic resist down would be nice, but I also want SE to look at propagating it a bit more, so that each caster has a unique way of applying it, like BLM could apply it on UH Fire 4 or Thundercloud procs, RDM could apply it either on the enchanted weaponskills or on the Verfinisher, and SMN would still have Garudas contagion.
    Permanent vulnerabilities either go to the tanks, or weaker but stackable versions to the dps. Consider also that full time vulnerabilities factor into a class's baseline damage. Adding 10% or even 5% straight up to every magic dealing class only perpetuates the arms race we have currently.

    At some point, we have to say it's okay to tone down offenders instead of constantly buffing everyone else up. Magic Vulnerability seems like a great idea until you consider that we'll likely see baseline nerfs to mitigate it, since you're not only boosting casters, but healers and some bits of tank damage. When you remove the PDPS-ups that exist, casters are actually ahead of almost every other DPS job.
    (3)

  3. #293
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    Permanent vulnerabilities either go to the tanks, or weaker but stackable versions to the dps. Consider also that full time vulnerabilities factor into a class's baseline damage. Adding 10% or even 5% straight up to every magic dealing class only perpetuates the arms race we have currently.

    At some point, we have to say it's okay to tone down offenders instead of constantly buffing everyone else up. Magic Vulnerability seems like a great idea until you consider that we'll likely see baseline nerfs to mitigate it, since you're not only boosting casters, but healers and some bits of tank damage. When you remove the PDPS-ups that exist, casters are actually ahead of almost every other DPS job.
    I'd agree more if there was more than just 1 source of magic down debuff. I don't agree with perma magic vuln either since as you said it's pretty much baseline class damage. Like 5 or 10% (Ideally 10 to keep consistency with contagion) from Verholy/flare for 10-15 seconds, maybe 20 it'd have to depend on realistic conditions. The same on Thundercloud although that one would be a little tougher to balance since it's RNG dependent or as others have suggested putting it on B4. Personally I think perma vulns are a really lazy way of 'rewarding' combos and weren't a great idea from conception.
    (2)
    Last edited by PrismaticDaybreak; 12-07-2017 at 05:02 AM.

  4. #294
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    The reason why some of us think that a permanent magic dmg debuff for BLM is in other is to essentially bring a dmg boost and a raid utility to BLM while still beign in the range of the selfidh dps (mimicking SAM having acess having slash down), personally this feature should be unique to BLM at least till the next expansion drops since I don't see them changing much to BLM before that.

    I still want to warn ppl to refrain saying that raise should be spread to BLM for balance sake because this can and will lead to a senseless spread of said ability if handled incorrectly.
    Frankly SE should fix casters by making them worthwhile in their main job then maybe we can start focusing on extras.
    (4)

  5. #295
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Remedi View Post
    I still want to warn ppl to refrain saying that raise should be spread to BLM for balance sake because this can and will lead to a senseless spread of said ability if handled incorrectly.
    Frankly SE should fix casters by making them worthwhile in their main job then maybe we can start focusing on extras.
    I wholeheartedly agree with you about Raise. This is the only MMO i've ever played where you can just potentially one shot a pull just because you can force yourself through the whole encounter with Raises. And honestly wipes are part of the experience, obviously if you wiped you don't deserve to see the next mechanic until you've fixed what you're doing wrong on the previous one(s).
    (4)

  6. #296
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Not sure how people think raise would be consider a BLM spell -.-; The only reason RDM or SUM have it is do to them not being aligned with the Dark arts as a whole. RDM does both Light and Dark so naturally do do light. SUM is consider a whole different type of magic so yes resurrection is different. BLM would be more of living dead type of raise , but that is more of necromancy. BLM Should not have a raise at all.
    (1)

  7. #297
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by ManuelBravo View Post
    Not sure how people think raise would be consider a BLM spell -.-; The only reason RDM or SUM have it is do to them not being aligned with the Dark arts as a whole. RDM does both Light and Dark so naturally do do light. SUM is consider a whole different type of magic so yes resurrection is different. BLM would be more of living dead type of raise , but that is more of necromancy. BLM Should not have a raise at all.
    It's easy enough to rationalize allowing BLM to raise people in some form or another. Bringing dead things back to life is a staple of dark/void/black magic in many fantasy settings, and the FF franchise is a kitchen sink of fantasy tropes.

    That's why my general objection to the idea of BLM raise has nothing to do with lore and everything to do with what I want for the Job gameplay-wise.
    (3)

  8. #298
    Player
    StragoMagus's Avatar
    Join Date
    Sep 2017
    Posts
    30
    Character
    Strago Magus
    World
    Louisoix
    Main Class
    Conjurer Lv 70
    If you really want to give BLM raise just give it an instant cast / long cooldown and give the victim a living dead status. Or give BLM the ability to cast living dead on other parry members (sounds too OP tho).
    (0)

  9. #299
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Cynfael View Post
    It's easy enough to rationalize allowing BLM to raise people in some form or another. Bringing dead things back to life is a staple of dark/void/black magic in many fantasy settings, and the FF franchise is a kitchen sink of fantasy tropes.

    That's why my general objection to the idea of BLM raise has nothing to do with lore and everything to do with what I want for the Job gameplay-wise.
    Well I mean there's a very strict definition of what exactly Black Magic is in the FF universe and it's pretty much all about blowing it up with offensive elemental magic with a few instant death spells and in rare occasions time magic, and yeah I know you could just retcon it, but I imagine the devs would enjoy keeping their creative integrity. Sure you could say it's high supermagical fantasy and say a BLM came up with the ability to use Thunder V to as a makeshift defibrillator but it just seems a little disingenuous.
    (1)

  10. #300
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Tbh I dunno how much they can really stretch the general identity of the jobs in FF, I'm not so sure the DRK was really loved in his new iteration so how much they can really mess around with this probably isn't much
    (0)

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