Way too much data to do by hand without a very good reason.No script needed.
Everything is logged..in fact its very easy considering they have numerous Data-centers/Servers all over the world. It's not going to take a genius to figure out that Player A who is logged in at IP Address ABC and then logs into same server from the other side of the country on a totally different connection.
You can bet that anytime someone logs in...logs off...its time stamped....basic account security 101. IP address will be tracked..etc..etc...
Not even a Proxy Server will save you...it just makes you look more guilty.
Do you also take offence with all the in game quest dialogue that is technically against the ToS too?
Honestly, take a deep breath man.
And to clarify: account sharing was a thing literally 18+ years ago, unsurprisingly it was against the rules back then too. Why? Does a kitten get trodden on everyone you give out your password? No. It's a 'cover our backs' thing pretty much any and all account based services have used when real or imaginary items of value come into the equation.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
We are having a discussion about why certain PF listings shouldn't be allowed if they violate the TOS, please don't start harassing me by trying to make this some personal thing.Do you also take offence with all the in game quest dialogue that is technically against the ToS too?
Honestly, take a deep breath man.
And to clarify: account sharing was a thing literally 18+ years ago, unsurprisingly it was against the rules back then too. Why? Does a kitten get trodden on everyone you give out your password? No. It's a 'cover our backs' thing pretty much any and all account based services have used when real or imaginary items of value come into the equation.
I suspect the Middle Eastern and Asian player bases would like a word with you on that one. For many people, services such as BattlePing are absolutely required to play this game and they will often have to hop around a few different nodes to get a stable connection.Everything is logged..in fact its very easy considering they have numerous Data-centers/Servers all over the world. It's not going to take a genius to figure out that Player A who is logged in at IP Address ABC and then logs into same server from the other side of the country on a totally different connection.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Its just automatic/assumed to be the case on anything requiring sign in.
Like when you sign into your email account...you likely have a SQL Database sitting there holding on to the information in question.....it too will log every sneeze and twitch.
Its just common Server Admin knowledge generally...somewhere...somehow..its logged.
So how is that different from a script?Its just automatic/assumed to be the case on anything requiring sign in.
Like when you sign into your email account...you likely have a SQL Database sitting there holding on to the information in question.....it too will log every sneeze and twitch.
Its just common Server Admin knowledge generally...somewhere...somehow..its logged.
I suspect people would appreciate your points better if you could provide a little more reasoning than it simply 'violating the TOS'.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I'm sure there are certain exceptions to the rule....and it would be a bit too painfully obvious if you jump continents....my context was in the country.
The North American Datacenters are not all in one location you know.
There's one here in Seattle just down the street from my Datacetner I work at.
One in Sacramento....etc...etc...
I should also point out...that you may not understand what i mean by Proxy...Proxy servers "hide" your actual IP....much like a firewall shields you from attacks (most...attacks).
What you are talking about is a anti-latency tool....different tactic all together.
Proxy Servers always have one conclusion when it comes to people who use them - you're hiding something....and that spells trouble.
Today things like that are already automatic and come with the platform.
What your inferring is its a script that has to be written..and applied at-will.
Yeah..semantics.
Scripts to refine the data..make it more meaningful? Yeah....but the raw data is there..already logged..already tracked.
There's even GUI's that are written and easy to install that make pretty pictures out of it..... GEO-IP'ing is a fun little hobby for example.
By that reasoning those ads are already a violation of the ToS, aka prohibited - so you can just go ahead and report them. No need to take a shot at clear-selling because you dont like it. If its actual ToS-violations you're worried about and you see them: Report those.
Why would you want to write something in the ToS to prohibite it, when its already in there?
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