Page 27 of 71 FirstFirst ... 17 25 26 27 28 29 37 ... LastLast
Results 261 to 270 of 710
  1. #261
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Problem is that they have way too much sustained damage so they can not have synergy. BLM not really have any "real" burst window like how summoner can do insanely high burst during opener. Most buffs last only 10 - 15 seconds and blm can not have much benefit during that time because they dont have any ogcd damage abilities. BLM would benefit more from sustained buffs than temporary buffs.
    (2)

  2. #262
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Honestly from a quick look BLM does lack dmg since theit big beater is a potency everyone can get and they also lack something to give them more ooomph.
    As I said in the other thread in FFVI there was the skill Buff that doubled the INT for the next spellcast, I think they should think about adding it especially since SAM has kaiten
    (2)
    Last edited by Remedi; 12-03-2017 at 09:48 PM.

  3. #263
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Llugen View Post
    @Cynfanel I note with no small amount of dismay that your quote of my post deliberately excludes the preceeding line, clearly stating "I should really just start another thread for the off-GCD raise suggestion." So your suggestion that I start a new thread is keenly felt, thank you.
    Your dismay is unwarranted.

    Quote Originally Posted by Cynfael View Post
    If your goal is to maximize visibility for your idea, maybe you really should give it its own thread and invite other posters to discuss it specifically if they wish.
    Obviously I was responding to what you yourself had suggested. Not quoting you tit-for-tat on that point was my way of attempting to keep the tone less critical.

    This is the other reason you should migrate your idea to a separate thread: you are reacting disproportionately to any and all perceived criticism. Again, not everyone who disagrees with your idea is stupid; they are entitled to understand it perfectly fine and still not like it and/or suggest alternatives.

    I will agree with you that discussing other fixes to BLM doesn't automatically exclude discussing a Raise option. At this point I'm not in favor of a Raise option, but I see nothing wrong with discussing it, and you are correct that it isn't necessarily an either/or proposition.
    (4)

  4. #264
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    They are more than welcome not to like it, but it's the epitome of frustrating to continue to see the same kind of muh'splosions BLMs come in spewing about how they don't want to be rez dispensers when they haven't read the damn thread (or specified that they DIDN'T read it) or had the foresight to think that maybe there can be an option where they don't have to be rez dispensers. Furthermore, no one that I've critiqued so far has actually OFFERED alternatives, only said "hurhurr your stupid".

    See why I'm frustrated?



    At any rate, I'll stop hammering at it, if you wish, but just watch the thread fill up with more "but infinite MP and uptime and muh'splosions" which is exactly the kind of mindset we should be getting away from. BLM is "raw damage", sure (although we should probably take a hard look at what that means and consider changing it, this is a party-oriented game, so having "selfish DPS" flies in the face of synergy), but it's also a member of the caster role, and the other two caster role members have access to Raise in varying degrees. BLM really should be able to compete on the same footing in this area, otherwise here I go, ready to be stuck playing Rez Dispenser during progression (as well as hundreds of other salty BLMs).

    To be blunt, anyone who disagrees with this (edit: the concept of balance for the sake of progression, not my specific idea) just clearly doesn't see the value of raise and why it's an issue. They are welcome to disagree, but man. Can't wait to be stuck playing a job that I don't want to play for an entire raid tier. Again. And likewise, RDMs just want to play their job, too. They don't want to have to switch to BLM or SMN after progression because it's stronger and because their dispenser is less valuable at that point. (this obviously isn't an issue about raise, but the point is players hate being FORCED to switch.) Let the BLMs be BLMs and let the RDMs be RDMs.
    (0)
    Last edited by Llugen; 12-04-2017 at 01:11 AM.

  5. #265
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Well, for me I didn't say YOU are stupid, but your idea? Yes. Let's not make this personal.

    Now, I don't think BLM shouldn't be allowed to have it, but it's my opinion that it doesn't need it because it seems unecessary.
    You are free to discuss these things, and I am also free to give you criticism. That's just how discussions work.
    (8)

  6. #266
    Player
    Miracle_Diva's Avatar
    Join Date
    Jun 2017
    Posts
    451
    Character
    Burning Winter
    World
    Cerberus
    Main Class
    Sage Lv 100
    I'd rather see something like summoners trans when they can use their skills without casttime and move freely for sometime and less cd on Manaward than raise. .
    If no one dies, raise is useless. If you tell me *OH BUT IT WILL HELP HEALERS* I already have manashift to help them.
    Yes, I don't see value of raise cuz I have two g-ddamn healers in my group, I'll let them do their job. If you can't progress, pay more attention to mechanics or find another party.
    (1)

  7. #267
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    This page was quite enjoyable to read.
    (1)

  8. #268
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    @Diva And what happens when your healers die? They magically raise themselves? Oh no, that's right, you wipe.


    The value of Raise in progression is the difference between having to wipe and going on to learn the next mechanic(s).


    Also, the consensus on Manashift is that BLM is actually the WORST job to use it. And once more, it is better to have and not need than to need and not have.


    Side note: "find another party" does not pertain to statics doing progression raiding, which is what we are mostly talking about in these threads, BLM at the high end of the game.
    (0)
    Last edited by Llugen; 12-04-2017 at 01:28 AM.

  9. #269
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    The problem is that outside given the option of raising to BLM your idea doesn't make them good for progression either, in fact the whole tether idea is just too much to work around during progression when other options are much simplier and effective.
    When I said that an idea to work should be simple I did not intend for it to be easy, but I meant that it should not need leaps of imagination and execution to reach a conclusion that in the end other jobs can do for 1/4 of the effort and at least 3 times as much.

    There are plenty of problems with the tether idea and frankly I think that for the risk involved even a 3 min CD is too much.
    Problem is that if each time some1 brings costructive criticism to your idea you leash out to them, there's no point in discussing it in this thread or another.

    I mean I can make a pro and cons if you wish at this point
    (3)

  10. #270
    Player
    Miracle_Diva's Avatar
    Join Date
    Jun 2017
    Posts
    451
    Character
    Burning Winter
    World
    Cerberus
    Main Class
    Sage Lv 100
    @Llugen
    If they both die and it's progression it's better just restart if you don't have RDM or SMN in your group. Everyone should learn a fight, not just BLM who would rez everyone. If BLM had raise;3
    Better really learn mechanics than skip them and die on the same place after.
    Side note: "find another party" does not pertain to statics doing progression raiding, which is what we are mostly talking about in these threads, BLM at the high end of the game.
    BLM is not desired in high end content just cuz there're lot's of movements mechanics and that's pain for BLM plus job doesn't bring unique utility to a group. And not because BLM has no raise...
    (4)
    Last edited by Miracle_Diva; 12-04-2017 at 01:38 AM.

Page 27 of 71 FirstFirst ... 17 25 26 27 28 29 37 ... LastLast