Results -9 to 0 of 81

Threaded View

  1. #11
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Bourne_Endeavor View Post
    Were you just making a general statement? I interpreted your reference to Warlords of Draenor as WoW losing subscriptions based primarily on their raid being too difficult, hence the comparison. If that wasn't the case, my apologies.
    It looks like it's partly my fault. I was more trying to use that as an example of development resources being too focused on one vocal minority can easily cause problems. WoW's raids aren't too difficult. In fact at their lowest difficulty setting, they're even easier than FFXIV 24 man raids, but they still have a relatively low clear rate. What makes WoD a good example though is because raids were essentially the only completely developed content for the entire expansion. Nearly all other features were cut, dropped, or just otherwise under performed. From other's confusion it appears I just didn't explain myself well enough.

    Quote Originally Posted by CosmicKirby View Post
    Because the original post in the chain isn't just blaming the dev's for making content aimed at a relatively small % of players. It's blaming the players that content was made for, which is insane.
    I'm sorry, I didn't catch that. I would never think that players are the problem. In fact I'm very glad FFXIV got super savage even though it's the kind of super niche content that I'm wary about. It's nice that it's in the game. I just don't want it to be something the devs spend a lot of their time on. Unless of course it's beneficial to the game in other ways. There was a lot of twitch coverage on people doing Ultimate Coils, so maybe I'll have to wait and see how that turns out.
    (2)
    Last edited by basketofseals; 12-03-2017 at 05:44 PM.