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  1. #211
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    Now see that might do it or at least would make people consider it. Or alternately they could get rid of Verraise which I believe myself and most of RDMs are tired of being brought for.
    Put it into Role Actions and remove Swiftcast IMO. It stings Red Mage a little but not as much as it does Summoner. So you have:

    Reanimation
    Spell. 10s Cast. 180s Recast
    MP Cost: 4800
    Effect: Raise ally, bypassing Resurrection Sickness, with the Living Undeath effect for 10s. If this ally is healed to full health within that duration, Living Undeath is removed, otherwise, they die again.

    For the 3 casters, this has the same effect but different implications.
    Red Mage: A heavy cost, but instant via Dual Cast
    Black Mage: Minimal Cost, but Triple Cast is required to minimize DPS impact.
    Summoner: Medium cost, but loss of, at minimum, 520 Potency (4 Ruin 3s)

    In return, Red Mage's Dual Cast increases the potency of spells by 20%. Based on a quick glance, this is approximately a +6% in overall damage for the Red Mage and will easily cover any loss that Red mage incurs in the scenario where they needed to swiftcast on the move.
    (3)

  2. #212
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kabooa View Post
    Put it into Role Actions and remove Swiftcast IMO.
    I'm mostly for this except for how useful Swift is for RDM in its eternal game of "Jolt 2 is lava". I would keep Swift as a role action tbh, especially if the reanimation itself keeps its 180s cooldown across all three.
    (0)

  3. #213
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Dualgunner View Post
    I'm mostly for this except for how useful Swift is for RDM in its eternal game of "Jolt 2 is lava". I would keep Swift as a role action tbh, especially if the reanimation itself keeps its 180s cooldown across all three.
    The removal of Swiftcast in such a scenario is required because it weakens Summoner's access to the Raise. The buff to Dualcast is to make up for this. Jolt 2 might be lava, but it still provides Dual Cast, which is +60 potency on Aero/Thunder, effectively the same as Swiftcasting Aero/Thunder over Jolt 2 minus the mana.

    If we keep Swiftcast, then we run into the same problem that Summoner is the better for a once-in-a-while emergency raise.
    (0)

  4. #214
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kabooa View Post
    The removal of Swiftcast in such a scenario is required because it weakens Summoner's access to the Raise. The buff to Dualcast is to make up for this. Jolt 2 might be lava, but it still provides Dual Cast, which is +60 potency on Aero/Thunder, effectively the same as Swiftcasting Aero/Thunder over Jolt 2 minus the mana.

    If we keep Swiftcast, then we run into the same problem that Summoner is the better for a once-in-a-while emergency raise.
    Oh, I get what you mean with the Dualcast buff now. I could accept this kind of a change.
    (0)

  5. #215
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kabooa View Post
    snip
    The thing with removing Swiftcast but having a 10s Res but with varying effects depending on the caster using it just makes it really avoidable, and seems pointless to use it if you need to in the end.

    You have both WHM and AST that have casting time boosting abilities (PoM and LS) which allows them if needed to pop off multiple rezzes in a short time. In that case any SMN isn't going to stand around for 10s at a DPS loss if someone else can do it quicker. Then you have BLM which again, would you really risk ruining your rotation just to rez one player, even if you can rebalance yourself with Triple Cast afterwards.

    You know if RDM didn't have Dualcast then the insta-rez machine wouldn't be an issue. Perhaps that needs to be adjusted so that Verraise only works with Swift and not Dualcast. Least any rez would either only be every 60s or with big DPS reduction from hard casting.
    (1)

  6. #216
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    No, she meant that it impacts each caster differently, see it's heavy impact for RDM since it's Dualcastable, but RDM has no innate MP recovery aside from Lucid Dreaming meaning it's turned into a more tactical choice as to when to use it. SMN has medium impact since they have Aetherflow, but miss out on several Ruin 3s, albeit that's not as big of a deal for them since they still do a fair amount of damage over that time. For BLM it's minimal impact since they essentially have infinite MP, but they would have to Swift (Assuming it was returned to BLM only) or Triplecast it not to tank their DPS pretty hard. And I think if Verraise was a unique spell with a 30 second cooldown that might do some good, but I've already said it a few times and don't want to sound like a broken record.

    I like the Dualcast buff idea but I'm also toying with the idea of a stack sort of effect, something like this;

    Rapid Cascade: Each unique spell you cast increases the damage of the next spell you cast by (1-3)% stacking up to (3-5) times for 5 (maybe 10?) seconds. Using a non damaging spell ends this effect.
    Or have it stack when you cast a Black spell then a White spell or vice versa or a Red Spell (Jolt, Jolt 2, Impact) then either other color.
    (1)
    Last edited by PrismaticDaybreak; 12-02-2017 at 05:04 AM.

  7. #217
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    I like the Dualcast buff idea but I'm also toying with the idea of a stack sort of effect, something like this;

    Rapid Cascade: Each unique spell you cast increases the damage of the next spell you cast by (1-3)% stacking up to (3-5) times for 5 (maybe 10?) seconds. Using a non damaging spell ends this effect.
    Or have it stack when you cast a Black spell then a White spell or vice versa or a Red Spell (Jolt, Jolt 2, Impact) then either other color.
    I don't see much an issue with Red Mage's current gameflow. The only exception is that Impact really should have more than a filler role (Because that animation is so gorgeous). Ideally, if we wanted to shift and reward another gameplay Facet, it should be in Single Mana spenders. But that's a topic for another thread.
    (2)

  8. #218
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Well there's not an issue with it, there's just not much to it now, which is understandable given that it's only had a single games worth of development. I agree, best saved for a different thread.
    (1)

  9. #219
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Putting Raise into role actions probably wouldn't really pan out, as that wouldn't solve the issue of BLM having "infinite MP for raise", and that would only rob RDM/SMN of a different role pool slot that they would otherwise have right now. Remember, we really don't want BLM to Rez Dispense, so Umbral Ice + Triplecast Raise Raise Raise is pretty much exactly what we'd be trying to avoid.

    I know I've said about a dozen times both in this thread and overall that BLM really should get a raise ability to balance the caster role, but I also agree with the opposition that it doesn't make a lot of sense for it to have the same "style" raise as the other jobs.
    (1)

  10. #220
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Kabooas proposal had a 180 second recast, that way nobody would be doing the dispensing.
    (0)

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