Dragon Quest has always played second fiddle to Final Fantasy in the West. Also running MMOs are expensive.
It'll handle that the same way the PS3 did, via very aggressive LOD, animation scaling and additionally, resolution scaling as well. Compare the PS3 and Switch versions of LA Noire, it's really not an issue.I suggested mass combat to stress the system. Once you load the background into memory it shouldn't be too hard on the system. Load up a frontline with 72 players casting spells trying to kill each other in a tight space. Loading and rendering all those spell effects rather randomly being called for and players coming and going should put it through its paces.
Precisely that. I can't stress enough how rubbish I am with gamepads =(
In all honesty, I'm surprised people seem to think that the Switch is so utterly incapable of handling this game. On the GPU side, the Tegra X1 in the switch sits roughly between the GTX 750 and the GT 730 (Which has a better core count, but also a significantly slower memory setup than even the Switch). The 730 struggles with certain sequences (SB's Alex transition is an easy example) due to it's slow memory but the 750 handles things very respectably on medium/high settings. With the inevitable axing of texture quality to get the storage requirements under control, 30 fps at 720-900p is well within grasp with the current game IMHO.
Where's the problem with that? It's not PC master race quality for sure, but it's perfectly respectable for that ~6" screen.
I had to spend a stint raiding in Midas via mobile tethering on a thin and light laptop no less. That's really no problem for anyone with 4G reception nowadays. (EDIT In Europe and Japan at least, NA Mobile operators are literally the devil, and all the internet in Aus appears to get eaten by Cockatoos and spiders)
Last edited by Sebazy; 11-29-2017 at 08:14 PM.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I enjoyed Dragon Quest VIII immensely. It's a real shame that the franchise has not been given much love outside of Japan - especially with how incredibly well done VIII's English localisation happened to be.
Yes but you are sitting somewhere stable for X amount of time.I had to spend a stint raiding in Midas via mobile tethering on a thin and light laptop no less. That's really no problem for anyone with 4G reception nowadays. (EDIT In Europe and Japan at least, NA Mobile operators are literally the devil, and all the internet in Aus appears to get eaten by Cockatoos and spiders)
playing on the go, while I'm 'going' to work or other stuff (I take both 2 busses and 2 trains from and to work) well I do have 4G on my phone but tbh it would be a real hassle to set it up as hotspot then connect switch to that then etc (oh and connection looses quite a lot while on the train too).
Playing offline games on the Switch is really no problem but online on the go will be only for a small minority available.
And still, how would you clear ultimate bahamut or O4S or w/e with such awfull controll sticks and weirdly placed buttons?
Sure you could put the screen on table and take the pro controller but this will again reduce the 'playing on the go' part.
Splatoon 2 clearly demonstrates that it's not as big a problem as you seem to think, particularly so in the all important home market for SE and Nintendo where it's an absolute phenomenon.
I agree that the Joycons aren't great (the fact I have multiple Pro controllers kind of attests to that) but they aren't disastrous either unless you have shovels for hands? The buttons are fine IMHO, the D-Pad is the glaring problem in my eyes.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
MS is the reason you are not getting a XIV port. They want the service go over their servers and possibly even require a gold membership.
Well, I saw the game play video of dragon quest heroes 2 on switch when it came out, frame rate was pretty bad there compared to ps4 version which doesn't seems to have the problem. And this is offline game, so I have a hunch that the frame rate will probably not that great on switch for ffxiv.
This ^ the Switch version would be able to perform better than a PC using that card because they would actually be able to fine tune it for that specific hardware which they can't do on a PC.
In all honesty, I'm surprised people seem to think that the Switch is so utterly incapable of handling this game. On the GPU side, the Tegra X1 in the switch sits roughly between the GTX 750 and the GT 730 (Which has a better core count, but also a significantly slower memory setup than even the Switch). The 730 struggles with certain sequences (SB's Alex transition is an easy example) due to it's slow memory but the 750 handles things very respectably on medium/high settings. With the inevitable axing of texture quality to get the storage requirements under control, 30 fps at 720-900p is well within grasp with the current game IMHO.
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