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  1. #131
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Unfortunately I read somewhere that Yoshida is fine with this rate of leveling and if it stays this way I'll likely only play on patch days.. everyone hitting every job on 50 is a slap in the face for those who struggled.. and not only that but the game itself looses value almost instantly.. to me unless your that guy who wants to get cool looking gear and all that jazz then quit but hey to each his own I guess..
    (4)

  2. #132
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Show me a PT that can grind and gain 150-200k/hour
    show me a powerleveler who can do that. maybe during or eariler 1.18 but not in 1.19a
    you can easily gain 2 levels in a hour in a party now.
    (0)

  3. #133
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by RathSkybreaker View Post
    Unfortunately I read somewhere that Yoshida is fine with this rate of leveling and if it stays this way I'll likely only play on patch days.. everyone hitting every job on 50 is a slap in the face for those who struggled.. and not only that but the game itself looses value almost instantly.. to me unless your that guy who wants to get cool looking gear and all that jazz then quit but hey to each his own I guess..
    No offense, but that's kind of a weaksauce argument if you ask me.

    The main challenge of an MMO is always a moving target. What's hard to do this year will be a piece of cake the next (if anyone even cares to take the challenge anymore). You couldn't have honestly thought getting to rank 50 was it, could you? Or getting Ifrit weapons? Or amassing materia gear?

    I mean, raising the level cap alone will render all of these accomplishments moot in one fell swoop, and everyone is expecting that to happen someday.

    That's the whole point of dynamic content. There's always going to be something else to strive for over the horizon. Once the new hard things arrive, the old hard things are made easy so you can get on with the task of doing the new hard things like everyone else is. Otherwise, you can never attract new blood because the hoops and hurdles are too high to participate in what most current players have moved on to, and ultimately, people give up because they can't get to that multiplayer experience they're hoping for.
    (1)
    (original by GalvatronZero)

  4. #134
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by AmyRae View Post
    No offense, but that's kind of a weaksauce argument if you ask me.

    The main challenge of an MMO is always a moving target. What's hard to do this year will be a piece of cake the next (if anyone even cares to take the challenge anymore). You couldn't have honestly thought getting to rank 50 was it, could you? Or getting Ifrit weapons? Or amassing materia gear?

    I mean, raising the level cap alone will render all of these accomplishments moot in one fell swoop, and everyone is expecting that to happen someday.

    That's the whole point of dynamic content. There's always going to be something else to strive for over the horizon. Once the new hard things arrive, the old hard things are made easy so you can get on with the task of doing the new hard things like everyone else is. Otherwise, you can never attract new blood because the hoops and hurdles are too high to participate in what most current players have moved on to, and ultimately, people give up because they can't get to that multiplayer experience they're hoping for.
    The whole point i'm trying to make is A. Right now it's looking for that the level cap will not be raised for a very long time.. B. Right now cap is 50 yeah if everyone is 50 then midcore for this game is gone and right now, nourishing new players is what the game could use... the same thing applies later if the cap is raised and leveling stays the same, right now if the cap was raised to sixty in a stronghold camp you'd see someone hit 60 in two days cap, I'd say because people on my server (true story) are getting multiple jobs from 40-50 in one day.. if that's not BS then nothing is I mean really? Right now 50 IS the cap, not 60, not 70 as of now 50 should be relatively hard to get to, and as new content is introduced then likewise you become stronger and leveling on higher mobs becomes easier thus in the end it a constant rate of change in terms of level progression; by no means should it be a capable of being done in a day...... Even now the effects of this are starting to be seen; the last time i've seen remotely low level content would be a 34-->40 grind shout.. from 40+ it's a cake walk seriously..

    And just to reiterate my point i'm not trying to say that the game is staying still, I'm not retarded as I've been playing MMO's since I was very young.. The point i'm trying to make is; right now the way the system is set up, it's screwing itself in not only replay-ability, and play-ability in general but also marketability, it's increasingly evident when server spikes only occur around patch dates, due to returning players hoping the game has gotten better, and its followed by the usual fizzling out after people beat content..

    I mean personally I love the game, i've followed it since it was in it's "ooo secret project" stages but right now the leveling is wayyy to easy, it's killing the game, and it needs to be fixed... NO game should be this easy. And before someone says oo you don't have everyjob to 50 stfu,, I play classes I want to play I levled archer and lancer to 50 pre Bullshit so I'll take it for whats it worth..

    TL;DR --> I'm not retarded, games progress, duh, games too easy, 40-50 in a day wdf.. 1-50 in two even more WDF...
    (2)
    Last edited by RathSkybreaker; 11-18-2011 at 02:02 PM.

  5. #135
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by indira View Post
    show me a powerleveler who can do that. maybe during or eariler 1.18 but not in 1.19a
    you can easily gain 2 levels in a hour in a party now.
    Wolf party in natalan 43+ I think?

    they were getting 1.3k sp / kill ... fast kills..

    o and powerleveling... cactuars in thanalahn 1-27 probably 2-3 hours.
    (0)
    Last edited by RathSkybreaker; 11-18-2011 at 02:22 PM.

  6. #136
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by RathSkybreaker View Post
    The whole point i'm trying to make is A. Right now it's looking for that the level cap will not be raised for a very long time.. B. Right now cap is 50 yeah if everyone is 50 then midcore for this game is gone and right now, nourishing new players is what the game could use.
    First of all, the possibility exists (I think it's a remote one, but still) that the cap could be raised before 2.0 comes out. Yoshida hasn't ruled it out.

    Second, level 50 could very well end up being the heart of mid-level content once the cap is bumped up a few times. Even in old school FFXI, levels 1 through 50 were relatively painless compared to the next 25. What you think of as mid-level now will be considered low-level once the cap is raised.

    And there's plenty of hand-holding content planned for the low level stage of the game in 2.0 already. A fresh new PS3 player won't even remotely have the same experience you knew at all. Trying to preserve it is meaningless.
    (1)
    (original by GalvatronZero)

  7. #137
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    I hope Yoshi-P insist in his actual mentrality and don't hear none of you guys ;p
    (1)

  8. #138
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by indira View Post
    show me a powerleveler who can do that. maybe during or eariler 1.18 but not in 1.19a
    you can easily gain 2 levels in a hour in a party now.
    In copper-bell you have 2 groups of "Ants" which can be cycled.

    I 1shot these with Flood, there are 10 per group.

    I use chainspell to get my flood back so I can kill both groups straight after each other.

    At level 28 (optimal) you gain 1k-1.3k per ant. That is almost 25k per run.

    Waiting for Flood 1 minute + Respawn 2 minute + 1 minute repull thats 25k every 4 minutes.

    EXP Gain 25,000
    Duration 4 minutes
    60/4 = 15 * 25 - 375k/hour (This will reduce as Re-spawn can take up to 2 min.) 300k Minimum. Due to the insane levelling speed you soon go out of optimal and go down to about 700-900 exp per ant. (16k or 192k/hr Minimum)
    (0)

  9. #139
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    I was getting about 125k per hour in a balanced exp party in copperbell mines a couple of weeks ago.

    The post above mine isn't quite right. You can certainly level fast in there but I've never heard of anyone getting 300k per hour anywhere in the game. Ultimately the point is that in Copperbell (as well as a few other prime leveling locations) and with a balanced party of players with reasonable gear you can easily break 100k per hour. PLing is usually around 150k per hour. The difference between PLing and a good exp party then isn't really massive.
    (0)
    Last edited by Zozor; 11-18-2011 at 05:57 PM.

  10. #140
    Player
    Leo_Hart's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Leo Hart
    World
    Masamune
    Main Class
    Arcanist Lv 60
    So, do u mean normal xp pt could kill 10 level higher mob in 2 mins? Due to higher lvl mob alwasy gif better xp than lower lvl mob (e.g L40 Ant would hv better xp than L30 Ant for capped xp). For PL, easily can do L40++ Mob with no doubt. How could this be not massive different?
    (1)

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