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  1. #301
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Fredco191 View Post
    Not to mention that in 1.X every race (and both genders I think) had unique death animations. They even had stopping animations when you ran. They actually appear in cutscenes.
    Hell, man, they had tail holes. Where are my tail holes now?

    Quote Originally Posted by Vanfrano View Post
    As a player, I feel insulted by him, behaving and speaking like we're a stupid flock of sheeps, making us pay for a sub for trash servers, putting a cash shop, pay for live shows, thinking we're too stupid to understand elemental wheels or teamplay, thinking everything would be too stressful for us poor souls when he created one of the most stressful game I've ever played, no houses for everyone.
    Ehh, he knows what has worked generally as far as the business of MMOs outside of the MMO itself. I don't mind that. I'm free to ignore it, after all.

    While I do often feel like information is given to us almost coyly at times, perhaps post-Ghostcrawler, pre-Kaplan Blizzard had already inundated me to this. What disgusts me though is when he excused things by reasons that were obviously false or irrelevant. The way he hand-waved much of 1.x's design goals was one such area that especially pissed me off simply because those goals, not the implementation - mind you, resonated more closely with me than his own, and he seemed intent on burying or ignoring whatever parts he couldn't grandstand atop. I just really do not like when someone uses a prior team's disadvantages and purposely misrepresents their work in order to make themselves look better. There was no respect for or learning from the prior ideas for the game; he joined with increased authority, staff, and funding and laid himself almost definitionally in opposition to anything what came prior, as if labeling it all as the disease he was curing. And perhaps since then this has cast a poor shade for me over Yoshida as a producer/director, even more so than the complacency in design philosophy or any other broad game issue that would generally lie with the director and/or producer.
    (5)

  2. #302
    Player
    Evilkitten's Avatar
    Join Date
    Oct 2014
    Posts
    95
    Character
    Evil Kitten
    World
    Cerberus
    Main Class
    Arcanist Lv 70
    I wouldn't mind playing it just to witness the storyline for it but not much more than that. It did have loads of flaws I've be repeated told about... Be cool is SE can do like an event flashback thing so people could witness what it was all about. Might be cool that way??
    (1)

  3. #303
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    I don't want 1.23b, I want it the way it was before Yoshida totally. Tanaka's version felt like it was the beginning of a sandbox version, just from character builds alone. I would give anything to have that version back and see it expanded on. So yes and no, if it's Tanaka's FFXIV then yes I would buy it in a heartbeat. If its 1.0 when Yoshida took over then absolutely not.
    (2)

  4. #304
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aylis View Post
    I don't want 1.23b, I want it the way it was before Yoshida totally. Tanaka's version felt like it was the beginning of a sandbox version, just from character builds alone. I would give anything to have that version back and see it expanded on. So yes and no, if it's Tanaka's FFXIV then yes I would buy it in a heartbeat. If its 1.0 when Yoshida took over then absolutely not.
    Remember when a group of conjurers got to lvl 50 in 8 hours healing eachother after aggroing a mob(and then got their levels reset for "exploiting" when they were just doing something the game was designed to do)? Or when you could kill an enemy and NOT get experience? Those were the days.
    (5)
    Last edited by Valkyrie_Lenneth; 11-06-2017 at 06:26 AM.

  5. #305
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Remember when a group of conjurers got to lvl 50 in 8 hours healing eachother after aggroing a mob(and then got their levels reset for "exploiting" when they were just doing something the game was designed to do)? Or when you could kill an enemy and NOT get experience? Those were the days.
    I never heard of that happening, so I'm not familiar with that. I can't fault the game for that, that's a bad judgement call from SE themselves. Nor do I remember neither my own self or others I knew not getting XP from a kill. I'm not gonna say it never happened cause even if I loved the Tanaka version it did have its fair share of bugs, glitches and terrible optomization. I still would buy a reboot of it in a heartbeat just cause I want to see what Tanaka really had planned for it to be, not the pre alpha release SE rushed out the door. Tanaka seriously felt like he was going for an open world sandbox FFXIV which could have been amazing, but we will never know. I just knew that after 1.23b hit and Yoshida dumbed down the combat that he was going to make whatever was planned into On Rails MM #837
    (2)

  6. #306
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aylis View Post
    I never heard of that happening, so I'm not familiar with that. I can't fault the game for that, that's a bad judgement call from SE themselves. Nor do I remember neither my own self or others I knew not getting XP from a kill. I'm not gonna say it never happened cause even if I loved the Tanaka version it did have its fair share of bugs, glitches and terrible optomization. I still would buy a reboot of it in a heartbeat just cause I want to see what Tanaka really had planned for it to be, not the pre alpha release SE rushed out the door. Tanaka seriously felt like he was going for an open world sandbox FFXIV which could have been amazing, but we will never know. I just knew that after 1.23b hit and Yoshida dumbed down the combat that he was going to make whatever was planned into On Rails MM #837
    Exp was RNG. You could get some on a kill, or not. There were no quests. All you had was guildleves. There were no beast tribes, or strongholds. There was just open maps with random mobs. There were no grand companies at the time, and heck, i don't even think chocobos were in the game.

    1.0 before Yoshida was an awful "game" it wasn't even a sandbox, there was literally nothing to do.
    (4)
    Last edited by Valkyrie_Lenneth; 11-06-2017 at 08:08 AM.

  7. #307
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,562
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Only if it was back to the old engine and design philosophy. It's not just the game, but the ideas behind the game has changed drastically since that time.
    If I wanna play the old version, I wanna play it as it was, not as it will be.
    (2)

    http://king.canadane.com

  8. #308
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Exp was RNG. You could get some on a kill, or not. There were no quests. All you had was guildleves. There were no beast tribes, or strongholds. There was just open maps with random mobs. There were no grand companies at the time, and heck, i don't even think chocobos were in the game.
    I guess I had mahvoulous RNG then, and yeah you're right on all points. Hence why I said I don't want the pre alpha version SE shoved out the door, I want what Tanaka had planned if he was given the time to make it into what his vision was. I want Tanaka's version AFTER he was allowed to finish it.
    (0)

  9. #309
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aylis View Post
    I guess I had mahvoulous RNG then, and yeah you're right on all points. Hence why I said I don't want the pre alpha version SE shoved out the door, I want what Tanaka had planned if he was given the time to make it into what his vision was. I want Tanaka's version AFTER he was allowed to finish it.
    I don't think he had a "vision" per se, they were just letting the different team members do their own thing, which is why it ended up such a mess. As for exp rng, that depends on when you started, at launch, you had only a chance upon skill usage of getting exp, and none dropped from mob kills.
    (1)
    Last edited by Valkyrie_Lenneth; 11-06-2017 at 08:17 AM.

  10. #310
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,423
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    What made version 1 really great was the community. Especially toward the end, the community was amazing because it was only the people who really cared about the game.

    There were no whiners asking for nerfs or people who complained because they couldn't understand an elemental wheel or the difference between -ra, -aga and -aja. There were trolls, sure, you cant get away from them. But they were mostly contained here on the forums and didn't actually disturb the game that much. RMT were the real trolls of v1.

    What little content we had was much more challenging and the world was dangerous. No one really complained much, they just enjoyed the game and seeing how the story played out.

    You really cared for Eorzia in a way that 2.0 on really hasn't been able to recapture. Maybe it was the impending doom or the friendships one made. But nothing will compare to the experience that was FFXIV 1.x
    (4)

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