Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 33
  1. #11
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Did anyone notice bahamut enkindle must be cast 2 secs prior his desummon despite being an instant cast? Apparently its animation locked and if you try to pop it at its last second, it won't go off.

    I thought it was a server tick thing at first but considering I can cast DWF at the last second, I see that it isn't.

    EDIT: I'm going to double-check on a dummy tonight if its animation lock or not. It might have popped before but I could have missed it due to ongoing things in a duty
    (0)
    Last edited by SenorPatty; 11-02-2017 at 03:36 AM.

  2. #12
    Player
    Kuzonoha's Avatar
    Join Date
    Aug 2015
    Location
    Ul'Dah
    Posts
    135
    Character
    Rozeluxe Meitzen
    World
    Balmung
    Main Class
    Monk Lv 90
    I agree. I said awhile ago 4.0 Summoner has the makings of a dance with Summoner like it was in Heavensward and 4.1 helped that a ton. There's still some major kinks with the pet system that I feel could be better handled, however I can look past that considering the job flows much better than before.

    As for the Bahamut Enkindle, I think and please someone correct me if I'm wrong but Enkindle is an OGCD to the player, yes, however the Ahk Morn fall under the pet que for Bahamut meaning even if he does a wrymwave, it still has to wait the GCD of 2.5 seconds before Bahamuts Ahk Morn goes off, similar to like Garuda's contagion for example.
    (0)

  3. #13
    Player
    Inbachi's Avatar
    Join Date
    Nov 2017
    Posts
    5
    Character
    Shalashaska Greywolf
    World
    Ultros
    Main Class
    Paladin Lv 70
    I recently got my SMN to 70 so I'm still playing around with it and trying to figure Bahamut out but it's a lot of fun when you're blowing things up during DWT.
    (1)

  4. #14
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Massive improvements indeed. Now Bahamut prioritizes attack over moving, and you can double Akh Morn (beofra 4.1 he get away after a Akh Morn, now he stay till timer ends). The Ruin III / IV adjustment are great indeed. Also, after Dragoon, have the second longest opener in the game. (Considering opener from beggining till Bahamut gets away) But that's pretty interesting a crazy. I like it more now.
    (2)

  5. #15
    Player
    GetFoesReqd's Avatar
    Join Date
    Feb 2017
    Posts
    157
    Character
    X'rho Haku
    World
    Zalera
    Main Class
    Archer Lv 54
    Before the patch I was dreading leveling it, and when I started, I hated it. It felt weak compared to everything else at that point. But, after the patch, I finished up and was a little sad I only needed 5 levels to 70. It was certainly good what they did and I enjoy the changes a lot.
    (0)

  6. #16
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80
    when i do miasma3->bio 3->fester really fast will that only count as 1 wyrm wave or 3?
    (0)

  7. #17
    Player
    tinythinker's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    748
    Character
    Omi Senu
    World
    Faerie
    Main Class
    White Mage Lv 100
    Is it still complicated to learn if you have no experience with the job?
    (0)

  8. #18
    Quote Originally Posted by Hruodig View Post
    He casts wyrmwaves for every action that you put on an enemy. So ideally during one summon of bahamut, you want him to do 11 wyrmwaves (and 2 ahk morns), though this isn't always possible and you'll get better at it. This is why you want to wait to summon bahamut until you have your aetherflow back from your last dreadwyrm trance.
    I keep an eye on the button for the ahk mourns to always leech out two. I haven't gotten a rotation down to make it more efficient as of yet and it seems like I take forever to get bahamut out but I like how it feels now at least. Also I was wanting to experiment with my older gearsets using spellspeed materia and spellspeed food to see if its even possible to get more than two.
    (0)

  9. #19
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ErzaScarlet77 View Post
    when i do miasma3->bio 3->fester really fast will that only count as 1 wyrm wave or 3?
    Bahamut can get behind in Wyrmwaves if you animation lock him, but afaik he won't 'forget' to Wyrmave. You should get the same number of wyrmwaves out regardless as long as you don't make him move.

    Ideally you won't need to hardcast your dots, you instead either use tri-d or swift-Miasma and bio so that you don't overlap.
    (1)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  10. #20
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kuzonoha View Post
    I agree. I said awhile ago 4.0 Summoner has the makings of a dance with Summoner like it was in Heavensward and 4.1 helped that a ton. There's still some major kinks with the pet system that I feel could be better handled, however I can look past that considering the job flows much better than before.

    As for the Bahamut Enkindle, I think and please someone correct me if I'm wrong but Enkindle is an OGCD to the player, yes, however the Ahk Morn fall under the pet que for Bahamut meaning even if he does a wrymwave, it still has to wait the GCD of 2.5 seconds before Bahamuts Ahk Morn goes off, similar to like Garuda's contagion for example.
    Pets seem to have a GCD, but it doesn't appear to be the same 2.5 seconds that players have. It might be 1.5 seconds in the case of pets.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast