https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4456887/
Here's one from ncbi. A thing worth noting
"Regularly exercising medical students have faster RTs when compared with medical students with sedentary lifestyles."
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4456887/
Here's one from ncbi. A thing worth noting
"Regularly exercising medical students have faster RTs when compared with medical students with sedentary lifestyles."
Without seeing the fight, going by context, there is a pop-up prompt that gives you an idea of what is coming and you react to that, right? What makes it any different than the Violet/Blue eyes in Cutters, or the Yellow/Red eyes in Halatali HM, or even just having to watch the cast bar for the numerous bosses without AoE markers...?
If I am wrong, please let me know, but I'm just curious.
In regards to this, is it really that different than needing to glance at a cast bar? I suppose it's a tad harder to notice, but at the same time, it's still kinda there if you remember to pay any attention to it.There is only a speech bubble above Nael's head(and a line in chat) with cryptic text like "Blazing path, lead me to conquest" or "Refulgent moon, shine down your light"(there are way more than those 2) and after a small pause Nael does 2 oneshot mechanics in quick succession without a castbar(or an aoe marker). And its not a big speech bubble in the middle of the screen like chimera either.
Last edited by Ilenya; 10-27-2017 at 04:23 PM.
There is only a speech bubble above Nael's head(and a line in chat) with cryptic text like "Blazing path, lead me to conquest" or "Refulgent moon, shine down your light"(there are way more than those 2) and after a small pause Nael does 2 oneshot mechanics in quick succession without a castbar(or an aoe marker). And its not a big speech bubble in the middle of the screen like chimera either.Without seeing the fight, going by context, there is a pop-up prompt that gives you an idea of what is coming and you react to that, right? What makes it any different than the Violet/Blue eyes in Cutters, or the Yellow/Red eyes in Halatali HM, or even just having to watch the cast bar for the numerous bosses without AoE markers...?
If I am wrong, please let me know, but I'm just curious.
Last edited by Wizhard; 10-27-2017 at 02:50 PM.
Are you not entertained?Originally Posted by Yoshi P.
don't complain if it's too hard.
Is this not why you are here? :^)
Adds to the difficulty. You're asking it to be easier.
Are you trying to imply that Nael using text to inform the players of upcoming mechanics is fake difficulty?
According the the article you linked, savage raiding could only remotely be related to:
-Denial of information critical to progress. A reasonable game may require the player to use information, clues, or logic to proceed. Withholding relevant information such that the player cannot possibly win without a guide, walkthrough or trial and error is fake difficulty.
But that same article also explains that "Trial and error and reattempting sections of a game are a natural part of most games, and only excessive or ridiculous examples of trial and error should be considered "fake"."
All information is given to us during the encounter, and to figure out what text applies to which mechanics is a basic logic problem.
I see zero fake difficulty in this encounter per the reference you provided.
And in defense of all, "Thus the term "fake" difficulty is a matter of opinion which can change from player to player, depending on which forms of difficulty they like or dislike."
If it doesn't make it easier then why are people using ACT triggers for it and are more successful with them?
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