Here's a link for you.
https://gamerescape.com/2017/10/03/y...del-for-ffxiv/
Here's a link for you.
https://gamerescape.com/2017/10/03/y...del-for-ffxiv/
Thank you had not seen this one. Hmmmm 80-90% percent want it F2P hmmm wow well other regions based on what they pay monthly would explain that. Then again it's gamersescape I'm not too fond of their articles.
Can I ask why people are so against having a "f2P" label, when right now, we have "f2p" model gated behind a sub?
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
The "F2P" feeling of this game is extremely non-existent in comparison to actual F2P games I've played and worked on in the past. With a sub model, the developers are capable of making the vast majority of content free (within the context of the base sub price that is.) because they're getting a consistent, steady income. With actual F2P the developers have to make up the consistent profits by designing the vast majority of content purely to milk people's wallets. Yoshi-P was extremely accurate on his words about the F2P market: it is an industry that relies on milking money quickly in bursts than providing a constant stream of content/quality/etc. I've even worked on F2P games where everyone on the dev team explicitly knew it was being designed to last maybe a month or two.
There's also the fact the stuff they're nickeling is extremely optional. There are many F2P games that lock off actual options and UI stuff behind paywalls. I think The Old Republic even locks or used to lock hotbars behind cash. I know quite a few friends who've never payed for retainers or purchased mogstation stuff outside of fantasias, and I'd prefer to keep that stuff optional, than suddenly being forced to pay for basic things integral to gameplay.
You think we're being nickel and dimed now? it could easily be 10x worse in a F2P system. That $15 a month would look like the best bargain in comparison to the horrors a true F2P system could potentially bring. That's why I, and I bet quite many others, would prefer to keep our sub label and deal with the minor nickel and diming they throw at us. it's the lesser of twin evils.
Last edited by Daeriion_Aeradiir; 10-12-2018 at 09:38 AM.
Having the mogstation doesn't make the game the game model a f2p model. Incredible how people always claim that as soon as there is a shop in a p2p game.
Get over yourself and stop thinking you OWN the game just because you pay a sub....
Why is it every quote i read form yoshi P i read lately makes me laugh so much....
LMAO....., we do not want to push players to reach further in their wallet.
i want some of whatever he's smoking
It's an answer that makes sense.
Consider the context of the question - whether or not they've considered F2P for FFXIV.
Now (and this is important) consider the transaction model and content delivery approach of the typical F2P game that Yoshi P is likely talking about (so not the more user friendly approach of something like Path of Exile). Imagine being required to spend real money to buy storage to get above 40 slots, or to just unlock your first two retainers, or to gain access to faster mount speeds, or to get an item that increases the likelihood that your overmelds will succeed, etc.
While we have a cash shop and character level boosts for catching up and a bunch of cosmetics and some mounts, etc...the game itself is not designed around the cash shop, and that's the key difference.
So when Yoshi P is talking about not wanting to push players to reach further in their wallet, he's likely talking about that to go F2P would mean changing the design of the game itself to be designed around the cash shop, and that is something they (and we) don't want.
Two things to add, if anyone here is a Limit Break Radio listener they had an interesting point on last week episode - if Yoshi say this in a interview they already are considering it, they are talking about it! Other wise they would not casually say it to the public cause we will take their word for it. Just like with jump potion, Yoshi had stated it wouldn't happen until 5.0 but we all know what happend with that don't we.
Secondly, can we all stop calling it rumors and fake news? If our dear Yoshi said in a legit interview it a high possiblty it can happen, granted they get 80+ % of the base. Problem is in the bottomline money.
Square Enix is a company (yeah i know shocker) and if they see a trend where they can make much more money on micro trans, then they obviously going to consider it more serious than making 10M USD (a number i've seen somewhere, maybe not accurate) every month on the concurrent subs they have now. No they don't have 10M active subs.
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