Quote Originally Posted by Tevatron View Post
It is not our fault that a community created with the tools given to us in lieu of communication from the dev team creates a technical problem.
It's not a technical problem. It's a hardware, possibly networking limitation. And yes, while the devs did help create this situation by not having a more robust back-end (or by not limiting server pop before it became problematic), they did include server recommendations based on server population. So if players ignored that and continued to create characters on a full pop server, that is indeed a problem that the players created themselves.

Honestly, the best solution at this point might be a server split with no incoming transfers/new accounts for a time. and then set the server pop locks well under the actual limit across all servers to prevent this from happening again.