That actually makes me wonder about our party members when we do raids..are they average adventures or are they WoL's as well?
Ordinary adventurers don't defeat the likes of Ifrit, Shiva, Ultima Weapon, Shinryu, etc. They'd have to really tone down the scope of boss fights and encounters in the MSQ for the simple adventurer route to be immersive. An average adventurer shouldn't be killing legendary Final Fantasy creatures and if he/she did, how would they still be an average adventurer after those accomplishments?
They either don't exist or they're just adventurers.
Narratively, probably the former. Thordan was only talking to the ONE person who killed him.



If you haven't started the Dark Knight job I highly suggest playing it, even if only to level it to 70 and never touch it again (till next expansions new job quest stories of course.) I think you will enjoy it.Interesting take, and similar to my own. I often refer to WoL as the "Weapon of Light". I'm only up to 3.1 right now, but the impression I get thus far we are seen as a weapon that's deployed when something or someone really nasty needs to be taken down. It takes a while to get to this point though. It's easy to forget that we come into the game as a washed up nobody with strange visions of an unknown origin. But yeah, I find it difficult to refer to myself as the chosen one when Hyaedelyn has chosen several.
If anything I'd put that up to another thing the devs want us to decide for on our own. Our character being mostly silent is supposed to let us fill in the gaps of how we think they should react, and while giving us actual dialouge choice technically limits that it also is a way of showing that as well. Personally I see it as being our character is generally the strongest of their group who if not there would for sure make things harder, but that other adventurers are also around that still help out. Certain story moments do make it harder for it to work but in other areas there is enough time between when you first meet a boss and when you actually fight it that other adventurers could make it.
I'd also say that any adventurer that fights along side you almost certainly has the Echo, or atleast most do.
Last edited by Dualblade; 10-21-2017 at 03:05 PM.





This is the important bit here. While there is only 1 WoL, many people can have the Echo, and in fact, several adventurer NPC's have it, and that is all that is required to prevent tempering. It also shows that the WoL is NOT a primal, as some of the people most fond of us have the Echo. That and the distinct lack of crystals or aether used to summon us/sustain us.
ya sometimes I wonder why the npcs don't do anything. All the heavylifting and villian slaying is done by the WoL. Why all the time the WoL has to defeat primals and demigods... why doesn't the npcs try to fight them? There are lots of powerful npcs in this game like Raubahn, Merlwyb Bloefhiswyn, Thancred, Hien, etc. but they don't do anything besides giving us quests.



I enjoy being a hero and the story has been loose enough that I'm able to insert my own reasoning and feeling into who MY WoL is.
I don't know what "golden days" you're wistfully thinking of. Just other games. There are still many other games where you AREN'T the chosen one. they've been mentioned so i won't go over it again unless you specifically request examples.
perhaps you're playing the wrong MMO then?
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
I thought about the OP’s post for a little while and I can see both sides of the viewpoint, in the early days of WoW for example, you weren’t some grand hero, you were just some random new soldier of your faction.
Then as the years passed it became more and more about your hero being a chosen one and taking the lead in defending the world. While I do like the warrior of light aspect, I wish the game had spent longer building up our character as just an adventurer.
Can’t edit on mobile, the other thing I want to mention is that WoW did the random soldier thing for a reason early on. My interpretation is that by setting up your character intentionally as part of something bigger (the Horde or the Alliance) it helped create a sense of pride in your faction. You weren’t the lone hero against the world, you and many others were part of many different people and nations banding together against the world.
That has its own appeal that I appreciated in the early days. My blood elf wasn’t the lone hero, he was part of a nation that had suffered tremendously and was working with Horde to secure their own safety and strike back against their enemies and I was helping take the fight against those enemies across several fronts.


Have to agree with OP being the "Hero/chosen one" all the time gets .. very boring, sadly i don't think is gonna change.
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