You do realize that this is a GAME right? It's not real life and if you don't want to be the hero simply don't play. Problem solved.
You do realize that this is a GAME right? It's not real life and if you don't want to be the hero simply don't play. Problem solved.
Well that's silly. Give up an entire game, where they (most likely) are enjoying themselves - all because they don't like being the hero in the MSQ. Another option would be that they could express their dislike in the general section of the forums to generate some conversation. Feedback is important for all businesses and products. Doesn't hurt to voice an opinion now and then.
Also, as much as the msq feel important, a player usually spends, what, a week or two at most doing it?Well that's silly. Give up an entire game, where they (most likely) are enjoying themselves - all because they don't like being the hero in the MSQ. Another option would be that they could express their dislike in the general section of the forums to generate some conversation. Feedback is important for all businesses and products. Doesn't hurt to voice an opinion now and then.
I'm ok being a Hero.
I just think they should put other NPCs in better use, because the importants one are not SOOO
far from your fight skill.
A good example is that, even they dont say nothing, its easy to understand that the only reason
why Raubanh cant slay a primal is because he dont have echo to protect him from mind control.
We are Warrior of Light but we are not SUPER strong, its not like "Goku >> Everyone" on first Frieza phase.
Anyone with a really good fight skill can put us down (hi Zenos!)
So it would be really possible and interesting to make better use of other NPCs in big fights on future (lore wise),
and start to give credits not only for us, but for other npcs too.
I have to say, i do not understand this at all. Should you want to just be a simple adventurer just grind fates all day and skip MSQ cut scenes.I just want to be a simple adventurer. Is that so hard to do that in mmorpgs nowadays? Why does game developers always need to stroke our egos by making us 'the chosen one' in every online rpg games. Back in the old days... during the era of Everquest, Dark age of camelot and Ultima online nobody was the chosen one. In those games each and every players were simple adventurers trying to survive in a harse and hostile world. Oh how I miss the good old days of gaming.
Sadly those golden days of gaming are never coming back. Every single mmorpg I play nowadays the game makes me the chosen one. And another worst thing is that thousands of other players around me are also the chosen ones.
It may sound crass but i have become a bit fed up with people playing this game, paying to play this game, and complaining they... don't want to play this game... You do realize this is the equivalent of walking into a steakhouse and being dissapointed with the salad/ vegan selections, right?
The FF series as a whole has ever been about individuals who undertake world spanning quest to fight world ending evils, fighting all manner of gods, demons, dragons, time anomalies, Demon Dragon Time Gods, ect... What did you expect when you bought the game? Why did you buy a fantasy mmo if not to be a fantasy hero? Did you research, (at all) what it was you were purchasing? What exactly do you feel is a proper quest for an average, not the chosen one adventurer? I just don't get how this can happen. You can't complain about all the dungeons and dragons if your playing Dungeons and Dragons... well you can... however if that is your complaint you may have other issues that need to be addressed.
As for those that want to play as Garleans and Ascians... they are not the same thing... One is a nation comprised of many (not all) individuals that can't use magic... giving them the ability to use magic would make them like everyone else... so what would be the point? Ascians are the basically the pawns of a dark god... They zealously attempt to interpret it's design and fail often... What is the point then? Is the draw some kinda darkness edge lord thing where evil is cooler?
Last edited by Alacran; 10-21-2017 at 05:58 AM.
The WoL only earned the title cause they were a simply adventurer and managed to beat up enemies, many, MANY people got the crystals power, its nothing special. Here and there are some with special subpowers but overall:
You ARE just an adventurer but due the great things you have done, you became a hero, the Warrior of Light. That is unavoidable.
Also, what do we acually do? Beat up everyones ass who gets in our way! We dont do the talks XD
FFXI and WoW (sometimes) would do that. Your character is a huge part, if not the sole reason, for why victory was achieved, but the focus was on another character or story element. Glory was never truly recognized except by a select few important NPCs, if even that. You're simply part of an army, albeit a recognized force within that army. In XI's case, that was practically every story arc lol. I liked it, but I can see the appeal of all around glory... no matter how silly it gets in this game.
Interesting take, and similar to my own. I often refer to WoL as the "Weapon of Light". I'm only up to 3.1 right now, but the impression I get thus far we are seen as a weapon that's deployed when something or someone really nasty needs to be taken down. It takes a while to get to this point though. It's easy to forget that we come into the game as a washed up nobody with strange visions of an unknown origin. But yeah, I find it difficult to refer to myself as the chosen one when Hyaedelyn has chosen several.I'm confused. Why are you the chosen one? Minfillia was the one taken by Hydaelin. Eorzea have been killing primals before we exists. With or without WoL, the story is the same. I don't think gratitude stroke my ego but I appreciate the common courtesy in the story, for little things like carrying a heavy sack. There are more times when people don't recognize who we are. The echo and aether bound to us is a story tool, not a merit badge. It's nothing special really, or as special as the weapon we use.
Minfillia seemed to be a messenger for the mother crystal, and Ysayle served well as a soldier; we however, are the power that is welded. It can give an impression that we are more of a tool, or an Achilles of some sort.
I've played 1 game that didn't pigonhole me into the "Uber-hero" slot & that was an old PS3 game White Knight Chronicles 1/2. I mean in that U start as just the newbiee at a wine delivery company who got asigned to help the MC dubble check on some imporant delivery (wine for the royal palace ball... which got ransacked by an army of fanatics shorty after u make said delivery) after that u avi is sidelined to Chronicler & only become important in the last fight of game 2 cause u got an "replication" of the 5 MC's cast ppl's power & in that fight their power was taken (thus u win & end the game)
granted that was a Solo-RPG with a Muntiplayer hub server system for side/after endgame stuff but it felt funny being the ignored side toon (which was usually better geared then the whole main cast combined cause well... its ur avi why not right?)
What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau
And that's a point the game itself acknowledges, to boot. Midgardsormr himself questions your actions, whether or not you act of your own free will or just tag along with what other people want, for example.
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