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  1. #101
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
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    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    This Delirium Buff kinda popped into my head while driving, will edit original post and leave this here:
    Delirium
    Cost 50 Blood
    Returns 2400 mp
    Grants the beneficial status of Grit while ignoring the damage penalty of Grit, grants access to blood weapon and blood price.
    Duration 30 seconds
    recast: 2 minutes

    I always feel the grit effects are so powerful and hate giving them up when I drop grit to do damage. Hopefully this is the best of both worlds, granting us a 20% damage mitigation, higher potencies, self sustain, and more resource regeneration. This would give us the best of both worlds for a short period of time.
    (1)
    Last edited by Chrono_Rising; 10-20-2017 at 02:21 AM.

  2. #102
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Chrono_Rising View Post
    This Delirium Buff kinda popped into my head while driving, will edit original post and leave this here:
    Delirium
    Cost 50 Blood
    Returns 2400 mp
    Grants the beneficial status of Grit while ignoring the damage penalty of Grit, activates blood weapon and blood price.
    Duration 30 seconds
    recast: 2 minutes

    I always feel the grit effects are so powerful and hate giving them up when I drop grit to do damage. Hopefully this is the best of both worlds, granting us a 20% damage mitigation, higher potencies, self sustain, and more resource regeneration. This would give us the best of both worlds for a short period of time.
    So this would be a 2 min CD with 30 sec duration with the effects of all 3 abilities (Grit DR, mana on hit, mana being hit, atk speed), but not actually activate them? Or you mean 'activates bloodweapon/price, status of grit' as in they go on CD and are actually in grit when its over?
    (0)

  3. #103
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I mean like both Blood weapon and blood price activate for the 15 seconds and being put on CD. In my mind you would end in the stance you started in.

    In grit this would just drop the damage penalties and give access to blood weapon.

    Out of grit this would give the defensive 20% of grit, the 2400 mana from siphon, HP steal from soul eater, access to blood price, and higher bloodspiller potencies.

    The idea is to function like unchained, except this would give us access to the abilities of the “other” stance as well.
    (0)
    Last edited by Chrono_Rising; 10-20-2017 at 11:49 AM.

  4. #104
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Like to add that i think grit costing mp and being on global is dumb, why both? Either cost mp and be off global or on global and cost no mp.

    Edit: To be completely honest I'd rather it just be an instant with a cooldown of 10-15 seconds that dont cost mp but I'd settle for even a small change.
    (3)
    Last edited by Mycow8me; 10-20-2017 at 02:02 AM.

  5. #105
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Chrono_Rising View Post
    snip
    I'm not really a fan of Delirium activating BP and BW, I feel it removes too much fine control from the player.

    A similar idea that I had earlier this week was to have Delirium, in addition to restoring MP, removing the stance restriction for BP and BW for a short amount of time, creating a window to be able to use either, or both, no matter what stance you are in.

    If this was then paired with the oft made suggestion of adding a low-end % damage received down effect (10-15%?) added to BP, it would make Delirium into a gateway ability to a bit more offense in Tank stance and a bit more defense out of it, while also killing two birds with one stone (well technically two stones I guess), by providing two highly requested things: another small defensive CD and access to BW in Grit.

    Also Delirium could really use a shorter recast, I think 90s seems about good.

    As for the Soul Eater heal out of Grit, I think that is something that should be handled independently and not necessarily tied to an ability.
    (0)
    Last edited by TouchandFeel; 10-20-2017 at 02:19 AM.

  6. #106
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TouchandFeel View Post
    I'm not really a fan of Delirium activating BP and BW, I feel it removes too much fine control from the player.

    A similar idea that I had earlier this week was to have Delirium, in addition to restoring MP, removing the stance restriction for BP and BW for a short amount of time, creating a window to be able to use either, or both, no matter what stance you are in.
    I agree about the blood weapon and blood price, that is not exactly what I meant either. I edited the post to say "grants access to..." which I believe matches your idea fairly closely.

    Quote Originally Posted by TouchandFeel View Post
    If this was then paired with the oft made suggestion of adding a low-end % damage received down effect (10-15%?) added to BP, it would make Delirium into a gateway ability to a bit more offense in Tank stance and a bit more defense out of it, while also killing two birds with one stone (well technically two stones I guess), by providing two highly requested things: another small defensive CD and access to BW in Grit.
    My suggestion for delirium actually bakes in the damage reduction from grit into delirium, so I'm not sure further defensive CD's are necessary. Also, in what I'm suggesting bloodspiller would have the grit potency while ignoring the damage penalty, which means TBN becomes priority 1 which is even more defense.

    Quote Originally Posted by TouchandFeel View Post
    Also Delirium could really use a shorter recast, I think 90s seems about good.

    As for the Soul Eater heal out of Grit, I think that is something that should be handled independently and not necessarily tied to an ability.
    I think if Delirium gave such a powerful ability as I've suggested it would justify to 2 minute cooldown. If delirium stays the way it is I think its cooldown should be drastically reduced, like to 60 seconds. The 8 second buff to blood weapon doesn't justify a long cooldown, and the strength of blood price doesn't justify only getting 16 seconds more.
    (0)
    Last edited by Chrono_Rising; 10-20-2017 at 02:38 AM.

  7. #107
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I'm gonna sound harsh saying this but blood weapon is practically button bloat. Literally all they have to do is make DRKs passively gain MP from all combos instead of just syphon strike. Blood weapon could have been a form of HP drain attacks or hefty blood gauge chunks gained per attack but instead its just MP. I feel like the more I look at this class the more I find problems now and its really disheartening. Hope SE really is looking into changes for this class.

    Edit: To top it off blood weapon makes doubleweaving even harder or impossible without clipping with its speed bonus. Due to my connection 120+ping its impossible, not sure about others.
    (1)
    Last edited by Mycow8me; 10-20-2017 at 02:29 AM.

  8. #108
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    I'd like SwO/ShO taken off the GCD, and Grit should lose the MP cost. There are cost-free Spells/Weaponskills in the game already, so it wouldn't be something new to strip the MP cost from Grit.

    And if they could adjust Grit-off so you don't have to wait until ~33% remaining of the globalCD for the deactivation input to be received that would be much thanked QoL. Would like to be able to double weave (without the second oGCD having to go in before Grit-Off)

    Quote Originally Posted by Mycow8me View Post
    ..
    If Drk's kit could be summarized with two categorical terms, they would be:

    - Lemons
    and
    - Abilities called Blood Weapon

    Though I understand what you mean,
    (0)
    Last edited by Xenosan; 10-20-2017 at 02:38 AM.

  9. #109
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Xenosan View Post
    Stuff about taking pld/drk stances off GCD
    I know ill get some flak for this, but theres a reason defiance is OGCD and 'free' and pld/drks aren't. When you turn on grit/oath you immediately receive mitigation while defiance gives you nada. The second you make them OGCD you just made them into 10 sec recast ramparts.

    Pld/Drk:
    TB coming: Shield oath/Grit on!
    *3 sec and free rampart later
    Sword oath/click grit off!

    War:
    TB coming:
    um I guess....FELL CLEAVE!!!

    The second that the grit/oaths become OGCD we will have problems. Its not just about 'costing resources'. Its about preventing stances from being abused like a CD.

    Right now for war to get the similar effect we have to Defiance>IB. That costs resources and damage, just like oaths/grit.
    (3)
    Last edited by Aana; 10-20-2017 at 02:42 AM.

  10. #110
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Chrono_Rising View Post
    My suggestion for delirium actually bakes in the damage reduction from grit into delirium, so I'm not sure further defensive CD's are necessary. Also, in what I'm suggesting bloodspiller would have the grit potency while ignoring the damage penalty, which means TBN becomes priority 1 which is even more defense.
    I realize that, however the change only benefits defense when out of tank stance. What I was suggesting benefits the player universally no matter the stance they are in. By going the route of Delirium providing the benefits of Grit outside of the stance, it just makes it too reliant on having to be out of Grit to be worthwhile.
    (0)

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