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  1. #1
    Player
    Prophecy's Avatar
    Join Date
    Mar 2011
    Location
    California PST
    Posts
    110
    Character
    Prophecy Star
    World
    Balmung
    Main Class
    Marauder Lv 100

    No Inner Release for Warriors in PVP??? Why? SE Why?

    Patch 4.1 changes to War in PVP (╯°□°)╯︵ ┻━┻ ... No Inner Release for Warriors in PVP??? Why? SE Why? It's like taking candy away from babies!-_-! No reason for it. It was the best kill burst we had. Now even more will not play war in PVP or even PVP at all.
    (0)
    Last edited by Prophecy; 10-15-2017 at 05:31 PM.

  2. #2
    Player
    Arthur_Gwen's Avatar
    Join Date
    Jan 2017
    Posts
    193
    Character
    Guinevere Jin
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    It has been... 4 days since 4.1

    Wars finally a bit useful from healers' point of view btw
    (0)
    Arthur Jin

  3. #3
    Player
    Krolja's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    130
    Character
    Krolja Ajor
    World
    Behemoth
    Main Class
    Reaper Lv 90
    Except the last time I had a Warrior against me he absolutely annihilated me. Dude created so much pressure just with BB combo and setting up Holmgang wreck windows. Warriors just lack TBN. Maybe we'd see more if they gave the Shake It Off shield to Warriors or something. TBN is far and away too good to pass up. Sowwy.
    (0)

  4. #4
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,102
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    We had to many buttons. people cant be bothered to press more than 5 buttons in pvp
    (0)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  5. #5
    Player
    McGillicutty's Avatar
    Join Date
    Oct 2017
    Posts
    1
    Character
    Mcgillicutty Murphy
    World
    Balmung
    Main Class
    Botanist Lv 70
    Yeah, this makes me not want to play my WAR in PVP.
    (1)

  6. 10-15-2017 08:09 PM
    Reason
    reposting

  7. #6
    Player
    Prophecy's Avatar
    Join Date
    Mar 2011
    Location
    California PST
    Posts
    110
    Character
    Prophecy Star
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Arthur_Gwen View Post
    It has been... 4 days since 4.1

    Wars finally a bit useful from healers' point of view btw
    So take away wars burst with inner release for thrill of war? Balanced??
    (0)

  8. #7
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Because WAR's burst when combined with 2 dps burst was unhealable.

    And we need more healers, not tanks, so SE has to sacrifice something to make healer role easier and more popular.
    (0)

  9. #8
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Fell cleave + falcon punch is all you need to supplement your team's burst. The situations in which you'd get 4 GCDs of fell cleave or 3 GCDs + upheaval were rare, and if someone was really going to let you get 3 GCDs off they were either going to die long before you finish, or are just going to heal up if they survive the first fell cleave + upheaval.

    You're a tank, not a DPS, and WAR without inner release is fine offensively because they still have butcher's block and instant 4.5k damage that goes off in one GCD, while also boosting your team's damage at basically no cost because butcher's block combo is so good. WAR lacked utility and now they have it, and whether it's good enough or not remains to be seen but thrill of War is definitely better than inner release imo.
    (0)

  10. 10-18-2017 02:08 PM

  11. #9
    Player
    Prophecy's Avatar
    Join Date
    Mar 2011
    Location
    California PST
    Posts
    110
    Character
    Prophecy Star
    World
    Balmung
    Main Class
    Marauder Lv 100
    [QUOTE=Praesul;4445312}
    You're a tank, not a DPS, and WAR without inner release is fine offensively because they still have butcher's block and instant 4.5k damage that goes off in one GCD, while also boosting your team's damage at basically no cost because butcher's block combo is so good. WAR lacked utility and now they have it, and whether it's good enough or not remains to be seen but thrill of War is definitely better than inner release imo.[/QUOTE]

    Good points, However, I agree to disagree. The heart of a war/tank is setting up kills and burst closer. Masters of both offensive and defensive roles. To make him more support only takes away the role war plays. They should have both support and burst options. Both Inner Release and Thrill of War. Healers will need to git gud to cover it.
    (0)
    https://www.twitch.tv/prophecystar

  12. #10
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Prophecy View Post
    Masters of both offensive and defensive roles.
    HW WAR was "all in one packet" it had one of the best if not the best burst from all melees it had tons of short recast CD's and it was TOP non-healer healer mainly because it had 7 different self-heals(it was not uncommon to see 100k+ self-heals done after FL match, sometimes doing more than actual healers). So because all of this was removed in SB warrior is just dead to me, there is literally no point to play tanks in pvp anymore, you are gimped melee that is there just for stunning(nin can stun and have better burst so there is that too).
    (1)

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