Quote Originally Posted by Argyle_Darkheart View Post
I'm well aware, but exaggerating the issue isn't helping anyone. It's unnecessary and makes you (not you, specifically, mind) sound like an idiot.
Others have already touched on why people use hyperbolic language to draw attention to things.

Compare and analyse it in other hypothetical situations:

In the abstract, in an edge case that old Shake it Off can be used, it is a party wide damage gain, as it frees up a single healer GCD to cast Broil2/Malefic3/Stone4 for single target, or in a situation where Sole Survivor has some use at all (multitarget), Miasma2/Gravity/Holy. Note Shake it Off can also be applied earlier than Esuna. Sole Survivor gives a fraction of a Dark Arts back.

If you are ever in the situation where there's a dispellable debuff on you, and the healer is otherwise occupied (say Gaoled, or too busy watching Netflix), oSIO would be a nice skill to have, while pretty much there are even fewer times you have the situation where I think "Well, what would be really handy here is sole survivor!", due to the fact it is conditional on a condition where it's basically no longer (or less) needed or wanted, as it is based on the mob dying.

Endgame usage has been covered by Crater.

I want to hear the reverse, how is old Shake it Off worse than Sole Survivor? And if it is, doesn't the fact one has to actually look into it for it to get an 'edge' of uselessness mean that saying one is worse than the other isn't really exaggerating the issue at all?

A few jobs have situational or almost useless or superfluous abilities, but it really seems more like Shake it Off uselessness became such a meme that SE changed it for the PR.