Quote Originally Posted by hydralus View Post
Correct me if I'm wrong, but the servers worked fine after that initial rush of people all trying to log in, yeah? The company builds their servers to maintain a reasonable number of logins. The first hour after a patch, especially with housing, they are absolutely hammered with packet requests way above the norm.

I don't know what exactly can be done; should they spend money to beef up their servers to handle that 1 hour of concentrated login attempts?
How about not opening house auctions until later in the day, when people have finished patching and logging into the game. Or maybe opening wards in order as they fill themselves, instead of all 12 at once.