Just an hypothesys but maybe it's to avoid unwanted death caused by mobs' aoes while beign fought by other players nearby
Because adding attributes to gear isn't as easy as 1-2-3.
They thought about it and came to the conclusion that if players are going to have this issue, it's only going to arise with mobs that are lv 60-70.
Because of this logic they felt the best recourse would be to just add VIT to those pieces of gear rather than go through the entire catalog and make sure each piece of gear has VIT on it.
Adding VIT to gear isn't as easy as just saying "Set all DOL gear to have X VIT" because they have to manually go into each one and figure out the proper balance of VIT to add to each piece of gear for that level. It's very tedious for the end result being that people leveling DOL now will not die so quickly from 1-60.
I dont remember any of the HW mobs one shotting me whilst gathering I only noticed this in SB.
Going to be honest here, levelled botanist to 60 in HW and now levelled fisher to 70 in stormblood.
Don't understand what the problem is...
as some have said stealth is a thing. Flying exists... you can easily even go in to a node as battle class and then change to gatherer when safe ... I mean I could go on...
Last edited by Jib; 10-06-2017 at 09:22 PM.
Indeed, in Heavensward the mobs were not near the nodes, but in Stormblood in the first two location, you already notice how close the mobs are to the nodes, which can result into deaths. I remember when SB was released and people could not progress, because of the duty finder error, they started leveling their gathering classes, then I started seeing people say: "My HP is too low! or I am getting one shotted.", so I can understand why SE would do the SB gear.
My main thought for this is I wish this had come out during Diadem, namely those times you can't stealth or fly and need to run by some mobs that will one shot you easily. Then you respawn with 0 gp and wind up out of the game for a couple minutes while you wait to get it back up.
I just wanted to note: This change (Vitality on Gatherer gear) is almost certainly in response to this thread which did gather a "We will look into it" response from the devs.
The problem is indeed being one- or two-shotted. In older areas if you draw aggro while gathering it was usually possible to run away until you had shaked off the mob. With one-shot attacks that is not possible.
No risk, no reward. Be more aware of your surroundings while gathering? Its pretty simple!
You can't even be damaged once you interact with the node anyway so whats the issue?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.