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  1. #51
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    The gauges are more annoying than helpfull for me. I'm to used to the old style.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  2. #52
    Player
    Niraves's Avatar
    Join Date
    Jul 2016
    Posts
    373
    Character
    Niraves Lunas
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I try to ignore them for the most part. They just clutter up my screen and even shrunk down as small as possible, I find them irritating.
    (2)

  3. #53
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    the DRK gauge has only lead to more button bloat.

    instead of
    Blood Price > Mana
    Mana > AoE spam

    it now is

    Blood Price > Blood
    Blood > Delirium (for longer Blood Price uptime)
    Blood > Quietus
    Quietus > Mana
    Mana > AoE spam

    shifting your resscources through the blood gauge instead of directly into the mana like it was before feels tacked on, it leads to more button bloat and makes aoe situations more difficult.

    and the fact that Quietus doesn't even had the mana gain at first and was basically useless tells me that the whole blood gauge wasn't thought out to the end...

    however, for single target we have Blood Spiller, wich feels like some kind of mini-lb, wich is nice and i like it.
    (1)
    Last edited by Tint; 09-18-2017 at 07:10 PM.

  4. #54
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    I don't like the new gauges. I wish you could toggle between new and old (buff icon) version.
    (0)

  5. #55
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    777
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    I mostly play tank-roles (and some RDM), but as with other classes, it seems like Square really tried their best to give everyone a gauge, which makes some feel more "forced on" than others.
    In general, tanks got:
    PLD - a resource for 2 cooldowns, which is unnecessary
    DRK - an extra resource that just makes ressource management more complex (use blood to restore mana to attack to restore blood to...)
    WAR - just got his available ressources doubled and differently visualized. Though, the gauge did not make the job easier or harder to play.

    I dont think every class needed a gauge, but I can already see Square sticking with it.
    (0)

  6. #56
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Serilda View Post
    I'm on PS4 and the button bloat is real.
    I'm on PS4 as well and I haven't noticed any problems with button bloat. O_o With the expanded controls I have plenty of space for everything I need, I don't even use the new W bar at all. So... am I missing something? >_>
    (1)

  7. #57
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by SpiritMuse View Post
    I'm on PS4 as well and I haven't noticed any problems with button bloat. O_o With the expanded controls I have plenty of space for everything I need, I don't even use the new W bar at all. So... am I missing something? >_>
    You might just be better at AST than me - it's not a problem on most jobs (now) but with AST, to have access to the multiple separate extremely situational skills (Undraw/Empty Road/Undraw Spread) when all three abillities existed pre-Stormblood without taking up a single button hurts. Card management has what, nine buttons now, on top of the extensive healing toolkit? It's getting a bit too cluttered. SCH uses more buttons than WHM too since I micromanage the fairy - which inexplicably still uses different bindings per fairy even now - but at least none of them are hyper-situational like Undraw Spread. I resent dedicating a button to something I usually never need to press, and used to be able to do without a button at all
    (0)

  8. #58
    Player
    LittleSparrow's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    274
    Character
    Lilora Sparrow
    World
    Moogle
    Main Class
    Astrologian Lv 70
    I picked up Astrologian after Stormblood got released and I couldn't imagine playing without the gauge and so far it's the most useful one I've played with. It must've been hell without it.

    Red Mage one is pretty important, so is Samurais.

    Ninja is pretty alright too, it seems like a big help to me. Paladin one doesn't seem all too useful to me, but it's there and serves it's purpose.

    The first one I've seen is White Mage, and it helps White Mage a lot too.
    (1)

  9. #59
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Once the UI director can let us customize I think a lot of the problems with the Buffs/Debuffs will go away. Hopefully allowing us to toggle what we can see in party helps too.
    One other suggestion I'd like is a "Fade" option.

    I like how maps go semi transparent during movement. If we can have that for our action gauge while in action that would be great. Sometimes I feel the job bar covers up and interferes with the UI, still haven't found some good spots to put these even shrunk down because they can cover up another UI element because I'm trying to keep buffs/debuffs in one place.

    I do like the sound cues, wish we could customize them because it does help a lot as well (specially if you are visually impaired)
    (0)

  10. #60
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Serilda View Post
    You might just be better at AST than me - it's not a problem on most jobs (now) but with AST, to have access to the multiple separate extremely situational skills (Undraw/Empty Road/Undraw Spread) when all three abillities existed pre-Stormblood without taking up a single button hurts. Card management has what, nine buttons now, on top of the extensive healing toolkit? It's getting a bit too cluttered. SCH uses more buttons than WHM too since I micromanage the fairy - which inexplicably still uses different bindings per fairy even now - but at least none of them are hyper-situational like Undraw Spread. I resent dedicating a button to something I usually never need to press, and used to be able to do without a button at all
    You're right that they're very situational. I do keep them on the "back row" - though I also keep them under the same face buttons as draw, spread and RR, which I found helps me find them. You're also right that it's an extra button for a function we already had, but personally I find them much more convenient. I've never found an easier way to access my buff bar with controller than clicking the touch pad multiple times and then pressing left/right arrows until I got to the buff I wanted to disable, which took me a long time, so I'm happy to have it now easily accessible under two/three near-simultaneous button presses.
    (0)

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