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  1. #1
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Kabooa View Post
    And the content this thread started around is normal, which is mostly dungeons. While the dungeon bosses themselves easily allow ABCing, the meta of big pulls does not. A lot of your ability to deal damage in those settings rests on the shoulders of others. In that regard, healing is very reactive, and an instant cast at the wrong time that locks up your GCD suddenly means many of your OGCDs may be required to adjust, and that leaves you more vulnerable moving forward. Not in small pulls, not on most normal bosses, but wall-to-wall pulls, it's much less cut and dry than its being presented.
    I don't agree. Well, I agree that you can't follow as strict a pattern for dungeon pulls than you do for bosses and harder content, but you're still using pretty much the same cooldowns and abilities for certain pulls every time, and you're definitely always casting something and never just standing there waiting for stuff to react to.
    (3)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Taika View Post
    I don't agree. Well, I agree that you can't follow as strict a pattern for dungeon pulls than you do for bosses and harder content, but you're still using pretty much the same cooldowns and abilities for certain pulls every time, and you're definitely always casting something and never just standing there waiting for stuff to react to.
    I'm just saying the playstyle is acceptable. It is the safer option in the more volatile situation, especially given that most of the time, you're running with randos. Speaking as a rando tank or damage dealer, I'd rather my Rando healer prefer to keep me/the tank above 50% than below, because I have no idea if they know their timers, the Mob pack abilities, or they're just hitting buttons. I either risk a cooldown being wasted in the case that they're 'good', or eat dirt in the case that they're not. And that affects moving forward as I won't have something available.

    Trust in a pug is easily given but also easily lost, and in the event of any wipe, whatever time you gain from the Healer dealing damage, you already lost. All it takes is a bad RNG string, and that 2.5s GCD from Aero 2 is suddenly the longest timer in existence. More so if for some reason it happened earlier and an important fallback is already gone.

    I feel I have to say this again. I always encourage people to strive to be better. I do it myself. I've let people die by mistake in the process. But I'm not going to give them !@#% in my party if I have to shoulder more of the weight. It isn't that much weight to begin with, and if someone is more comfortable just watching health bars, that's fine by me. An 18 minute run isn't all that different from 15.
    (0)