As a healer main I'd get a hurt with it, but certainly wouldn't rage on chat. Probably I would just uninstall the game lol
I absolutely love when PLDs do this for me to let me just keep pushing AoE on a big group but when we are in a single target kind of situation I might get a bit annoyed.
Definitely not enough to even mention it much less do so disrespectfully. More just a little miffed because I could have been leaving damage on me since I knew nothing major was coming and I wanted to pump out some DPS.
Ran Ala Mhigo last night with a DRK that decided he wasn't going to use Grit. He held aggro, so kudos for that, but I learned that gritless DKs doing the usually expected pulls are really, reaaaaaaallllllly squishy.
For instance, right after the first boss, those two machine things that have the mini tankbuster? They'd sync their tankbusters and the tank would go from 100% health to about 30%, and that's not accounting for the other mobs in the fight.
That was...interesting to heal. Somehow I managed to (barely) keep him alive on the nastier pulls, so I guess it worked out in the end.
That's exactly my logic when I clemency myself. Pretty sure their AoE is stronger than mine. A small sacrifice for a greater good.I absolutely love when PLDs do this for me to let me just keep pushing AoE on a big group but when we are in a single target kind of situation I might get a bit annoyed.
Definitely not enough to even mention it much less do so disrespectfully. More just a little miffed because I could have been leaving damage on me since I knew nothing major was coming and I wanted to pump out some DPS.
Nihdogg was really hungry for Sprouts, I am guessing he was going vegan.
>Queued up as DRK for DR: Trials
>Got Final Steps of Faith
>Looked around the group, noticed about a handful of sprouts
>I claimed an add, other tank too the other one (PLD)
>PLD pulled, we commenced
>On first large area mechanic, AST died
>AST was raised
>On second large area mechanic, two DPS died
>Add phase no problem
>Then it was more mechanics, and more dead DPS bodies
>We fought to his stage three, then came the part I knew that would be a grand time
> Four Ahk Mors, all targeting sprouts
> First Sprout did get stacked, but ran away and died
> Then the other three repeated with the same thing, got same results
> By the last 5% of Nidhog's HP, it was just me as DRK, the PLD, and a WHM. I am assuming the WHM thought it would be easier to not raise others... which I would completely agree with.
Gotta remember Final Steps is usually the first time a player will see that stacking mechanic so most players react by getting AWAY from the group. Happens every time, and up to that point, that's the correct reaction to have to the giant target on your head.
But, Final Steps is always pain to newbies.... And I'd probably leave people dead to keep my mana at that point, too, lol.
If you pull instead of me, or pull more mobs while I am tank I will let you die by pull. I don't care if you are the healer, you pull you tank that pull. It is not rage or any other kind of malice, it is policy. Last time a red mage pulled I walked past him and wen't as if nothing ever happened. Only way people will learn is to teach them harshly. Once you are dead I will pull him off the group, but otherwise you deserve to die, or practice tanking on your mage.
Last edited by SturmChurro; 09-09-2017 at 04:09 PM.
WHM | RDM | DNC
Or, you know. You couldve explained beforehand.Nihdogg was really hungry for Sprouts, I am guessing he was going vegan.
>Queued up as DRK for DR: Trials
>Got Final Steps of Faith
>Looked around the group, noticed about a handful of sprouts
>I claimed an add, other tank too the other one (PLD)
>PLD pulled, we commenced
>On first large area mechanic, AST died
>AST was raised
>On second large area mechanic, two DPS died
>Add phase no problem
>Then it was more mechanics, and more dead DPS bodies
>We fought to his stage three, then came the part I knew that would be a grand time
> Four Ahk Mors, all targeting sprouts
> First Sprout did get stacked, but ran away and died
> Then the other three repeated with the same thing, got same results
> By the last 5% of Nidhog's HP, it was just me as DRK, the PLD, and a WHM. I am assuming the WHM thought it would be easier to not raise others... which I would completely agree with.
I can honestly admit I do this too. Unless one of those pulled mobs loses aggro off the puller, I just stand and watch. I take aggro off the ones that aggro to someone else though.If you pull instead of me, or pull more mobs while I am tank I will let you die by pull. I don't care if you are the healer, you pull you tank that pull. It is not rage or any other kind of malice, it is policy. Last time a red mage pulled I walked past him and wen't as if nothing ever happened. Only way people will learn is to teach them harshly. Once you are dead I will pull him off the group, but otherwise you deserve to die, or practice tanking on your mage.
OS3 clear pug last night (including 3 of us from our FC, 2 with previous clears and 1 with enrage experience):
- group stayed together for two lockouts
- everyone was patient about other people's mistakes
- everyone acknowledged and apologised for their own mistakes
- issues (such as some people finding it difficult to stack for pigs in last phase animal farm) were discussed and solved together
- everyone kept posting encouraging messages in party chat ("we can do this! this is a great party!")
- everyone was using food, some (all DDs!) were using pots
We didn't have any super top tier players, but everyone was (at least) reasonably good and pulled their own weight. Everyone committed into staying in the group until clear and after a couple of enrages (first 10% and second 1%) we finally beat it. Thank you everyone involved! <3
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