Quote Originally Posted by Bourne_Endeavor View Post
It's among the reasons Diadem 2.0 flopped. People simply dislike FATEs yet the devs seem to frequently fall back on them when they're out of ideas. Thus, you see the negative responses. Now do I care it was brought back? Not at all. I'll still call it the worst piece of content they ever released though.
Stop spreading this misinformation. Daidem 2.0 main problems were tied to reward distribution not the fact that they used FATEs. You got far more rewards in the first 15 minutes by completing mission than you could get farming fates in that time. Daidem 2.0 died out because players would either AFK in the zone waiting for the Emergency Mission and/or Star Boss FATEs or leave once the base mission was done so they could repeat the mission as soon as possible.