

cerise leclaire
(bad omnicrafter & terrible astrologian)

They are great tools, but frankly, they just better enable WHM to suck the oxygen out of the room for the other healer rather than being essential components of the Job. It's like SE asks, "what do you want on your pizza?" We reply, "surprise us!" And they come back with an extra cheese pie. Cheese is good, more cheese is more good, but ultimately you're just altering the texture, not enhancing the flavor. I'd really have preferred pineapple or something (not chicken, like SMN got).

And yes, WHM is OP and AST is game-breaking. I'm not saying that these abilities are bad, I am saying that they are tack-ons and they feel like tack-ons. If you unpin the tail from the donkey you still have a donkey. WHM would be just fine without the >60 traits and actions, and there's very little that you'd do differently in the course of an encounter. Like, use a Medica instead of a Cure III here and there, and maybe ask somebody else to heal something for once.


Honestly the way healers are treated in this game baffles me. You beg for healing then turn around and dump on your healer if their anything other than optimal. And then you wonder why no one wants to heal. The sad thing is that more toxic games like overwatch actually treat their healers Much Better. In fact the game actually encourages support instead of nerfing them into the ground the way Yoshi has been doing.



Aerkys, I apologize. My statement regarding Cure III and Medica was not meant to convey either spell was useless. Quite the contrary, I love them. However, they are redundant in the sense they are both AoE spells like Medica II. Couldn't the three spells have their effects combined into, say, two spells; thus, reducing our button bloat by one?
I agree that the mana efficiency game is the best part of healing with a white mage. To paraphrase Greg Street, "DPS should be a running a race while healing should be playing darts."Mana efficiency is such an addictive mini-game. There is such a feeling of accomplishment when you do it right while keeping everyone alive. /cheer /happy
Also, please don't be under the illusion that I have the developer's ear more than you. We are both individuals giving our opinions about a topic which means a lot to you and I. I seriously doubt SE is waiting pen in hand to see what this fifty-something, handicapped hippie has to say.
Ultimately, what I want is for all the ARR jobs to be overhauled so that they operate more like the SB jobs. As far as Inception, never seen it. Is it good?![]()



Going to disagree with you. Not only was our mana bar reduced and fixed to a small amount, Blizzard also slashed the potency of all our healing spells draconically. The days of spamming heal like in WotLK were over.
However, I LIKED healing in Cata. As you said, it was hardcore. Dungeons, like Stonecore and Blackrock Caverns, were real challenges.
Now, with a good group, everyone shared the load. CC was used, dps and tanks used their own survival abilities, healers healed and dpsed as much as they could. It was soo cool!
But, I distinctly remember healers leaving in droves because of the number of dps who refused to change to the new ways of doing things. Kicks were frequent. If you didn't experience this, I'm happy for you because it sucked!
I was the #2 healer in my guild at the time. By that I mean, I was designated the co-healer and assistant healing lead for our raiding group. During the first month of Cata, I watched our pool of healers go from over thirty to me and the guild leader. That was it.
You couldn't find healers anywhere. They were either snatched up into other raiding guilds, (and only raided with friends), or they quit healing. Doing your randoms was impossible unless you had your personal healer friend. (which I was!)
It was a true healer drought and it hurt WoW for years even into Mists of Pandaria when even the smallest of healing adjustments lead to mass fears that healers were going back to Cataclysm-like levels of uselessness.
So, I guess we had different experiences. Perhaps it was due to which servers we were on. Anyways, I like Cata healing when everyone was on the same page. Sadly, not enough players made that leap which is a shame because it really was a good paradigm. I blame the healing excesses of WotlK for spoiling players about what a healer could do. We were gods and goddesses capable of saving whole raids with few casts.
And it was agreed by all that healers needed to be brought down to Earth. Unfortunately, most players forgot what that would mean for the way they ran their instances and raids.
Anyways, you seem like a great person and I'd like to chat with you more about this and our other experiences in WoW. Look me up on Coeurl sometime.![]()
Last edited by Kacho_Nacho; 08-25-2017 at 04:33 AM. Reason: Was going to combine with earlier post but changed my mind.



Concur with this. 4x D.Wave in O3S and White Hole/Almagest in O4S are completely trivialized by risk-free Cure III bombs. If it weren't for certain mobility gimmicks or eHPS checks for (Neo)/Exdeath our WHM wouldn't even need me to be there. (It's almost a bit disheartening, to be quite honest here.)





I really have to disagree with this...every role is needed and if people are failing to see that then they aren't looking hard enough. A parser is a useful tool but it is not the end all be all of the fun of clearing a difficult fight.
Yes, DPS jobs are usually pumped about their DPS, but I know for sure people appreciate the healer's contribution of healing and DPS in a fight. I mean if you have no healers your clear chance is 0% at least for max level current content. An excellent healer can also sometimes fix another player's mistake and avoid an eventual wipe if they can manage to pick up the pieces. If there are people who don't understand this then they aren't really knowledgeable about the role.
Healers are also not the only causes of wipes and if anyone thinks that they are being silly. Everyone has a job to do and everyone can cause wipes not just the healers due to failed mechanics, not dodging telegraphs, tanks not using cooldowns properly and many other things.
Healers are definitely part of the fun because healing and DPSing and knowing you contributed as much as possible and kept everyone alive means we cleared because of that as well not just the DPS and tank jobs. I like knowing I was able to do 4-5% of the bosses HP in O3S all by myself in my first clear because I tried really hard to heal and DPS whenever I could.
Healers can still do pretty decent DPS and I really think that is all that we need since technically our main role is to heal we don't need to do a larger amount of DPS. So of course healer is at the bottom of the DPS parser list, that is where they should be; now depending on your DPS numbers the bottom of the list doesn't mean your contribution was low.
in my opinion if you don't want to be at the bottom of the DPS parse list healer just isn't the right role to play. Healing should be the main source of your fun as a healer I would think. DPSing on healer is fun too, but if it overshadows the fun you (general you) have healing by a lot then maybe a DPS job would be better suited.
In the end if you are playing with people who blame the healer for every wipe regardless of what actually happened then it is time to get new people.
Last edited by Miste; 08-25-2017 at 06:56 AM.

The pace of the combat is like you have to be on crack. I frankly cannot enjoy playing DPS at this point anymore since I'm staring at my bar more then looking at the game. Might as well call this Final Bars XIV since that's what you're looking at about 90% of the time during combat. I've just tried healing and I'm having lots of fun doing it just like how I have fun playing a tank. I just wish they would slow down the combat and just make the attacks hit harder so that we can enjoy the game.


Last edited by Jxnibbles; 08-25-2017 at 07:45 PM.
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