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  1. #1
    Player
    Arutan's Avatar
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    Dec 2016
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    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Remedi View Post
    I'm referring to the megathread we have about the "many" death or the diying of FFXIV according to forum feels.
    about the content, we got more than what we got in hw tbh, but if you want only battle content maybe this is not the game for you, this is what I tell most of my friends, although this game has the option to tackle a content in a challenging way if you wish, which is something I wouldn't mind doing if I had the ppl for it
    We didn't get more, HW had dungeon at 51 53 55 57 59 + MSQ dungeon and 2 exp dungeon. 2 MSQ trials, 2 EX trials, Alexander story and alexander savage. SB got exactly the same.
    (5)

  2. #2
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Arutan View Post
    We didn't get more, HW had dungeon at 51 53 55 57 59 + MSQ dungeon and 2 exp dungeon. 2 MSQ trials, 2 EX trials, Alexander story and alexander savage. SB got exactly the same.
    Bismarck was useless and ARF had no gear on it ergo useless too, not to mention most ppl couldn't clear end-game for w/e reasons, so yes we got a bit more but what's important is that what we got is better based on feedback
    the 2 primals were relevant to some extent (I know crafted gears made them obsolete but the point still stand)
    MSQ dungeon has gear and a vanity item so it has worth
    Aquapolis 2.0 (which is an improved version of the original by having a final boss imho)
    you get materias from dungeon mobs and you can SB gear without it beign an hassle (maybe not for everyone but it's there)
    The overall difficulty curve of the game is better
    Personally I also think that no levelling dungeon feels an hassle compared to some HW ones and I especially like sirensong but that's my opinion.

    TL : DR We got slightly more and better version of the content we got with HW
    (3)

  3. #3
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Remedi View Post
    Bismarck was useless and ARF had no gear on it ergo useless too, not to mention most ppl couldn't clear end-game for w/e reasons, so yes we got a bit more but what's important is that what we got is better based on feedback
    the 2 primals were relevant to some extent (I know crafted gears made them obsolete but the point still stand)
    MSQ dungeon has gear and a vanity item so it has worth
    Aquapolis 2.0 (which is an improved version of the original by having a final boss imho)
    you get materias from dungeon mobs and you can SB gear without it beign an hassle (maybe not for everyone but it's there)
    The overall difficulty curve of the game is better
    Personally I also think that no levelling dungeon feels an hassle compared to some HW ones and I especially like sirensong but that's my opinion.

    TL : DR We got slightly more and better version of the content we got with HW
    The difficulty Curve of the game is getting garbage. Until O2S you don't need to know anything you can just blind stuff, and even O2S doesn't need that much knowledge. How can a trial bearing the title EXTREME can be made blind?
    Materia isn't a content but more a revamp of what it was until here. They wanted it to be more of a gear personnalisation than a stat increase for rich people.
    New Aquapolis has a new end boss, cool, still need to reach the end tho, which represent 1/64 chances to encounter this new content. Until then it's just Aquapolis with different decors and loot. Yay.
    The only point where I agree is that they made both Primals and MSQ dungeon relevant. Tho until here MSQ dungeon wasn't in exp roulette and now it is, they finally realised it's worthless to make a dungeon just for story sake that nobody want to run after then. But as I said just above, both primals may be relevants, but they doesn't deserve the title of extreme. This extension is just like a gear fest for casuals so that they're happy and keep subbing for SE's money.
    (2)

  4. #4
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Arutan View Post
    The difficulty Curve of the game is getting garbage. Until O2S you don't need to know anything you can just blind stuff, and even O2S doesn't need that much knowledge. How can a trial bearing the title EXTREME can be made blind?
    Materia isn't a content but more a revamp of what it was until here. They wanted it to be more of a gear personnalisation than a stat increase for rich people.
    New Aquapolis has a new end boss, cool, still need to reach the end tho, which represent 1/64 chances to encounter this new content. Until then it's just Aquapolis with different decors and loot. Yay.
    The only point where I agree is that they made both Primals and MSQ dungeon relevant. Tho until here MSQ dungeon wasn't in exp roulette and now it is, they finally realised it's worthless to make a dungeon just for story sake that nobody want to run after then. But as I said just above, both primals may be relevants, but they doesn't deserve the title of extreme. This extension is just like a gear fest for casuals so that they're happy and keep subbing for SE's money.
    My point is a comparison on what was on HW release with SB release and you had a 2 dungeon roulette 2 primals and a normal/savage raid
    aquapolis was introduced later, Spiritbonding and materia in general were dead till later and crafting was made obnoxious, we got 1 less jobs, but we got a revamp in the battle system, which honestly I'm not in the position to say how much it took to them to finilize, sure as hell it took 2 secs to us to complain about things though!
    So yes with got a little more whatever you like it or not
    Want to complain on cuts? How about the fact we are losing another dungeon for new content? I mean I can understand the reason yoshida gave that dungeons were a way to get tomestone and now we have many alternatives, but didn't we already lose a dungeon during HW?
    Now I don't want to derail the thread anymore so that's it for this agrument I think I said enough on why I think we got a little more and better than HW release
    (1)