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  1. #61
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Excellent work. The only stat that would concern me is the 0 drop rate. That should not be if you have done anything right and it sounds as if you have done it all correctly. As for the item drop rates they actually appear to be somewhat generous compared to SE's history
    (0)

  2. #62
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    I am about halfway done with my 5th stack of tapers overall and I am 3/7 on ifrit drops. The 3 I got were 3 in a row starting at the 41st kill. Still without my harpoon, but our mages sure aren't without theirs. I am honestly worried that they are going to fix this crap in 1.20 when ifrit probably won't matter anymore just like they fixed the dungeon dc issue after they completely negated everything you could get in them.
    (0)
    Last edited by Req; 11-08-2011 at 11:02 PM.

  3. #63
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Req View Post
    I am about halfway done with my 5th stack of tapers overall and I am 3/7 on ifrit drops. The 3 I got were 3 in a row starting at the 41st kill. Still without my harpoon, but our mages sure aren't without theirs. I am honestly worried that they are going to fix this crap in 1.20 when ifrit probably won't matter anymore just like they fixed the dungeon dc issue after they completely negated everything you could get in them.
    Maybe they should make it so everything after an update isn't completely worthless then hmm?
    (1)

  4. #64
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Perhaps it was an itemization rehaul side-effect

    instead of an intention to make items from the past updates always worthless in the next one.

    But of course it can also mean the latter option. Sure. It's possible. With advanced technology, cows, too, can fly. In theory.
    (0)

  5. #65
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    woops double post
    (0)
    Last edited by tachikoma; 11-08-2011 at 11:35 PM.

  6. #66
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by tachikoma View Post
    one thing that should have been shown in the OP's post is the total # of chests opened vs the total # of weapons collected, by saying 100 fights and # of drops its not very impacting especially from the perspective of the endgame community BUT by saying u opened:

    800 chests and collected a total of 88 drops.

    This helps support my theory that the chance of opening the chest with a weapon is 10%. Could someone please post the probability of getting all 7 drops in say 100 runs? or what the expected # of fights you would have to win (chests to open) to get all 7 weapons?
    It is about 1/10 chance of getting a drop. That much is pretty much proven. It is the WAY that they drop that is complete crap. You have people getting multiples of the same item over and over and over again and drops going to people that don't main the job that uses the weapon over and over and over again, and then the two scenarios combine over and over and over again. The fact that your character simply decides "lol im just going to put this weapon back in the chest because I already have one" without the ability to give it to people that actually want it is complete and utter crap.
    (1)
    Last edited by Req; 11-08-2011 at 11:34 PM.

  7. #67
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    one thing that should have been shown in the OP's post is the total # of chests opened vs the total # of weapons collected, by saying 100 fights and # of drops its not very impacting especially from the perspective of the endgame community BUT by saying u opened:

    800 chests and collected a total of 88 drops. pretty close to a 10% drop rate of any weapon.

    Probability:

    x=10% drop rate (1/7 at the weapon you want)===>.7%{effective drop rate}
    y=100 (number of runs)

    1 - ( ( 1 - x ) ^ y ) = 1 - ((1-.007)^100) = 0.50463553464414735617482632768592


    basically you have just over a 50% chance to get your desired weapon if you kill ifrit 100 times. I have played a lot of MMO's and this type of drop rate is not what I would consider casual or reasonable. Less then a 1% drop rate and ppl say things like:

    Quote Originally Posted by DGMart View Post
    No no. If we can go in every 15 minutes and the drop rate is around 10-15%. That's pretty damn good. If we could only go in once per RL week. Then I can see someone complaining.

    It's exactly as I said they are not the same. Once you have ifrit on farm where you are doing 5-10 ifrits a night or whatever, you will see how fast loot drops eventhough it's RNG. It's an average of 1 weapon per ifrit for my ls.

    They need to fix the loot distribution ASAP. The current system is just garbage.
    (1)
    Last edited by tachikoma; 11-08-2011 at 11:39 PM.

  8. #68
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    Summary: less then 1% drop rate and in order to get over 50% chance at the weapon you want you need to kill him 100 times...
    (0)

  9. #69
    Player

    Join Date
    Mar 2011
    Posts
    967
    People who chose to make this loot system work the way it does are the same people in charge of fixing the rest of the game. This worries me.
    (2)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  10. #70
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Welcome to Final Fantasy. Some items in previous games had a 1% drop rate or lower as well. I don't see anything wrong with the drop rate, but the distribution method needs fixing.
    (2)

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