Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 24
  1. #1
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90

    Ranking of Jobs in Season 5

    Hey everyone,

    I was thinking which jobs are stronger or weaker in the current 4v4 meta, and I d like your opinion on this.

    Tanks:
    DRK
    PLD
    WAR

    WAR is looking worse than the others due to a lack of CC with not redeeming advantage otherwise. I still value DRKs pull a little over PLDs chain CC due to how it can lead to quick kills.

    Melee DPS:

    MNK
    SAM
    DRG
    NIN

    I am not sure ranking the NIN vs. the DRG. Anyone want to weigh in? MNK and SAM have more burst, with MNK being more flexible with it, so I give it an edge.

    Ranged DPS:
    BRD
    BLM
    MCH
    SMN
    RDM

    This is where I am least knowledgable. Its from what I have observed, as I dont play these jobs right now in PvP.

    Healers:
    WHM
    SCH
    AST

    SCH has a steeper learning curve, but if played well eclipses the AST in my opinion because its just that more of an efficient class, and much harder to silence/CC.
    (0)

  2. #2
    Player
    Takatsuki's Avatar
    Join Date
    Aug 2017
    Posts
    50
    Character
    Takatsuki Sen
    World
    Lich
    Main Class
    Red Mage Lv 70
    9 button pvp so much depth
    Everythings viable but RDM/AST/WAR
    (0)

  3. #3
    Player
    Arthur_Gwen's Avatar
    Join Date
    Jan 2017
    Posts
    193
    Character
    Guinevere Jin
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Blm against good tanks... 170k dmg

    Smn better than mch and blm in plat+games

    Sch the well known most op healer
    (1)
    Last edited by Arthur_Gwen; 08-15-2017 at 01:59 AM.
    Arthur Jin

  4. #4
    Player
    Jigokunoreizasan's Avatar
    Join Date
    Jun 2017
    Posts
    58
    Character
    Ji' Goku
    World
    Lamia
    Main Class
    Weaver Lv 80
    There's no skill behind sch, it has 5 buttons, 6 if you're being pressured. Probably the only hard part about sch might be choosing who to broil spam I guess...

    However anything is viable except what takatsuki said, those 3 classes you're more of a burden to the other 3 people on your team.
    (0)

  5. #5
    Player
    Arthur_Gwen's Avatar
    Join Date
    Jan 2017
    Posts
    193
    Character
    Guinevere Jin
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Jigokunoreizasan View Post
    There's no skill behind sch, it has 5 buttons, 6 if you're being pressured. Probably the only hard part about sch might be choosing who to broil spam I guess...

    However anything is viable except what takatsuki said, those 3 classes you're more of a burden to the other 3 people on your team.
    There's no skill behind any job in 4.0
    Thread end
    (1)
    Arthur Jin

  6. #6
    Player
    Jigokunoreizasan's Avatar
    Join Date
    Jun 2017
    Posts
    58
    Character
    Ji' Goku
    World
    Lamia
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Arthur_Gwen View Post
    There's no skill behind any job in 4.0
    Thread end
    Well yea lmao, but he specifically said sch had a learning curve
    (0)

  7. #7
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    DRG
    MNK
    NIN
    SAM

    Dragoon can get away a lot easier than a monk can. they also have a bit more utility beyond just burst. where as monk is literally just burst.

    Ninja has good burst/ CC available but its not quite as good as Monk /Drg

    Samurai yes on paper has amazing burst. In practice though. Iaijutsu takes too long, your gap closer/escape tool, defense buff/counter, AND your OGCD burst tools all use the same resource so you have too much to spend on and not enough to spend.

    Your DoT is locked behind 1 sen + cast time, the other melee just have it as a combo with their dot.

    Samurai is by far the worst melee. thats not even everything.

    Edit 1: I'll edit this post with more stuff later, doing matches atm.

    Edit 2:
    To add on to what i've already said about Samurai, that on paper burst comes at heavy costs that other melee jobs do not deal with.

    Just to add 3 sen immediately is 250x3 = 750 TP, so if you wanted to do a Higanbana -> Midare combo you'd have to technically spend all of your 1000 TP just to do it as fast as possible. But there's a drawback to doing Meikyou to give you burst. That drawback is you won't have enough Kenki to do more than one shinten inside this combo. Which means its smarter to delay your burst as samurai, However that's not true either, Your defensive cooldown will make use of that kenki, your gap closer is actually really good, though Dragoon and Monk still have far superior mobility.

    Mobility wise Dragoons jumps and elusive allow them to get in and out fast, While monk requires a target for tackle, and wind, it still allows them to immediately distance themselves around the map at least twice, Soten does not allow this, as it has a CD and you're only able to use it once. Enpi generates kenki but if you use Enpi to generate Kenki its TP cost will eventually starve you, causing you to either manually build sen or simply sit on sen till its time to burst.

    Then we come to the burst, Dragoon, Monk and Ninja all have immediately instant burst, though there is a little bit of downtime after, it's nowhere near as bad as having to generate 100 Kenki from 0 while spending it to survive or move around.

    Then the final issue is all melee can burst on the move quite easily, jump around , whatever you feel like you want to do with mobility, Samurai can not, It's quite easy to see Midare being cast on you, the cast is already kind of long to be on a melee inside a PVP environment but to make matters worse, if people out distance you (quite easy for certain melee /range) or LoS you (once again quite easy) your entire cast is wasted, then the fact that it is a cast means you yourself can not move during it, and if you choose to close the gap with Soten, you waste 25 kenki that could have been better used for your burst.

    All in all Samurai's entire gameplay is actually counter intuitive to success and even itself, picking Samurai gives you and your team a disadvantage.

    Maybe if Hagakure was present and Iaijutsu didn't have as long a cast (or one at all) it would be better. However Higanbana still takes a sen and a cast, it seems all other melee have their +10% damage built into their DoT, Where as Samurai has a resource refresh, and their 10% comes from using Yuki alone, already giving them a disadvantage against other melee, and that resource refresh at best times give you 50 more Kenki from a box to burst with, but boxes aren't always present and otherwise you'll need a kill for it.

    tl;dr

    I played like 100 games with Samurai and then switched to Monk, I have had a far easier time on Monk than Samurai ever felt like it could possibly do. Samurai is by far the absolute worst melee, the only thing it has going for it is that Midare hits hard. But how shameful it is that Forbidden Chakra and Tornado Kick both hit harder than Midare when under GL3.
    (4)
    Last edited by Cynric; 08-15-2017 at 10:37 AM.

  8. #8
    Player
    KfLeX's Avatar
    Join Date
    May 2014
    Posts
    380
    Character
    Lola Milila
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I feel smn is pretty strong now but with a good melee with me.
    (0)

  9. #9
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    More like:

    Tanks:
    PLD
    DRK
    WAR

    Ranged DPS:
    SMN
    BRD
    MCH
    BLM
    RDM

    Healers:
    SCH
    WHM
    AST
    (3)

  10. #10
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    My melee ranking:
    DRG
    SAM
    MNK
    NIN

    Yes mnk has strong burst, but its locked behind a long build up and no escapes, ranged attack. Did start to enjoy it after 30ish matches of practice. It feels like firing a musket. Boom! wait a min, need to reload As for goon, it has the best combination of tools for the melees imo and with enliven + icarus wings (FL only i guess) you can keep the jumps rolling! I felt SAM has better sustained damage than mnk.
    (0)

Page 1 of 3 1 2 3 LastLast