Quote Originally Posted by Sylve View Post
For Rapid Fire, it looks like you attempted to cast it the split second you used Split Shot, The damage from that skill hadn't even been applied yet.
For Gauss Round, You used Ricochet and then tried to use Gauss Round before you even started the Ricochet animation.

Thats not unique to MCH or anything to do with ping. Its entirely due to the way animations work. XIV doesn't let you animation cancel the way other MMOs do. Its why the old MCH and BRD cooldown macros forced you to hit the key once for each skill in the macro, since the animation of the first skill prevents the second one from firing at the exact same time.

Pretty sure they do it that way because your character would look like it was having some sort of fit if it tried to activate 4 skills all at once. Hell, BRD during 3.0 had that issue when using certain skills in sequence.
I sincerely want you to be right, but I'm hearing a lot of conflicting reports about this situation.

I'm FINE with the game's animation being the issue, so long as it's not ping-related, but if that's the case, we need an oGCD spinner to appear over abilities when we cannot press them, and give us an error message + sound when we try to press them at that time.

The game has all the feedback it needs for when players attempt to use a GCD ability when the GCD is still active (ie big red error message and error sound). We just need the same for oGCD abilities as well.