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  1. #31
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    Quote Originally Posted by Engineer View Post
    I really like the idea of prolonging dungeons for a variety of endgame players, instead of doing the same stuff over and over to increase the fun factor, also adding more areas you can lvl. Casual players who cant or dont have time to reach 50, or simply cant or do not have time to put together a praty can also enjoy these contents. casual players can also redo these contents for the intended loot drops once they reach the oppriopriate level for the dungeon.
    What your asking for is low lvl content yes we need more low to mid lvl content but making endgame stuff available for all lvls is not the answer. If a "casual" doesnt have time to hit 50 (at the games current lvling rate can take less than a week) or cant be bothered to hit 50. you think they should be able to do stuff we bust our asses to do endgame? seriously?
    (0)
    <a href="http://www.ffxivorigin.com/tools/signature/"><img src="http://sigs.enjin.com/sig-ffxiv/33226_e492ed927ed5e48d.png"></a>

  2. #32
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Engineer View Post
    I dont understand how a casual doing Dzemael Darkhold at level 15 would bother you. Why do you care what they do? The bottom line is this game needs to be accessable to EVERYONE not just you. Some play for fun, some play for elitism, and some for a little of both. We cant just please one crowd.

    its not just for casuals, its also for the endgame fun factor of redoing low level content at a higher level for xp, and such.
    One current problem is the lack of things at all. Ifrit is the only real useful endgame, DH gives pointless u/u gear that can't be socketed and the strongholds can be low manned easily. I really don't understand how you think having multiple levels of TWO events is going to make anything better until new stuff comes out.
    (0)

  3. #33
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I like the idea of scalable content, a lot of MMO's are doing this now, Vindictus for example.

    You misread it then, I was acting more like a condescending adult to a child.
    You must feel so proud.
    (1)
    Last edited by Jinko; 11-08-2011 at 07:49 AM.

  4. #34
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Only successful mmo I know of that does scaling content is WoW, what f2p webrowser games do kinda seems irrelevant because those types of games attract those types of people and such.

    Pretty sure rift, swotr and aion (if aion really counts) don't have scaling content.
    (0)

  5. #35
    Player

    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    43
    No thanks to either option. Keep them, and future dungeons, static.

    Even "hard" mode for certain content ticks me off. Just make the fight "hard" mode to begin with.
    (0)

  6. #36
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Treach View Post
    All content is readily available to any player already. I see tons of people trying ifrit and I saw many groups enter darkhold. There is nothing holding a player back from completing these two "endgame" events other then his own skill and his group members skill.

    You can't seem to grasp the fact that endgame should require more then casual attention and skill, otherwise it shouldn't be called endgame. All I see from you is whining that everyone should be equal and everyone should be able to finish it easily. That is not endgame and that makes a really boring game.

    No, having multiple levels of difficulty does not make the "easier levels" of Primal Fights endgame. You can tell yourself all you want "I did level 35 Ifrit! I did an won an endgame event!". Nope, you didn't. You won a dumbed down version of what many other players currently can do with pugs on my server. Also you don't deserve ANY gear/gil/experience for killing a nerfed ifrit. And NO, it will not make endgame a better thing for everyone, BECAUSE people like to progress and accomplish things, and no again before you state it, progressing through nerfed levels and difficulties IS NOT PROGRESSION.

    This topic and the other one started by feral ren is nothing more then QQ "I can't do it, nerf it so I can feel better about myself while making it look like I give a shit about the population of this game."
    Content should be accessable to everyone at different levels. Just with casuals should be able to enjoy all content, but of course will not get the high end loot drops. The loot will stay at the intended lvl, so casual attention will not be able to get the drops at the lower level.

    i dont see the problem, this just creates more options for everyone.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  7. #37
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Dalmore View Post
    What your asking for is low lvl content yes we need more low to mid lvl content but making endgame stuff available for all lvls is not the answer. If a "casual" doesnt have time to hit 50 (at the games current lvling rate can take less than a week) or cant be bothered to hit 50. you think they should be able to do stuff we bust our asses to do endgame? seriously?
    yes because your busting your ass for the loot, they are just enjoying the content for xp, and normal mob drops. i dont see the problem.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  8. #38
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    It would probably be easier just to level cap/sync players to the dungeon and implement new quests/objectives in patches or possibly add further "BCNM" type fights within the dungeons at the end. That way they dont need to mess with mobs along the route, only changing the bosses. By using level cap/sync, it ensures the dungeons and bosses are not just mown down by rank50 players in a few minutes

    Trying to compare it to 11, where for example people would go through Pso-Xja <did i spell that right? lol> first to get to a) the storyline diablos mission b) the bcnm type fights or c) the diablos summoner mission.

    It wouldnt be too hard to implement, just add new Grand Company Quests. Each dungeon could have its own mutli-quest storyline where we can learn more lore.

    Recycling is pretty much what 11 did for years, think of all the BCNM,KSNM,ENMs that were all in previously used areas.
    (0)
    Last edited by Altanas; 11-08-2011 at 08:08 AM.

  9. #39
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Engineer View Post
    Content should be accessable to everyone at different levels. Just with casuals should be able to enjoy all content, but of course will not get the high end loot drops. The loot will stay at the intended lvl, so casual attention will not be able to get the drops at the lower level.

    i dont see the problem, this just creates more options for everyone.
    Originally Posted by Dalmore View Post
    What your asking for is low lvl content yes we need more low to mid lvl content but making endgame stuff available for all lvls is not the answer. If a "casual" doesnt have time to hit 50 (at the games current lvling rate can take less than a week) or cant be bothered to hit 50. you think they should be able to do stuff we bust our asses to do endgame? seriously?

    yes because your busting your ass for the loot, they are just enjoying the content for xp, and normal mob drops. i dont see the problem. (this is you btw)
    You want to chain ifrit for xp? You do know there is no point to killing a level 15/25/35 ifrit for xp right? There is even 15 mins until you can retry.

    Allowing everyone to see everything is great and all in theory but really? Seems very pointless....
    (0)
    Last edited by Treach; 11-08-2011 at 08:11 AM.

  10. #40
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    As of right now, certain content is geared toward hardcore, and certain for casual. I think each content should be geared toward each play group, through difficulty settings.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

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