WHAT IS IT WITH DELTASCAPE 3.0?
I had two really decent weeks in a row, then this week, I get put in a group with healers and tanks determined to see how high they can get their vuln stacks. And it's not like these guys were first timers.
WHAT IS IT WITH DELTASCAPE 3.0?
I had two really decent weeks in a row, then this week, I get put in a group with healers and tanks determined to see how high they can get their vuln stacks. And it's not like these guys were first timers.
It can actually be useful for a few mechanics. Shinryu, when you see that first-timer overlooking the Tidal wave. Mechanics where you have to pack with the party, and you often see players running around not knowing what to do with the marker (Shinryu again, Susanoo, Lakshmi, Exdeath etc...)
I really find some utility to this skill. The only annoying part is that, I don't have enough with 5 role-skills to afford placing it in my hotbars. (swiftcast / protect / Lucid / Largesse are a given and my fifth is usually the dispell / or cleric stance)
Don't forget Niddhog. Not sure about you guys but lately, people run with the stack marker all the way to limsa, so me pulling them has avoided lots of wipes. I think healers should use it not to troll others ofc, but if people still don't know mechanics, its easier to heal then to raise at the end.It can actually be useful for a few mechanics. Shinryu, when you see that first-timer overlooking the Tidal wave. Mechanics where you have to pack with the party, and you often see players running around not knowing what to do with the marker (Shinryu again, Susanoo, Lakshmi, Exdeath etc...)
I really find some utility to this skill. The only annoying part is that, I don't have enough with 5 role-skills to afford placing it in my hotbars. (swiftcast / protect / Lucid / Largesse are a given and my fifth is usually the dispell / or cleric stance)
Hmm, below lvl 30 DRK's really have no good way to hold aggro since grit doesn't become available until 30. We also only have 1 real damage mitigation at that lvl as well, but I don't see that as a valid excuse to use LB.
Just spamming the AOE is in general enough to hold aggro though.
Is it a new thing for white mages to pop medica 2 right as soon as instances start?
>Level roulette
>Vault fml. Ok np
>Circle goes down, protect is cast
>So is a random med 2
>"no prepull regens please"
>Crap dies
>Med 2 back up immediately after
Hello queue penalty my old friend :^) I've come to afk with you again
Speaking of healers and Rescue, the only time I have ever used it so far, was in an Aery run. There was a newbie DPS who, for some reason, had massive trouble getting into Estinien's shield in time, so after the second wipe I just said screw it and yanked them in myself.
That said, Rescue is a good idea in theory. In practice, it's just useless, especially with the 180-second cooldown. It's like a trainwreck of ideas came together to create this mess.
Idk about WHM specifically but lately I seem to be noticing a lot of healers in general trying to toss HoTs on me pre-pull. It's usually enough to politely ask them to stop and they will comply or, if worst comes to worst, I simply keep an eye on my buff bar and click it off if they cast while I'm running in.
Though, I got saddled with this one AST in leveling roulette (I think it was Duskvigil) who was absolutely crazy for diurnal aspected benific. I asked them twice to stop using it before the pull and they ignored me so I started removing it. Once they noticed what I was doing, they started doing nothing but continuously spamming it over and over on me, every GCD. I stopped pulling and asked him "Seriously dude?" and he finally responded by telling me to "Stop being a crybaby and just <expletive> pull."
I felt bad for the dps in the group but I ate the abandon duty penalty on that one. Some days tanking just isn't worth the hassle of dealing with people. :/
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If it were a regen I'd have clicked it off, but med 2...
And yeah, I agree. Most occasions I'd feel bad for the DPS and try not to leave despite my queue times being instant... but sometimes you just don't wanna deal with that crap lmao
Ended up in amdapor keep normal on my AST, got a PLD who had only ilvl 70 gear, except his rings which were lvl 1.
Not entirely sure what he was trying to accomplish, but we ended up kicking him anyway since he kept going afk without saying anything. Could have dealt with his inability to contribute to the group (since amdapor keep normal is really easy when we're all ilvl 130 or whatever the scaling point is), but I consider constant afking to be rude, doubly so if you lack the grace to tell the group what's going on.
Just quit my first dungeon ever and took penalty due to rude tank.
Ala Mhigo dungeon, after first boss, tank pulls all the mobs to end of that corridor. NP this is normal... but then tank proceeds to use NO cooldowns. Literally not one single cooldown.
I put a 150% bole on him. I use Largesse+Aspected Helios/Benefic and Time Dilation to increase the length of the effect. But as soon as they run out he dies despite me spamming heals.
I ress but the 2 dps die, and the heal spam leaves me OOM before the mobs die, tank still uses no cooldowns and so we wipe.
Tank: how hard is it to keep me alive? xD
Me: Quite hard when you use no cooldowns... we get synced to 310 here
I decided to add on the caveat that we are ilvl synced incase they forgot and thought they didn't need CDs due to 320 ilvl![]()
Tank: I did this with a WHM didn't have to use CDs. They DPSd too. this is EZ
Me: Well either you can keep thinkign that, or u can press some CDs and we can actually do the dungeon.
Pulls again. Same amount. uses Rampart only. again I do the same as before but once it all falls off he dies. He calls me a retard, tells me to use NOCT as if the 5% extra healing was gonna save his ass there. So I leave.
EDIT: Just queued again, got Ala Mhigo again, tank pulled more than I've ever seen Wall-to-Wall. No issues at all. Did that same pack and I DPS'd most of it cos he was taking barely any damage. Next pull he pulled all the dogs AND the stuff by the cannons - no problems. Me still DPSing.
Amazing what using cooldowns can do for you.
End of dungeon: 2 comms for me.
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Last edited by Roegan; 08-07-2017 at 06:10 AM. Reason: Added happy experience :P
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