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  1. #111
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    Making sprint unlimited would mean its the default movement speed, and then the player base would want a sprint action to go even faster. They are never satisfied.

    If you want to move quicker, indefinitely... outside of combat...

    switch to bard/machinist and use Peloton, or switch to monk and use fists of wind, or ...

    best of all....switch to ninja.


    This is Final Fantasy, youre not restricted to just 1 job on 1 character.

    You, and no one else, absolutely does not need unlimited sprint.

    Quote Originally Posted by Mysticdraggon View Post
    while on the subject, i just want to remind people that even mounts require the player to stand still for a few seconds before mounting. this cast time does not benefit the flow of game, making the "just use mounts" counter-argument much less reasonable than ive already explained.
    In Final Fantasy XI there is no cast time for using mounts, and enemies do not attack you while on a mount. (AKA, no such thing as "mount heavy". But then again there is a limit to how much you can be on a mount. Maybe that is the trade off.) But if you say anything about FFXI on these forums people immediately say "This isnt FFXI." Even though FFXI has an insane amount of very good things.
    (0)
    Last edited by Daniolaut; 08-06-2017 at 03:50 AM.

  2. #112
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    Naunet's Avatar
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    Mide Uyagir
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    Coeurl
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    Astrologian Lv 90
    Quote Originally Posted by Daniolaut View Post
    Making sprint unlimited would mean its the default movement speed, and then the player base would want a sprint action to go even faster. They are never satisfied.
    I dunno how many times we have to say that people do not demand this in games that have a toggleable out-of-combat sprint.
    (1)

  3. #113
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    Quote Originally Posted by Naunet View Post
    I dunno how many times we have to say that people do not demand this in games that have a toggleable out-of-combat sprint.
    Final Fantasy XI doesnt even have sprint. Its still alive and kicking today, after 15 years.

    How popular/successful are these games with this toggle sprint?

    If your ultimate goal is to get things done faster, or "turn off the game" why turn it on in the first place?
    (1)

  4. #114
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    Mysticdraggon's Avatar
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    Drake Orkaan
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    Ninja Lv 61
    Quote Originally Posted by Daniolaut View Post

    If your ultimate goal is to get things done faster, or "turn off the game" why turn it on in the first place?
    no, that is not our ultimate goal. our ultimate goal is to provide a simple QoL change to sprint in order to present more flow to that game. the change would make a great impression on new players while also maintaining its effectiveness within combat and dungeons. your argument is hardly reasonable if you believe the best option for us is to quit the game. i, and i do hope many people still play the game for multiple reasons.

    how ironic is this counter-argument? if you dont like a FFXIV with unlimited sprint outside of combat, then why bother turning it on in the first place?
    (2)

  5. #115
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    Quote Originally Posted by Mysticdraggon View Post
    no, that is not our ultimate goal. our ultimate goal is to provide a simple QoL change to sprint in order to present more flow to that game. the change would make a great impression on new players while also maintaining its effectiveness within combat and dungeons. your argument is hardly reasonable if you believe the best option for us is to quit the game. i, and i do hope many people still play the game for multiple reasons.

    how ironic is this counter-argument? if you dont like a FFXIV with unlimited sprint outside of combat, then why bother turning it on in the first place?
    Huh? i didnt say your alternative was to quit the game. I was assuming that is your ultimate goal.


    You have yet to say, why you actually want sprint in the first place. What does it accomplish?


    (of what posts i've read your original post doesnt even include why you want it. Just arguments against arguments against why you dont need it....)


    My "argument" is that you dont need it. Switch to rouge. If your argument is you dont like mounting and dismounting and sprinting while gathering then I agree. they should do something about either spamming mounts/sprint buttons and then waiting around for gathering. They need to make it so there is a better flow for gathering. Other than that I cannot even begin to understand why you need to constantly be running. I personally dont like the animations, and think people who use it in town are ridiculous because the towns are small enough as it is.

    There are many threads of people complaining they are bored. I rarely use sprint, and I am not bored. I am not saying sprint is the leading cause of boredom, but the leading cause of boredom *is* the fact that people rush rush rush to get whatever they want done, done, then sit back and complain. If you want the raid to last you until the next one, dont speed for world first. When Square-Enix listens to these types of players, they flat out quit.

    Here I will link you a thread that got massive support, and people left in droves during this life span of the game. Its proven fact, that catering the the playerbase that demands for "quality of life" to make the game faster and more specific (like harder raids so we dont clear them so fast) are the first people to leave.

    http://forum.square-enix.com/ffxiv/t...ith-it-anymore

    So Square-Enix needs to be smart when making these types of decisions. They need to know what the player base actually wants.
    (1)

  6. #116
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    Naunet's Avatar
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    Mide Uyagir
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    I think you're making quiiiiite a stretch to compare toggle-able sprint with people rushing through the game and then quitting.
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  7. #117
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    Quote Originally Posted by Naunet View Post
    I think you're making quiiiiite a stretch to compare toggle-able sprint with people rushing through the game and then quitting.
    Again. the point of needing to sprint constantly? What are you accomplishing?
    (0)

  8. #118
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    Mysticdraggon's Avatar
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    Drake Orkaan
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    Quote Originally Posted by Daniolaut View Post
    Again. the point of needing to sprint constantly? What are you accomplishing?
    flow, quality, and freedom within the game's open world.

    other than that, "why do we need unlimited sprint outside of combat" hardly matters.

    the main question is, why don't we have unlimited sprint outside of combat? its definitely not because we do not need it. even though switching to different classes does improve it, it does not give us unlimited sprint, plus i dont want to be forced to change to a different class just because i want to move faster in the open world. its not because of balance, because the open world is much different than combat in general. i most certainly hope its not because the devs want to slow us down to waste our subscription time.

    flow, quality, and freedom.
    (0)

  9. #119
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    Naunet's Avatar
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    Mide Uyagir
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    Quote Originally Posted by Daniolaut View Post
    Again. the point of needing to sprint constantly? What are you accomplishing?
    Feels better. The new sprint feels very sluggish at low levels, moving through cities, gathering, etc. While the removal of TP cost was good, the change to increase the cooldown nerfed how often we could use it.

    Having experienced in WildStar a sprint that can be toggled on outside of combat and then becomes a stamina-consuming ability in-combat, I just find that it feels better.
    (2)

  10. #120
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    Sandpark's Avatar
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    Kronus Magnus
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    Midgardsormr
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    Summoner Lv 70
    Again. the point of needing to sprint constantly? What are you accomplishing?
    It's about wanting traveling in this game to be as fun and enjoyable as possible. You can take in the sights better standing or walking. But you can do that sprinting as well, just stop moving.

    the main question is, why don't we have unlimited sprint outside of combat? its definitely not because we do not need it. even though switching to different classes does improve it, it does not give us unlimited sprint, plus i dont want to be forced to change to a different class just because i want to move faster in the open world. its not because of balance, because the open world is much different than combat in general. i most certainly hope its not because the devs want to slow us down to waste our subscription time.

    flow, quality, and freedom.
    The main reason we don't have it now?

    Either:
    1. It hasn't dawned on the devs.
    2. It would stress the servers(I am no dev so I don't know if just because some game has it this one can too)
    3. They consider cooldowns and going slower more tactical

    With option 3, I would agree on some things like resources in combat. Without resources the game becomes a hack n slash. But all they need to do is listen where tactics should outweigh convenience. And I am sure they would see that traveling is all about the convenience, or the mmo genre would not have things like teleports or mounts or home points, etc, etc.

    Normally I don't mind when some race or job has a traversing benefit over another in games. But when so much of the leveling experience has to do with walking, lots of walking back and forth, I feel global convenience should outweigh snowflake.

    The guy mentioned XI, and I didn't mind no sprint there. But there If I traveled, I would probably be staying in the relative destination for a long time since the game was not quest based like WoW. Run here, kill 1000000 enemies in a party camp, run to sky and wait for pops or kill enemies, run to BCNM do three or four instanced fights.

    If the devs reason for not speeding up things for certain activities is just to slow down people to keep people subbing longer. That would be a bad mistake. You make the content the best in it's class without unnecessary padding or most players move on to the next game that respects their time more.

    I am almost 100% sure that is not the reason, because when you can draw in so many players and turn the ship around like this game did. That just screams a level of competence to me.

    Anyways, comparing this game to XI is pretty much apples and oranges. There the world was an enemy, you had to sneak around,
    be clever with pulling enemies, and could do very little in the open world without help from strangers or friends. No duty finder, the old school game which most companies are scared of nowadays. A rabbit in starter areas could annihilate dat ash. You die, you delevel or had to xp level the experience back, here you get heavy or get a dent on your armor.
    (2)
    Last edited by Sandpark; 08-06-2017 at 09:12 AM.

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