It's about wanting traveling in this game to be as fun and enjoyable as possible. You can take in the sights better standing or walking. But you can do that sprinting as well, just stop moving.Again. the point of needing to sprint constantly? What are you accomplishing?
The main reason we don't have it now?the main question is, why don't we have unlimited sprint outside of combat? its definitely not because we do not need it. even though switching to different classes does improve it, it does not give us unlimited sprint, plus i dont want to be forced to change to a different class just because i want to move faster in the open world. its not because of balance, because the open world is much different than combat in general. i most certainly hope its not because the devs want to slow us down to waste our subscription time.
flow, quality, and freedom.
Either:
- It hasn't dawned on the devs.
- It would stress the servers(I am no dev so I don't know if just because some game has it this one can too)
- They consider cooldowns and going slower more tactical
With option 3, I would agree on some things like resources in combat. Without resources the game becomes a hack n slash. But all they need to do is listen where tactics should outweigh convenience. And I am sure they would see that traveling is all about the convenience, or the mmo genre would not have things like teleports or mounts or home points, etc, etc.
Normally I don't mind when some race or job has a traversing benefit over another in games. But when so much of the leveling experience has to do with walking, lots of walking back and forth, I feel global convenience should outweigh snowflake.
The guy mentioned XI, and I didn't mind no sprint there. But there If I traveled, I would probably be staying in the relative destination for a long time since the game was not quest based like WoW. Run here, kill 1000000 enemies in a party camp, run to sky and wait for pops or kill enemies, run to BCNM do three or four instanced fights.
If the devs reason for not speeding up things for certain activities is just to slow down people to keep people subbing longer. That would be a bad mistake. You make the content the best in it's class without unnecessary padding or most players move on to the next game that respects their time more.
I am almost 100% sure that is not the reason, because when you can draw in so many players and turn the ship around like this game did. That just screams a level of competence to me.
Anyways, comparing this game to XI is pretty much apples and oranges. There the world was an enemy, you had to sneak around,
be clever with pulling enemies, and could do very little in the open world without help from strangers or friends. No duty finder, the old school game which most companies are scared of nowadays. A rabbit in starter areas could annihilate dat ash. You die, you delevel or had to xp level the experience back, here you get heavy or get a dent on your armor.


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