So they designed a system where either an existing player gets pissed and leaves, or a new player gets pissed and leaves. Hmm...But consider this. Your plot got vacant and somebody else likely picked it up. Someone that stayed actively subbed that might of left if they didn't have access to housing. If you had already left before the patch, they lost you somewhere else, therefor your sub is not guaranteed either way. That decision was likely to secure their active subs.
Firstly, I absolutely understand the need to purge inactive houses, especially after coming back and seeing that every single house of every single ward of every single city are occupied on my server. Though I believe the whole housing concept really should be totally reworked on a technical standpoint so that there wasn't such limited real estate (instanced like FFXI mog houses). The apartments seem like an okay compromise, but I disagree with the notion that someone who owns a house has to perpetually remain active to keep it. Really, either your designers or your software engineers failed here big time on this, making housing so restrictive in the first place.
Who says it's a new player? I been playing since 2.2 and I never had a house because I cannot seem to amass the sum of gil required for one. Don't generalise it only to new players.
Either way, it's a system either one player gets their house demolished (the current model) and likely never comes back, or a system where a player who wants a house can't get one because they are all taken by inactive players. That's a design and technical problem, with a disastrous effect on their players. Player housing should have never been so limited to begin with.
I realise the system is far from perfect but it is a better situation than slots just gathering dust. My faith ain't that much into instanced housing either given how instances are currently handled. Alot of work needs to be done to make all players happy in regards to housing but this is the best out of an awful situation.Either way, it's a system either one player gets their house demolished (the current model) and likely never comes back, or a system where a player who wants a house can't get one because they are all taken by inactive players. That's a design and technical problem, with a disastrous effect on their players. Player housing should have never been so limited to begin with.
Fair and valid assessment. If only SE could admit it and tell us they are working on improvements. Maybe they have, but not that I could find.I realise the system is far from perfect but it is a better situation than slots just gathering dust. My faith ain't that much into instanced housing either given how instances are currently handled. Alot of work needs to be done to make all players happy in regards to housing but this is the best out of an awful situation.
Offtopic, but have you played S4League?
I remember your name from the forums of that game years a go.
Not sure if you're the same person lol.
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