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  1. #41
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Noshpan View Post
    If they didn't gate, then you would have the cutting-edge raiders complaining about there being no worthy content for them to do.
    This already occurs now
    (0)

  2. #42
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    I think the big issue that everyone else seems to be missing is that gating like 450 times per week, x number of drops from "insert raid/raid savage", etc etc in a game like ffxiv that alllows you to play any job on one character doesn't make sense. If someone wants to gear all of them equally, why the gates when gear is obsolete so quickly. And op was right ffxi offered tons of avenues to gear each of the 22 jobs if you wanted to. Gear in ffxi lasted way longer and had more value.

    Edit again. I see unbeliel covered what I wanted to say, so seconding that as well.
    (3)
    Last edited by Sarynth; 08-03-2017 at 02:09 AM.

  3. #43
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Sarynth View Post
    I think the big issue that everyone else seems to be missing is that gating like 450 times per week, x number of drops from "insert raid/raid savage", etc etc in a game like ffxiv that alllows you to play any job on one character doesn'tmake sense. If someone wants to gear all of them equally, why the gates when gear is obsolete so quickly. And op was right ffxi offered tons of avenues to gear each of the 22 jobs if you wanted to. Gear in ffxi lasted way longer and had more value.

    Edit again. I see unbeliel covered what I wanted to say, so seconding that as well.
    ^ yep, and I liked that post as well.

    I am not asking options how to gear, as said I can get all 320 if I wanted too, my issue is with the gating and the concept of the gating and why it exists. We get delta normal, then 2 weeks later, before anyone was able to get any body gear from it, since gating makes you take 4 weeks, it was obsolete. Why is normal still gated when the crafting gear makes it all obsolete?

    Why does it take you 2 weeks to get a 330 gear when there is no real point in having it in the first place and obtained the same methods we use to get unlimited 310 gear. I do not understand how gating magically makes content exist.
    (2)

  4. #44
    Player
    KrenianKandos's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    336
    Character
    Krenian Kandos
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Aaaaah okay, now it makes sense.
    (1)

  5. #45
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Snow_Princess View Post
    I am not asking options how to gear, as said I can get all 320 if I wanted too, my issue is with the gating and the concept of the gating and why it exists.
    So you can have time to play other games, spend time with family, and not feel like you are forced to log in every day trying to keep up with your FC buddies.

    Something that Yoshida specifically said is intended design for this game. https://youtu.be/ONT6fxiu9cw?t=12m58s turn on subtitles if they are not on by default.

    Now the thing with the gear treadmill is that its also designed so you work towards getting a higher ilvl to be ready for the next major content patch which occurs every 3 months. The gating is done so that the next content isn't already invalidate and you got still room to grow.
    (1)

  6. #46
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    SE gating us not only keeps people playing, but it also reduces artificial gating from the player base. If we had unlocked tomes, guaranteed you would have seen "ilvl225+ or gtfo" for ex and savage content PFs first week.
    (1)

  7. #47
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    Quote Originally Posted by Deathgiver View Post
    SE gating us not only keeps people playing, but it also reduces artificial gating from the player base. If we had unlocked tomes, guaranteed you would have seen "ilvl225+ or gtfo" for ex and savage content PFs first week.
    Except that you did see that anyway then, and still do now just even worse... And there is no method by which you can catch up even if you are willing to put in the effort. If you are 3 weeks behind now, you will be 3 weeks behind until the next tier. And if you are 312 and people want 320 well, you are out of luck. And crafted is not the answer. Maybe other servers it is cheaper, or other people have more gil. But in my experience it costs an impossible amount of gil to buy and meld.
    (2)
    Last edited by Eclipsed; 08-03-2017 at 02:40 AM.

  8. #48
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by TankHunter678 View Post
    So you can have time to play other games, spend time with family, and not feel like you are forced to log in every day trying to keep up with your FC buddies.

    Something that Yoshida specifically said is intended design for this game. https://youtu.be/ONT6fxiu9cw?t=12m58s turn on subtitles if they are not on by default.

    Now the thing with the gear treadmill is that its also designed so you work towards getting a higher ilvl to be ready for the next major content patch which occurs every 3 months. The gating is done so that the next content isn't already invalidate and you got still room to grow.
    Then why gate??!?!?! Gating like they do encourages to feel forced to log in every day. The design of the game does not fit what is being said in that interview. Gating prevents you to from properly exploring other jobs then just one.
    Quote Originally Posted by Deathgiver View Post
    SE gating us not only keeps people playing, but it also reduces artificial gating from the player base. If we had unlocked tomes, guaranteed you would have seen "ilvl225+ or gtfo" for ex and savage content PFs first week.
    But that is exactly what happens with the gating! People will expect you to be on your main job the only job that can pass those gatings, you can't join on another job because of the gating SE makes!

    So no it makes no sense to have gating in this game, least not the values we have.
    (3)

  9. #49
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    http://forum.square-enix.com/ffxiv/t...=1#post4334155

    They do it for a reason. I don't think it's ideal, but meh, it's working for them.
    (1)

  10. #50
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Eclipsed View Post
    And if you are 312 and people want 320 well, you are out of luck.
    You can make your own PF with your own requirements. Even with lower ilvl requirements, they still fill up. At least on the Chaos datacentre. Problem solved.
    (2)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

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