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  1. #21
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Knowing what mitigation we have access to with the fixed recasts makes balancing content easier.

    The only reason Rampart is in the cross role is because of PLDs Intervention.

    Although I I do firmly agree that cross role should be utility only and not mitigation.
    Provoke/Ultimatum
    , Shirk, and Awareness should definitely stay.
    (0)

  2. #22
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,342
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    the problem is they put two things together into the cross role system wich doesn't work together.

    they should either put mandatory skills like mitigation and provoke into cross role so every tank has access to those skills all the time without choices.

    or they should put situational skills into the cross role system with choices what to take.

    but they put the two things together, so the only choice we have is which mandatory skill we don't take. and this doesn't feel good...
    (0)

  3. #23
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Jhett_Magnum View Post
    asdf
    You know, it completely escaped me until I read this (I guess because my brain is wired still that Rampart=PLD), that PLD is as far as I know the only job in the game with an explicitly stated and specific interaction between one of its job abilities and what is now a cross-role skill. Feels really, really weird.
    (1)

  4. #24
    Player
    Aletin's Avatar
    Join Date
    Nov 2015
    Posts
    29
    Character
    Aletin Ves'ser
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    You know, it completely escaped me until I read this (I guess because my brain is wired still that Rampart=PLD), that PLD is as far as I know the only job in the game with an explicitly stated and specific interaction between one of its job abilities and what is now a cross-role skill. Feels really, really weird.
    Not completely true, but mostly, SMN gains one more bahamut wyrmwave if they use addle (any action) within their Bahamut summoning
    (0)

  5. #25
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Aletin View Post
    Not completely true, but mostly, SMN gains one more bahamut wyrmwave if they use addle (any action) within their Bahamut summoning
    Yeah, but the tooltip of Intervention SPECIFICALLY mentions Rampart. Its almost like SE knows the skill is mandatory... >.>
    (0)

  6. #26
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SyzzleSpark View Post
    Yeah, but the tooltip of Intervention SPECIFICALLY mentions Rampart. Its almost like SE knows the skill is mandatory... >.>
    Yeah it's really awkward, as encounters are even designed with rampart in mind usually. I think they really just need to make it so every tank has it baked in, it was kind of dumb to make it a removable option to begin with.

    Also to OP: For all that is sane and unholy no way in hell would I want to lose more mitigation, let alone shadow wall, to the role skill pile.
    (0)

  7. #27
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    stuff like rampart, conva, anticipation, provoke, awaresness should be native to any tank. as someone mentioned in another topic cross class skills should be for utility (or situational) skills.
    When they first talked about cross class skills i wasn't expecting that we still need to chose 5 out of 10 skills. At least SE could lift that restriction.
    (0)

  8. #28
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    Yeah, but the tooltip of Intervention SPECIFICALLY mentions Rampart. Its almost like SE knows the skill is mandatory... >.>
    Quote Originally Posted by SyzzleSpark View Post
    You know, it completely escaped me until I read this (I guess because my brain is wired still that Rampart=PLD), that PLD is as far as I know the only job in the game with an explicitly stated and specific interaction between one of its job abilities and what is now a cross-role skill. Feels really, really weird.
    There is also Eye for an Eye and SCH's Emergency Tactic.
    (2)

  9. #29
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,121
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    have Reprisal, Low Blow, and Interject do 120 potency damage each and increase duration of Reprisal to 15 seconds and Inject's Silence duration to 5 seconds
    (0)

  10. #30
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kyrph View Post
    I would really like to see bloodbath on the tank role action.
    Wouldn't that make PLD even more powerful?
    (0)

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