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  1. #61
    Player
    Erakir's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Erakir Pompop
    World
    Hyperion
    Main Class
    White Mage Lv 100
    I'll not repeat what others have pretty much said already, but while I'm here-

    Yo, Sebazy, Norrath turn-of-the-millienium-raiders represent!~ Let's go down Trak and maybe pick up a fungi tunic if it isn't camped.

    I also agree that our rigid 2+2+4 structure helps limit things compared to WoW - I stopped not long after LK, too, but it was standard practice to only bring as many healers as you needed. You'd spend roughly all your time healing because if you had 8 people capable of healing the 25 man but it only needed 6 for that fight to be comfortable, 2 of them would go DPS or swap out. A 15-20% hit to raw, max healing output is easier to tinker with than a giant 50% slice. Coincidentally, it was always a rougher decision in our 10 man to try something with 2 healers or 3 healers. Bigger slices of the pie per person.

    Nobody really has any level of real offhealing, either, like enhancement healing rain or even boomkin rejuvenations in frostmourne phase for HLK (had to do that in 10m, holy paladin wasn't mobile enough), so we fall towards superfluous healing until major mechanics happen that REALLY want you to have more than one healer - which leads to the natural conclusion of healers DPSing when not necessary to heal in order to push the most out of their job in a raid setting. Clemency perhaps, but it's not on the same level as the flexibility offered in some other games.

    I haven't raided in WoW in a long time obviously, but can say with certainty back then, the 25m, 10m, and occasional 15m structures were set up to be way more flexible with primary role comps than what we've got here. Since we can't be as flexible we have no choice but to start maximizing what we're stuck with.
    (1)
    Last edited by Erakir; 07-25-2017 at 02:30 AM.

  2. #62
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Healing healthbars helps to keep people alive.
    Proper tanking and positioning helps to keep people alive.
    Avoiding mechanics and killing things quickly and effectively helps to keep people alive.

    "Keeping people alive" is not on the healer. It's on EVERYONE. If people make mistakes, they need to learn to own that mistake as their own. I fail to see how a Healer should be blamed if Joe Bloggs, be it due to mechanical ignorance, crippled-snail reaction times or just plain badness, eats mechanics like a starving hobo and finds him/herself tanking the floor. Oh I'll heal that healthbar (if I can - seeing as avoidable damage is distracting attention away from healing the unavoidables), but if they died to avoidable damage then I'll have a good laugh if you tried to blame a Healer for it. It's a team effort, folks.
    (4)
    Last edited by RopeDrink; 07-25-2017 at 02:57 AM.

  3. #63
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    637
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by NocturniaUzuki View Post
    (...)
    I'm under impression that you think that if the healer commits a error, the fault is his. But if the DPS commits an error, that is also healer's. Also, DPS and tanker can play whatever, but the healer must always show a top 1% worth performance.

    Isn't this way of thinking that perpetuate that meme, "healers adjust"? Even a WHM can be without a single drop of MP if the DPS eats every possible AOE. And what if that WHM let the tank die because he was trying to keep that DPS alive but was without MP and his CDs were on cooldown because of that? He deserves to have all the blame and be kicked?

    That's what pretty much what happens when the party faces a wipe: they brainlessly blame the healer and kick him out. And pretty much this is why most people avoid to play as healer to begin with.
    (4)

  4. #64
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    okay only read half of OP's post & a few replies but... why doI feal like the OP took "Hivemind's Guide to Healing" seriously?
    (6)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  5. #65
    Player
    Starflake's Avatar
    Join Date
    Mar 2017
    Posts
    321
    Character
    Freja Reginleif
    World
    Odin
    Main Class
    Ninja Lv 90
    Noctural's post read like a guide to being a terrible healer. Look man, I've healed pretty much all of savage. I don't have time to babysit people in this scenario and wait for people to fuck up or we all die to enrage in the end. You see, if a DPS dies due to unavoidable damage and I just sit there anticipating potential screw ups which shouldn't happen in the first place, I immediately put my team in danger of a higher probability to see enrage. You see, the way I see it, I want to be active all the time, be it through healing or DPS. So when a DPS does die and we lose party DPS, at least I will be doing 1.5k instead of 2 hundred. You know, DPS that would make up for a DPS or tank dying. DPS is a huge part of the healer mindset and every self respecting and good healer does as much DPS as they can while having to heal as little as they can. This is especially true in a raiding scenario. I love it when I only have to use Whispering Dawn because my co healer has put that Stellar explosion skill up and I can just continue DPSing. She loves it when I use a stack on Imdom so she doesn't have to cast Helios and she can continue doing DPS. From the way I see it, your version of healing would get kicked out of any self respecting static faster than they could say "I'm just waiting for something bad to happen"
    (4)

  6. #66
    Player
    NamoNanamo's Avatar
    Join Date
    Aug 2015
    Posts
    122
    Character
    Mimifu Mifu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Starflake View Post
    DPS is a huge part of the healer mindset and every self respecting and good healer does as much DPS as they can while having to heal as little as they can. This is especially true in a raiding scenario.
    Not really.
    I've done Omega 1/2 S last week (and get my boots). And I've seen a lot of ast-whm not doing any damage. And I don't care.
    I just dpsing cause I'm bored to death and I don't trust random pug dps. I'm a healer, I'm not supposed to dps, I want to encounter hard healing check and be busy to heal, I do not want to help these lazy dps (I'm looking at this monk, 300/400 dps behind Drg and Mch, yet he "cleared" o2s but didn't deserve it )
    So, not every self respecting and food healer does as much DPs as they can. And I understand them. If we hit enrage, dps fault.
    (0)
    Last edited by NamoNanamo; 07-26-2017 at 12:53 AM.

  7. #67
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by NamoNanamo View Post
    I'm a healer, I'm not supposed to dps, I want to encounter hard healing check and be busy to heal, I do not want to help these lazy dps (I'm looking at this monk, 300/400 dps behind Drg and Mch, yet he "cleared" o2s but didn't deserve it )
    So, not every self respecting and food healer does as much DPs as they can. And I understand them. If we hit enrage, dps fault.
    DPS is an important part of all healer jobs in this game: they have strong DPS abilities and lots of room for using them even in the most healing-intensive fights of the game. They're not supposed to do DPS to "cover for lazy DDs" but because it is their job as well. If a healer isn't doing DPS, in most cases they aren't participating as actively as their team members. Of course DDs and tanks are also expected to actively participate and perform well.

    Also, some raids in this game would have been impossible to beat without healer DPS when they have been released. In those cases, you would be expecting impossible things from your DDs if you'd leave the responsibility of beating the enrage on their shoulders. And if a fight has a difficult enrage timer, leaving it to DDs means they have to push really hard while the healers (not DPSing) aren't being much active at all (because the fights simply don't require that much healing). It really is a shared responsibility of the whole group and everyone is expected to pull their weight.
    (0)
    Last edited by Taika; 07-26-2017 at 01:09 AM.

  8. #68
    Player
    NamoNanamo's Avatar
    Join Date
    Aug 2015
    Posts
    122
    Character
    Mimifu Mifu
    World
    Omega
    Main Class
    Conjurer Lv 70
    I understand. And I'll keep dpsing. But if the raid party hit the enrage because of lack of damage. You don't share the responsability (except if someone died because of you). It's the dps fault.
    And an another point is : I've read Omega was built to ignore the healer dps, so If you need the healer damage, you failed as a dps. IF you need my 1500 dps whm to down o1/2 S, find another Dps.
    But, if you can do more than expected, it's really cool, do it but it'll not be your responsability if they failed.

    And of course, I do not refer to Arr/Hw raiding or whatever.
    (0)
    Last edited by NamoNanamo; 07-26-2017 at 01:25 AM.

  9. #69
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    DPS is a party responsibility. Just because your icon is blue or green, doesn't negate you from the fact that enrage is everyone's fault. Whether it's red dps rotations, less deaths, more tank/healer DPS. This is min ilevel, and YoshiP has freely admitted that you cannot ignore blue/green dps this early in the period.
    (0)

  10. #70
    Player
    Starflake's Avatar
    Join Date
    Mar 2017
    Posts
    321
    Character
    Freja Reginleif
    World
    Odin
    Main Class
    Ninja Lv 90
    Quote Originally Posted by NamoNanamo View Post
    Not really.
    I've done Omega 1/2 S last week (and get my boots). And I've seen a lot of ast-whm not doing any damage. And I don't care.
    I just dpsing cause I'm bored to death and I don't trust random pug dps. I'm a healer, I'm not supposed to dps, I want to encounter hard healing check and be busy to heal, I do not want to help these lazy dps (I'm looking at this monk, 300/400 dps behind Drg and Mch, yet he "cleared" o2s but didn't deserve it )
    So, not every self respecting and food healer does as much DPs as they can. And I understand them. If we hit enrage, dps fault.
    What are you supposed to do it utilize all the tools given to you to perform optimally. With the deletion of the old Cleric Stance, in the first three savage fights at least, you should be casting way more DPS spells than you are casting healing spells. It doesn't matter if the DPS requirement is low, you play the party, you use the tools given to you. You just speak like a true typical bad healer. Sorry to say it, but neglecting a lot of your potential because other people should and can do the job is pathetic.
    (0)

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