Want more proof we have too many items??:
there is LOTS of examples of this, there is so many items they can't give them their own icon!!!!! (I think there is also like 5 more items that uses that icon too)
All those bottle things is a different item
0 quality HQ is possible
I've finally hit my limit. :/ Been playing since alphas and betas and the inventory problem has been a struggle for a long time. I want to have fun and enjoy them game, but left and right I'm having to stop and pick and choose between which items I need the least that I can get rid of so I can get by for one more day. ._. I warned them in the alpha/beta tester forums then and they didn't care, as of this point and their responses...they have shown me that they haven't changed how they think of it.
Fool me once, shame on you. Fool me twice, shame on me. 5 days until my membership ends and I've decided to not re-sub for the time being. I've got more important things I can throw money at than a pay to play game that nickle and dimes it's player base for problems that should have been fixed years ago, not temporarily and conveniently (profitably) averted. Even most of the F2P games I've played haven't milked inventory space this hard and at least their excuse is that they need money to keep the game running, for FFXIV the reason I pay the sub is so I don't have to deal with silly nonsense like "renting" inventory space. :/ Take care all~ Be safe and may inventory space be with you!
*Goes back to ghost lurking until sub. ends. /ninja*
No amount of inventory fixes hording. This is a problem you personally have to fix.
Hording in the way like keeping glamour that is good looking but can be stored in any other way? Or all the housing items that you cant throw away since you can only buy them with real money again..or even much of the mogry station items that somehow cant be stored?
Not to say that some people might truly just horde every useless item and yes those will probably never have enough space but I believe that most people that are having inventory problems have them thanks to wanting to keep certain glamour items or even just currency..and on top of that some crafting items that you cant get that easily.
A glamour book would help a lot, a tackle box on top of that would get rid of half of my filled inventory bag space and selling all the event stuff on the NPC again would mean that people wont have to store all the housing items. A lot of problems solved.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
...Except "hoarding" is the refusal to throw away/sell things that have no real value or use.
Crafting materials absolutely have a use, especially if you're a crafter that regularly likes to make items for your new classes or friends who are leveling new classes.
There are SOOOOOO many crafting items that are needed to cover the range of levels. Selling them means you're going to need to rebuy them later when you inevitably DO need them.
And then there's the fact that holding onto items for the purpose of glamour fills your retainers like nothing else (and the armoire does next to nothing to fix this when so much stuff doesn't go in the armoire...).
If you fill your retainers with allagan tin pieces, sure, THAT'S hoarding, but there are literally hundreds of useful items in this game that crafters will want to hang onto just to not have to rebuy it later.
The best thing about this statement is it assumes not only behavior, but intent of another person. Neither of which you could possibly know. SE itself would have difficulty determining behavior if we assume the playerbase is at fault(it's not) and they certainly could not determine intent.
If you're not collecting stuff, then the whole game consists of just a single run through the main storyline and then that's it. Game over.
Doing anything beyond the storyline is all about getting stuff for it, which becomes completely pointless if you can't keep what you got. Eliminating the collecting that you refer to as "hoarding" eliminates 99% of the game.
And that's pretty much the point a lot of players are reaching. Without space to keep the loot you'll get, there's no point in running any content. You could craft, except that you can't have what you make, so that's out. You could run a dungeon that drops some cool gear, except that you can't keep the gear even if you're lucky enough to get it, so no point in that, either. Even the gold saucer games earn MGP towards getting other gear that again, you can't have without space to store it. And so on. No storage space means there's nothing worth doing. And that can drive players away faster than any other problem a game can have.
You're also wrong about no amount of inventory fixing it. They're certainly not going to fix it with regular inventory slots like what they gave us with SB, but with specialized storage they certainly could. If we had a glamour log that kept data on all the gear we're only keeping for glamour purposes, so the only ones we'd need to keep in inventory were those we're using (or soon will be) for stats, that would clear out a ton of space. They could do like some games and give us a crafting warehouse that can store up to 999 or more of every crafting mat in the game, so there's no longer a question of which to keep since you can keep all of them. They could give us a tackle box to hold all our fishing bait. They could move all the currency items into currency rather than inventory. If they did all of that, what would be left to take up regular (or retainer) inventory? Some consumables, a few miscellaneous items, and maybe a few pieces of extra gear you're waiting to use when you level another class up to it's level? We've plenty of space for all that stuff. It's just that all the space we should be using is taken up with stuff that shouldn't be clogging inventory in the first place.
And then theres people holding on to every crafting mat ever. If its not an unspoiled node, toss it. If its a 30 min unspoiled node, toss it.
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