

ITT: spending 45 minutes to an hour in a video game (assuming a 20 to 30 minute DPS queue and equivalent for the dungeon) makes you a neckbeard no lifer.
GR8 B8 M8


Imagine if this game didn't have PF/DF and you had to sit in cities to /shout for groups. Count your lucky stars.
Don't play a multiplayer game then complain it require multiple players..... unsub and play single playerSo stop with the forced multiplayer dungeons already!
Make them solo for MSQ and then have them be raid-hard for repeating. In queue for over 20 minutes now. Not every one has time to waste like this.
Dont say play a tank or healer either. That is not a solution and beyond stupid to say because then we'd all be tanks and healers and no other jobs. And you dont always have 8 people in an fc willing to run dungeons. This is an unacceptable design idea from SE.
Work almost 60 hours per week. Finish my MSQ in 2 weeks. I think its bareable without any issues. Can do something else while queue ing for dungeons. Or ask friends or setup a pf for it. Im sure they're others need willing to help.


If you're wasting your time in queue, that's on you. The game gives you tons of things to do while in queue, so that the time spent is not wasted. A few examples:
- FATEs
- Quests
- Beast Tribes
- Hunts
- Crafting
- Gathering
- Fishing
Whenever I queue as DPS, I'm almost always in the middle of something when my queue pops. No time at all is being wasted.
As a bonus, many of these examples provide decent amounts of exp, reducing the number of queues you'll have to deal with in the future!
How about no. Typical self entitlementSo stop with the forced multiplayer dungeons already!
Make them solo for MSQ and then have them be raid-hard for repeating. In queue for over 20 minutes now. Not every one has time to waste like this.
Dont say play a tank or healer either. That is not a solution and beyond stupid to say because then we'd all be tanks and healers and no other jobs. And you dont always have 8 people in an fc willing to run dungeons. This is an unacceptable design idea from SE.
While I don't have a problem with there being a solo path of progression of some sort, at best I can see it following the WoW model. You can reach the level cap and access all open world areas via questing, but the real meat of the story is still going to be in dungeons and raids. You're not going to kill the expansion boss in some solo battle for example. You're also not getting access to the highest item levels of gear. If that's what people want then more power to 'em. It's no skin off my nose. But if they want solo access to what requires teamwork then no I can't get behind that.
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