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  1. #131
    Player
    sumiree's Avatar
    Join Date
    Jul 2017
    Posts
    8
    Character
    Sumire Lamiara
    World
    Tonberry
    Main Class
    White Mage Lv 70
    excog still is very hard to use despite of it's potency and duration buff.
    always get killed off by my co-healer and the tanker themselves casts clemency.
    when it doesn't proc, it is like 1800mp down to the drain.
    then comes the tank buster. my co-healer pre-cast cure2 and it instantly topup the tank right after the tank buster, felt like my excog is not needed at all :/
    (0)

  2. #132
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by sumiree View Post
    excog still is very hard to use despite of it's potency and duration buff.
    always get killed off by my co-healer and the tanker themselves casts clemency.
    when it doesn't proc, it is like 1800mp down to the drain.
    then comes the tank buster. my co-healer pre-cast cure2 and it instantly topup the tank right after the tank buster, felt like my excog is not needed at all :/
    Is this any different than two people using their big heals simultaneously after a big hit? Doesn't feel like it to me. Excog is still situational but in those situations the added potency is nice. I'm still not convinced they don't need to tweak Aldo and succor a touch but the excog change seems to fit what the spell is for which is a pre cast reactive heal to a large hit like a tank buster.
    (0)

  3. #133
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I've gotten some use out of Excog in Savage so far, such as when healing through Twin Bolt. Do I need it? No, but it does have some value.

    The overall QoL fixes are mostly great, even if the Indom potency buff wasn't strictly necessary.

    I'm encouraged by the direction of SCH changes and am going to play with them for a while in casual content and in Savage. So far my group has only had time to clear v1.0, but I experimented with both SCH and AST. They feel perfectly fine to me, but I have to admit that AST's high shield potency and ability to pop Lightspeed for uninterrupted healing to cover mistakes while handling mechanics is a helpful advantage in progression even considering the Balance nerf and AST's characteristically low personal DPS.
    (0)

  4. #134
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Okay so to all of the SCH out there, I semi found a loophole for Excognition. The main purpose for the skill is crap but hear me out. If you use it on a party member, besides yourself cause why SE, but if you use it on a party member already below 50% it will go off instantly. I'm sure many people figured this out before the changes, but now that the potency is 800 its a better catch up skill for raised players.

    But loophole aside the main purpose for the skill is still meh, so close yet so far.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  5. #135
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    I think it's a great step in the right direction. IMO I think they just need to do something about the shields, dissipation, and Selene and we'll be golden. There is no reason Noct AST should have stronger shields than SCH does. Shields and tactical healing is what SCH is all about right?
    (0)

  6. #136
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    The way healers are now we are pretty much balanced. Groups are using all 3 healers equally, no healer feels blatantly OP or UP. Why do they need to "fix" SCH shields AND dissipation AND Selene AND Excog?
    (2)

  7. #137
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ToasterMan View Post
    I think it's a great step in the right direction. IMO I think they just need to do something about the shields, dissipation, and Selene and we'll be golden. There is no reason Noct AST should have stronger shields than SCH does. Shields and tactical healing is what SCH is all about right?
    The comparison of noct aspected benefict and aldo is so winky right now.

    One gives better shields, cost much less mp, and is instant cast.
    (0)

  8. #138
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ToasterMan View Post
    I think it's a great step in the right direction. IMO I think they just need to do something about the shields, dissipation, and Selene and we'll be golden. There is no reason Noct AST should have stronger shields than SCH does. Shields and tactical healing is what SCH is all about right?
    Actually yes. There is. Noct AST has almost no passive healing. Their only form of passive healing is tied to a 90s cooldown. SCH has a regen of sorts in the fairy.

    However, this does not excuse SCH's shields being so expensive while its essential healing is for so little. The main reason they did that was so that SCH's can't fish for Crit Adlos for Deployment. It's simply because Deployment exists that Adlo is so expensive. I can't begin to fathom why Succor is so expensive while being so horribly inefficient either. I mean, if they want to make it that way, then, fine, give us a real Medica (stick it in at 40, or put it at 35 and move Succor back to 40) as well and bump up the potency of Succor and give it the added shield crit chance.

    If anything, Deployment should be adjusted as well simply because they're so afraid of the critlo deployment.
    (2)

  9. #139
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by ToasterMan View Post
    I think it's a great step in the right direction. IMO I think they just need to do something about the shields, dissipation, and Selene and we'll be golden. There is no reason Noct AST should have stronger shields than SCH does. Shields and tactical healing is what SCH is all about right?
    They shouldn't touch the shields. The reason you shield for less is because you have additional healing coming out from your pet that Nocturnal Stance doesn't have access to.
    (1)

  10. #140
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    In Savage mode, I've found that Indom is very helpful for the raid wide damage, and can cover a lot of it without the other healer if it crits on everybody. Excog is a godsend for the tanks along with Adlo, but the cost for Adlo is still too expensive and makes me take an MP hit I don't need in a heavy healer-reliant fight. Succor is still useless as all hell outside of ET, and feels like it should never be used except for with ET.

    Dissipation I've found is helping for those "crunch" points where HP to 1 spells are being followed by tank busters, since Lustrate is being used like a madman for one of the tanks while the other healer is topping off the other tank (because that tank buster WILL kill them if not topped off). However it really needs to resummon the Fairy when it ends, the cost of summoning Eos is another unnecessary hit to my MP in a fight where I can't afford to waste any.

    I feel like we're doing better, but it still feels like we need more.
    (1)

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