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  1. #21
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    730
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Well, I could see bluemage as a tank, since its gimmick is being hit by enemies. So make jobquests in a way that a player tracks and provokes a monster to get hit and learn its skill, and give a nice emphasis on parry and counter, kind of like what DRK currently has going with TBN. (Also, wouldnt it would be cool to be able to glamour 2 different scimitars?)

    Alternatively, judge Gabranth from FFXII has cool weapons and, in dissidia, a cool toolkit, that I could see working on FF. Combine the weapons in tankstance, and seperate them in DPS stance, and then dance away.
    (0)

  2. #22
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Samurai, Blue Mage, Templar.

    Pppprrrobabbly in that order of priority that I'd like. Probably.
    (0)
    Last edited by Umbeliel; 07-16-2017 at 07:53 PM.

  3. #23
    Player DDkiki's Avatar
    Join Date
    Mar 2015
    Posts
    96
    Character
    Shria Qestir
    World
    Omega
    Main Class
    Dark Knight Lv 80
    Gunlance tank sounds so much epic.
    (2)

  4. #24
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Evasion tank! it would be totally balanced tank :^)
    (0)

  5. #25
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Mystic Knight/Temple Knight (from FFT) [Debuffer/barrier]
    Noctis [gunblade/warpstrikes/phasing) [somewhat evasion and mobility]

    Something with a mace or blunt damage
    blue mage maybe
    (0)

  6. #26
    Player
    Vallamaria's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Lydalia Vallamaria
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Marxam View Post
    I think the closest to that in FFXIV would be this dude from cape westwind.



    I would love to see another tank have blocking in their tool kit so then we would have two tank who can block instead of one. They could also give BLU a shield but that seems boring to me. This guy seems way more interesting a concept for a tank and the assets are already in-game.
    You say that as if SE's options when it comes to creating a new Tank Job is somehow limited to assets already in-game. Yet that's never stopped them in the past from creating other new Jobs that don't use any current pre-existing assets. So it's not like Gunlances similar to what I described/showed on page 1 would be out of the question.
    (0)

  7. #27
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Magitek Armour pilot? The class itself is wimpy, but you get a suit of armour that does all the tanking.

    Sadly, most of my experience with FF jobs comes from Bravely Default, so the best I can think of that we don't already have is Vampire.
    (1)

  8. #28
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I think the biggest challenge will be to make a tank class that feels truly unique without replicating or just borrowing heavily from one of the existing classes. I feel that Templar might be an option (perhaps with a one-hand lance and shield), but it would probably end up feeling very similar to PLD in terms of mitigation with just a lance instead of a sword.

    Personally I would really like to see a squishy magic-based tank that relies on magic shields to improve mitigation. For this class MP could be used to mitigate damage rather than HP.

    For example the tank has 15k HP and 30K MP. Any damage that goes through the MP shield could be mitigated by say 20%. A tank buster that does 40K dmg would then deal mitigated damage until MP is gone where the rest of the damage would reduce HP.

    The class would need some way of converting healing from healers into MP rather than HP. Damage skills would mostly be TP based but could also have some MP based specialized moves to add the mechanic of balancing damage output with survivability. Would be interesting but difficult to implement properly.

    Could also see them implement a tank class that relies much more heavily on self-healing. Though if not carefully implemented this could become OP.
    (1)

  9. #29
    Player
    Crescia's Avatar
    Join Date
    Jul 2017
    Posts
    6
    Character
    Crescentia Malikor
    World
    Jenova
    Main Class
    Dark Knight Lv 70
    Geomancer could be designed for tanking. Could use elemental magic to shield themselves. Also they could bring in a weapon they don't have in game yet, Hammers
    Chemist would make a great healing class. Could use consumable potions with CD's to boost effects. Weapons would be guns of course. (Tactics fan here)
    Dancer could be designed as a close range support dps class. Similar to Bards but their 'dances' would reduce enemies resists/damage. Whips would be the only weapon of choice here.
    (0)

  10. #30
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    SE can't handle 3 much less four. Instead of adding new jobs they should branch off current ones. Like Paladin into Holy Knight and SCH into Time Mage for instance. It might not even be possible with engine/server limitations but it would be pretty cool.
    (0)

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