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  1. #11
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Not sure if Trolling or not...

    Most RDM players don't care whether or not SMN gets Physick to scale off of INT. If anything a fair few would probably feel some level of relief as there would be slightly fewer, 'Nerf RDM,' demands from players of SMNs.
    (3)

  2. #12
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Who is scared ?
    VerCure is an optional skill in redmage toolkit, it's not centered in his gameplay.

    I don't understand why people are exagerating about this.
    (3)

  3. #13
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    as a smn main..


    please give me back sustain, smn shouldn't waste mp curing their pet so much. :/
    (10)

  4. #14
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rawrz View Post
    RDM can verraise because a white mage can raise. Rdm can vercure because a white mage can cure. Red Mage can verfire because blm can fire. Rdm can verthunder because blm can Thunder.

    I would like it if during balancing, they left physick at 400, and added that damage taken is reduced by 5-10% for 5 seconds. SCH would need balanced around this, but it would help SMN contribute to it's own survival. As for pets, i feel like rouse should restore a pets HP to full each time its used. Allow Chocos to heal pets and smn loses its need for sustain, while increasing utility and dps.

    That said, SMNs shouldn't be asking for a heal comparable to rdm, but a way to contribute to keep their pet alive and maybe raid utility.
    Replied to your rant in the Vercure thread.
    (3)

  5. #15
    Player
    CodeAscalon's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    133
    Character
    Ascalon Belmont
    World
    Lich
    Main Class
    Summoner Lv 99
    Tbh I am more disappointed about Aetherpact not being able to select target via party list. It annoys me during my rotation moving my pet to the party member, whose strength I wanna buff. Why was that out of the question?
    I don't really care about physic, but I think they should remove it when turning to SMN. Why have it when its only there as a placeholder?
    (2)

  6. #16
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    You see threads like this, troll threads, derail and overshadow the legitimate argument SMN's and SCH's are trying to make for Sustain's return. For the life of me I don't know why that question even made it into the live letter in the first place..
    (4)

  7. #17
    Player
    Fufupel's Avatar
    Join Date
    Sep 2014
    Posts
    56
    Character
    Kiui Malaguld
    World
    Siren
    Main Class
    White Mage Lv 70
    Sure give SMN's Cure, have fun casting 2-3 heals to top them off when you could just cast sustain and go back to your DPS Rotation you probably had to mess up to heal your Egi.

    Also weren't you the person who made a thread complaining about Chocobo Healing?
    (4)
    Last edited by Fufupel; 07-16-2017 at 08:33 PM.

  8. #18
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by KDSilver View Post
    Who is scared ?
    VerCure is an optional skill in redmage toolkit, it's not centered in his gameplay.

    I don't understand why people are exagerating about this.
    Utility, who would you rather have, a RDM that can cure well and raise, a SMN that can raise or a BLM that can't do any of the two?

    They could even have fun with how they go about it, I say heck, why not give all range dps a form of "raise".

    RDM and SMN could have one based on giving the target double weakness and unable to raise a target that is already hit with weakness.

    BLM could "Reanimate" bringing back a target ally for 15-30 seconds giving them enough time to raise another healer or maybe finish off the fight depending on the situation, the enfeeble from this of course would be unable to renamity X target for 1 min.

    BRD and MCH could have "Song of the Dead" and Defibrillator. Song of the Dead would target an ally raising them while putting a heavy DoT on the Bard while also causing them to be unable to be healed. If they disable the song, the target dies and if the BRD dies so does the target. it would basically be a way to either bring back an ally when trying to conserve healers MP or bringing back a healer to get the other healer up, but the idea is the huge sacrifice is the BRD's own life, meaning if they do get hit by a severe AOE odds are they will die.

    As for Defibrillator it would bring an ally back but their Max HP would be reduced by 50% but they would have no weakness. They'll have a hard time staying alive if they get hit by an AoE mechanic but being brought back up would in the case of 2 healers give them enough time to bring up the other healer.

    My issue with their response, they aren't thinking outside the box and considering the balance of certain roles having access to certain utility over other jobs. If they took a step back and considered creative ways to give other jobs a means to support/continue the fight if others died, it would balance it out more but as it stands you have the following.

    3 healers can raise, 2 Range DPS can raise, the other roles can't. So you have BLM that can't, MCH/BRD can't, NIN/DRG/MNK can't but see the issue is moreso with range DPS.

    If we look at an 8 party system have 2 healers, 2 tanks, 2 melee dps and 2 range dps, then the staple in the 2 range DPS becomes either RDM/SMN with RDM having the edge and maybe MCH/BRD/BLM to fill other slot, but even then BLM is the one hurting most because at least MCH/BRD have their tp/mp regen roles abilities to give them an edge to being chosen, so BLM ends up being the one in limbo because in terms of overall utility they lack something their other mage friends have, raise.
    (1)

  9. #19
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I mean they could just make phoenix downs a thing, like every Final Fantasy... personally would be ok with the 1 per inventory at a time as well

    but then people would bitch that rdm and smn still can cast raises., so they should be able to carry 99 I mean the purpose of having that utility is an emergency anyway. That and job identity.


    Quote Originally Posted by Paladinleeds View Post
    They already exist. And they're "Unique" items so 1 per inventory at a time. Problem is, they can't be used in combat.


    Yeah that being said the use of in combat with that restriction would allow everyone 1 emergency pick up but thats it
    (1)
    Last edited by ADVSS; 07-16-2017 at 08:55 PM.

  10. #20
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ADVSS View Post
    I mean they could just make phoenix downs a thing, like every Final Fantasy... personally would be ok with the 1 per inventory at a time as well
    They already exist. And they're "Unique" items so 1 per inventory at a time. Problem is, they can't be used in combat.
    (3)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

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