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  1. #2661
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Lelila38 View Post
    The problem is it was never an issue with us not being able to execute the UH rotation, but that it simply does less dps than a rotation that only uses B4 during opener.
    The adjustments might help with the mp problem, but the UH core mechanic is still broken.
    Moreover, if it's true that there will be more MP adjustments and we get slightly more MP or Fire IV reduced MP cost, 3.0 rotation will be even better.
    Doing the 3.0 rotation Fire IV x2 - Fire I - Fire IV x2 when you are full MP leaves you with 2400 MP (MP cost of Fire IV). More MP or less MP cost from Fire IV would allow you to put an extra Fire IV. With 4.0 Rotation it would be impossible to fit an extra Fire IV without a Firestart proc.
    (0)
    Last edited by AlphaSonic; 07-15-2017 at 09:26 PM.

  2. #2662
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by AlphaSonic View Post
    Moreover, if it's true that there will be MP adjustments and we get slightly more MP or Fire IV reduced MP cost, 3.0 rotation will be even better.
    Doing the 3.0 rotation Fire IV x2 - Fire I - Fire IV x2 when you are full MP leaves you with 2400 MP (MP cost of Fire IV). More MP or less MP cost from Fire IV would allow you to put an extra Fire IV. With 4.0 Rotation it would be impossible to fit an extra Fire IV without a Firestart proc.
    Hmm sounds interesting, you think we might be able to do 3-1-2 without B4? It might end up being tight again though, so might will require some testing.
    (0)

  3. #2663
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lelila38 View Post
    Hmm sounds interesting, you think we might be able to do 3-1-2 without B4? It might end up being tight again though, so might will require some testing.
    I think 2-1-3 would be more forgiving since B3 cast time is much faster than F1 with 3 AF stacks.
    (0)
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  4. #2664
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Galvuu View Post
    3.X still has higher pps than 4.0- 152 VS 148, the same margin we have now.
    Would it be possible to show me your numbers with the new Blizz/Fire IV 2.8 cast time? I'm getting different results.

    139,3057081 PPS (3.0) vs 140,1707923 PPS (4.0) which means 4.0 is now slightly ahead if performed perfectly.
    (0)
    Last edited by Lilyth; 07-16-2017 at 12:44 AM.

  5. #2665
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Lilyth View Post
    Would it be possible to show me your numbers with the new Blizz/Fire IV 2.8 cast time? I'm getting different results.

    139,3057081 PPS (3.0) vs 140,1707923 PPS (4.0) which means 4.0 is now slightly ahead if performed perfectly.
    But if there's some mana adjustments maybe 3.0 rotation may be able to fit 5 Fire IV
    (1)

  6. #2666
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    cast time of b4 and f4 reduced by
    by 0.2 sec?? that's just too OP,... 0.1 would be by far enough lol..

    with that, blm can finally earn it's spot
    (...sarcasm)
    (0)

  7. #2667
    Player
    RyeMinx's Avatar
    Join Date
    Sep 2016
    Posts
    39
    Character
    Rye Minx
    World
    Balmung
    Main Class
    Black Mage Lv 70
    All of the things they have told us about wont really fix the issue of 3.0 vs 4.0 rotations. The point at which the 4.0 rotation surpasses the 3.0 is raw PPS assuming 0 random procs, is when your Fire 4s take 2.25s to cast. And the only reason for this is because at this speed, you start clipping your thunder dot by 2 ticks. Having them take .2s less at the start does help reach this, but that doesn't fix the problem. Now if you introduce T3P, which highly benefit the 3.0 rotations flexibility, you still don't have solid reason to do 4.0. They need to make UH do something more beneficial, or revert the potency nerf. But who knows, maybe there is more that we don't know. We will just have to wait. MP management will most likely not benefit 4.0 outside of making the rotation more reliable, not potent.
    (0)

  8. #2668
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    We need our potencies back, I don't understand why it was reduced in the first place. Blm was decent, but hardly overpowered.
    (5)

  9. #2669
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Maybe both a potency and a castspeed buff would fix it, unless they want B4 to be a niche spell that you use when you know you can fix extra F4, has anyone tested if using B4 only on a leyline rotation is beneficial?
    (0)

  10. #2670
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shiroe View Post
    cast time of b4 and f4 reduced by
    by 0.2 sec?? that's just too OP,... 0.1 would be by far enough lol..

    with that, blm can finally earn it's spot
    (...sarcasm)
    Quote Originally Posted by Lelila38 View Post
    We need our potencies back, I don't understand why it was reduced in the first place. Blm was decent, but hardly overpowered.
    The 2.8 cast buff is being way too undervalued apparently. Here are some numbers so you guys can see what it actually did.

    Potency alone means nothing for BLM. What does make a difference is the Potency per second and it has been buffed for F4 and B4.

    Previously on HW, F4 had 280 potency with a 3 seconds cast time. With all the multipliers in place, 1.8 and 1.05 for AFIII and Enochian respectively, the total potency was 529.2. If you divide it by its cast time, you get its potency per second -> 529.2/3 = 176.4

    Right now on SB, F4 has 260 potency with a 3 seconds cast time. Applying the same math as above, we have a total potency of 491.4 and a PPS of 163.8, which is indeed significantly weaker.

    Now, with the 2.8 cast time, we have the previous potency (491.4) divided by the new cast time -> 491.4/2.8 = 175.5.

    What this means is that F4 PPS went from 163.8 to 175.5, which is almost as good as the old 176.4! And it casts faster. But it's reasonable to point out it's only a PPS increase if you actually cast it (no Triple or Swift), which is unfortunate.

    Quote Originally Posted by RyeMinx View Post
    All of the things they have told us about wont really fix the issue of 3.0 vs 4.0 rotations. The point at which the 4.0 rotation surpasses the 3.0 is raw PPS assuming 0 random procs, is when your Fire 4s take 2.25s to cast
    I'd really like to see your numbers on this as well. According to what me and acouple friends have been looking at, 4.0 is already better.
    (0)
    Last edited by Lilyth; 07-16-2017 at 02:40 AM.

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