
Originally Posted by
NocturniaUzuki
1. Your party is taking a lot of damage and you are burning through your MP. You want to use Lucid Dreaming + Celestial Opposition, but you know that, at the current rate of MP use, you will need to use Lucid Dreaming again before its 120 second cooldown is up.
Solution: Use the Spear to reduce your cooldown to 96 seconds, preventing you from running out of MP.
2. You need to use several major cooldowns in a row in order to save the party, including Lightspeed, Largesse, Lucid Dreaming, Celestial Opposition, and Swiftcast. You know if you use all of these cooldowns, you will be left largely incapable of dealing with anything more than a single death, and judging by how often your party members have been dying, you will need those cooldowns sooner rather than later.
Solution: Use the Spear to reduce all of the cooldowns, allowing you to get your party back on its feet and be more likely to have your cooldowns back up in time for the next problem.
3. Combine #1 and #2, or even #1, #2, and several cards. Look at your cooldowns: how many have a cooldown of exactly 120 seconds or less? Feel free to use the Spear, then use all of them at once, putting all of them on reduced cooldown while simultaneously allowing you to deal with a disaster situation.